Alduin wants to eat the world... what if we let him?

Post » Tue Feb 15, 2011 6:58 am

A thought: Alduin/Auri-El/Akatosh has http://media1.gameinformer.com/images/site/pages/esv/index.html?es=5, but was stopped by a plucky young hero, as these things often have a way of playing out. However, this didn't stop Alduin from coming back, and trying it all over again in TES:V.

So... what if the player in Skyrim were to... y'know... not stop him? What if beginning a new Kalpa is actually something that needs to happen? Akatosh, a nutbar though he may be, must have a reason for all this.

So... what if the player were to actively help him achieve his goal?
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Jimmie Allen
 
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Post » Tue Feb 15, 2011 10:45 am

Then the world would be digested and turned into... well, you know...
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Jessica Nash
 
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Post » Tue Feb 15, 2011 3:49 am

My guess is that if he succeeded, everyone would die, and the game would end, then you'd be prompted to reload. Or more likely, there won't be an option to let him succeed at all as if you die, you'll be dead before you can see what happens. If you manage to break the main quest, assuming that's atually possible, as we don't know if the game will use essential NPCs like Oblivion or not, it will probably just be like Morrowind. The game simply continues on, with maybe a warning telling you that you've just broken the main quest and need to reload if you want to complete it, or something to that effect. And then you can't complete the main quest, but the world doesn't get any more screwed than it already is either.

In short, if we get to see what happens if the enemy wins at all, it will only be if you fail.
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CHANONE
 
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Post » Tue Feb 15, 2011 6:31 am

He would eat the world
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Lovingly
 
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Post » Tue Feb 15, 2011 2:07 pm

He would eat the world, and since the kind Leaper Demon King was turned into Mehrunes Dagon, he'll kill you too instead of teaching you how to cut corners and jump away from Alduin's mouth.
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amhain
 
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Post » Tue Feb 15, 2011 1:35 pm

If we let him,l the same happens as happened in Oblivion if you let the siege engine destroy bruma. Epic re-load a previous save. That is most likely what will happen if it is possible to fail to stop him.
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Britta Gronkowski
 
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Post » Tue Feb 15, 2011 12:16 am

Err, how big is Alduin supposed to be, because he would have to be really big in order to literally eat the world.
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James Baldwin
 
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Post » Tue Feb 15, 2011 11:07 am

Actually, I think you're misunderstanding me here, guys.

What if Alduin isn't the enemy?
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Nichola Haynes
 
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Post » Tue Feb 15, 2011 8:09 am

Actually, I think you're misunderstanding me here, guys.

What if Alduin isn't the enemy?

You mean we're supposed to give into something that wants to kill everyone just because it's part of some wack job creator's cycle, or that Alduin isn't the enemy, the reeeeeal bad guy was your mentor all along, Alduin is a puppet!!


A big fire breathing puppet.
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My blood
 
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Post » Tue Feb 15, 2011 11:39 am

Dude tell him to GTFO and get some slimfast cause eating the whole world will go straight to his wast line
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Andrew Perry
 
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Post » Tue Feb 15, 2011 12:17 am

Dude tell him to GTFO and get some slimfast cause eating the whole world will go straight to his wast line

Mortals are high in cholesterol.
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Veronica Flores
 
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Post » Tue Feb 15, 2011 11:02 am

You mean we're supposed to give into something that wants to kill everyone just because it's part of some wack job creator's cycle, or that Alduin isn't the enemy, the reeeeeal bad guy was your mentor all along, Alduin is a puppet!!

A big fire breathing puppet.


Kinda.

The Nords do kind of have this fetish for the Conan the Barbarian/Beowulf/Gilgamesh heroic epic type stuff. So, the original Nords come to Skyrim, see a big dragon, and instantly think "I've gotta kill it! The bards will compose a really cool epic poem about my heroics for sure!".

They don't see the big picture.
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Izzy Coleman
 
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Post » Tue Feb 15, 2011 5:50 am

Kinda.

The Nords do kind of have this fetish for the Conan the Barbarian/Beowulf/Gilgamesh heroic epic type stuff. So, the original Nords come to Skyrim, see a big dragon, and instantly think "I've gotta kill it! The bards will compose a really cool epic poem about my heroics for sure!".

They don't see the big picture.

So you're saying "Guys, the Gods said we're all supposed to die, just sit there and let it happen kay?"

...You do realize no rational person is going to go for that right?
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Stephanie Valentine
 
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Post » Tue Feb 15, 2011 5:03 am

That can't happen.
The Elder Scrolls say the Dovahkiin will stop Alduin, and that is the way it will be.
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james reed
 
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Post » Tue Feb 15, 2011 3:57 am

So you're saying "Guys, the Gods said we're all supposed to die, just sit there and let it happen kay?"

...You do realize no rational person is going to go for that right?


No-one's ever died from it before, so who's to say that's what happens?

Maybe it's just a way of returning to the Ehlnofey-ish state of being? Some kind of mass unification of Nirn, I mean.

That can't happen.
The Elder Scrolls say the Dovahkiin will stop Alduin, and that is the way it will be.


The Elder Scrolls say lots of things. And their prophicies are never absolute until they actually happen.
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I’m my own
 
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Post » Tue Feb 15, 2011 6:14 am

That can't happen.
The Elder Scrolls say the Dovahkiin will stop Alduin, and that is the way it will be.

What if a small part of the elder scrolls was Forged by Mehrunes Dagon's spies
so that if you kill Alduin he will ressurect some how with a space warp time rift thing?
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Angel Torres
 
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Post » Tue Feb 15, 2011 7:10 am

Guys, you do not question the Elder Scrolls!
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Romy Welsch
 
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Post » Tue Feb 15, 2011 10:25 am

I would like the chance to help him, and general ambiguity about what the 'right' thing to do is in the main quest. The ambiguity was done very well in Morrowind, but unforturnately you were never really given any choice as to what action to take.

I want multiple story lines in the main quest! Maybe some of them end up 'failing' so that we can have a single ending if that sort of thing is important to people, but actively choosing sides is much better than railroading the entire main quest like in Oblivion and Morrowind.

I guess some people might have a hard time playing through a questline where things eventually don't go their way, but good storytelling is not just all 'win-win-win'.
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Joe Alvarado
 
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Post » Tue Feb 15, 2011 11:18 am

I believe there is a discussion on the topic in the lore forums

EDIT: @ above post, sounds like Daggerfall

EDIT2: http://www.gamesas.com/index.php?/topic/1157744-akatoshalduin-in-skyrim/
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Philip Lyon
 
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Post » Tue Feb 15, 2011 1:26 pm

Guys, you do not question the Elder Scrolls!

you can apparently steal them and then return them, of course. I'd guess it would take a master thief, but it's not inconcievable that some were forged or modified at some point in time.
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james tait
 
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Post » Tue Feb 15, 2011 12:09 pm

you can apparently steal them and then return them, of course. I'd guess it would take a master thief, but it's not inconcievable that some were forged or modified at some point in time.


That's not possible. :confused:
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how solid
 
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Post » Tue Feb 15, 2011 11:06 am

A thought: Alduin/Auri-El/Akatosh has http://media1.gameinformer.com/images/site/pages/esv/index.html?es=5, but was stopped by a plucky young hero, as these things often have a way of playing out. However, this didn't stop Alduin from coming back, and trying it all over again in TES:V.

So... what if the player in Skyrim were to... y'know... not stop him? What if beginning a new Kalpa is actually something that needs to happen? Akatosh, a nutbar though he may be, must have a reason for all this.

So... what if the player were to actively help him achieve his goal?


That is the issues with poor tought plots like Oblivion. What if, as a player we dont care or actually WANT to see the circus catch fire.
Well, usually the lazy designers, that stupidly built a sense of urgency without feeding this urgency with real actual facts, towns being razed or see kind of ideas below.
In Oblivion absolutely nothing happens, the portal opens until all the gates places are filled and well, invader get lazy. Pathetic. And you couldn t side the invaders to destroy those ridiculous radial engine driven citizens. Arght!
In SKYRIM, it seems we have the same unimaginative developpers, Oblivion gates have become Dragons (Dragons from a pletora of pther games for the last 2 years)and well, maybe theres a screen or a movie showing that the world ended and how it ended, but by past experience probably nothing will happen, lazy developpers.
Most probably you ll get more dragons, they ll go here and there, if much, burn that and these places and... lives goes on, if we give them credit for what they did in Oblivion and if we assume they haven t learned anything with player criticisism.
They just plainly hope you ll get bored and aventually try to complete the main quest out of boredoom. (My personal case in oblivion, then i shelved the game)
Even because, if the world ends (YEAH!) for some, or the world if saved (YEAH!) for others, how would they handle it in TES VI ? Don t worry if TES V sells well TES VI will exist.

It would be awesome, but i doubt developer will make it, if they even tought about it:
There are many "dragonborns" along myth and SEPTIMS were only A lineage, notorious one but not unique (unless dragons borns only do six after marrying (not likely)and are ever faithfull to their spouses, which we know it ain t true, see Obli.ion).
So, if after a point is reached, or some timer dings, or very inovatively, some random conditions set aleatory at game creation (amongs a list if of pre scripted milestones in game events) are reached, someone else (obviously Dragonborn as well) saves the day and you discover your only one among others. Your life continue but you haven t saved the day and another one is getting feasts, honor, medals, money, wemens or mens or both.
IF you sided "evil" and explictly showed it during your glorious new allies attack, you start to be hunted on sight, like a rat in a couch. That also would be awesome.
IF you sided evil but where secretely participating only giving info and doing shadowy tasks (assuming noone discovered you or was let alive to spread the word) you receive a premium (for good or bad) from the "superior instance", or not, and you can start a new life waiting for modders to bring cool adventures.
Or, even more impressive, if you reached rank enought in the "evil" faction, you are given clues to raise hell all over again !!!! If it fails and you raise hell a third time (each time a diferent and more difficult way) you become the god avatar (where you loose, or not, if you did the right thing, the control of the character)

Obviously latter part of the evil side can be done in expansions or by modders and:

Obviously with this evil option, TES VI begin with a prologue explaining that the evil in TES V was eventually beaten by some hero and the end maybe only delayed.
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Melly Angelic
 
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Post » Tue Feb 15, 2011 5:36 am

I think by "eating the world", they mean Alduin wants to burn every single living creature in sight so it's nothing more than a wasteland.
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TIhIsmc L Griot
 
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Post » Tue Feb 15, 2011 3:58 pm

That's not possible. :confused:

Spoiler
You steal one in Oblivion

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Hannah Barnard
 
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Post » Tue Feb 15, 2011 4:10 am

He'd get a diarrhea.
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Dragonz Dancer
 
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