[RELZ] Alexscorpion's Animated NVG's

Post » Mon Nov 01, 2010 2:18 am

ATTENTION THIS MOD REQUIRES NVSE





If you like this mod then you should give credit to these people for helping me out

Mr.Slackpants http://www.fallout3nexus.com/modules/members/index.php?id=592434

Saiden Storm http://www.fallout3nexus.com/modules/members/index.php?id=190607

Cipscis http://www.fallout3nexus.com/modules/members/index.php?id=538859



Name: Animated Nightvision Goggles
Author: Alex Scorpion
Version: 1.0
Date: 5-11-2010
Cateogry: Models and Textures
Link: http://www.newvegasnexus.com/downloads/file.php?id=36617



===============
Description:
===============
A real working night vision goggles with animations and sounds .


===============
Details:
===============
This mods adds a 2 NVG goggles .. one normal and one for helmets ... you can buy them from Gun runners near the strip.
Don't wear two versions at the same time... lol.
THE NVG REQUIRES POWER CELLs and batteries TO FUNCTION (LASER PISTOLS AMMO AND THE other ENERGY AMMO plus some other energy sources). Press "N" to activate and numpad + and - to choose the color and brightness.






===============
Requirements:
===============

Fallout New Vegas patch 2
This mod has been created with NVSE http://nvse.silverlock.org/
NVMM http://www.newvegasnexus.com/downloads/file.php?id=35726
===============
Install:
===============

ATTENTION .




1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout New Vegas\Data\
CHOOSE YOUR ESP.
3. Start NVMM Launcher, place a checkmark beside the .esp file.
4.START THE GAME WITH NVSE LOADER AND NOT WITH NVMM OR GAME'S DEFAULT LAUNCHER


===============
Un-Install:
===============

1. Start FOMM, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

===============
Compatibility:
===============

No compatiblity issues so far.

===============
Bugs/Issues:
===============

I haven't created first person anims yet.

===============
History:
===============

1.0 5-11-2010 - Initial Release


===============
Contact:
===============

you can find me on the official Bethesda forums and Nexus forums as AlexScorpion

===============
Recommended Mods:
===============

None

===============
Credits:
===============
thanks to NVSE team for the NVSE
Thanks to Niftools Team for the plugins
thanks to Mr.Slackpants for the NVG script.
Thanks to Saiden Storm for explaining the proper animation import from 3ds max to fallout and some other tips.
Thanks to Cipscis for creating a delay timer.
thanks to Skykappa for the usefull tips.
Thanks to Bethesda for creating Fallout NV
Thanks to LHammonds for ReadMe Generator this readme is based on.
thanks to the Nexus for providing a non-stop support for the mods.
===============
Tools Used:
===============

GECK
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
3D Studio Max - http://www.autodesk.com/3dsmax
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Conformulator


===============
License/Legal:
===============

You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Mon Nov 01, 2010 4:16 am

update out
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Mon Nov 01, 2010 8:24 am

Does this mean you are back for good?

Please say yes.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Mon Nov 01, 2010 7:58 am

Alex - with New Vegas and NVSE you simply install NVSE and launch New Vegas as normal. You do not need to use nvse_loader.exe to start your game. Just install, and play as normal.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon Nov 01, 2010 4:31 am

Alex - with New Vegas and NVSE you simply install NVSE and launch New Vegas as normal. You do not need to use nvse_loader.exe to start your game. Just install, and play as normal.



thanks Behippo ... i'll add that to my readme ..after i test it .. cause when i launched it through NVMM it didn't work ... not that i don't believe .. is just that after some things that i've seen happen with mods i wouldn't be surprised if it would start my printer .. just kidding ..

thanks for the heads up
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Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Mon Nov 01, 2010 7:58 am

Does this mean you are back for good?

Please say yes.



i'm not back .. but i will be posting some small mods once in a while
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Mon Nov 01, 2010 3:09 am

update out
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Mon Nov 01, 2010 12:00 am

Hi,

First of all, thank you for the mod.

I want to ask something about these mods that add new objects to vendors:

If I buy the NVG are they going to appear again in the vendor list? I want to equip my companions with the NVG.

Thank you, that′s all.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Mon Nov 01, 2010 12:04 am

Wow! Pretty expensive stuff! XD

Just a few small request if possible:
-could you add a brighter green version as well (kinda like the white & bright-white pair)?
-could you make the transitions a bit faster in the view? I mean make the fade in faster and the blurry vision after taking it off go away sooner.

And I think I found a bug, when I change the NVG brightness I get a Brightness=f message instead of the normal 1,2,3...

Thanks for the port! :)
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sun Oct 31, 2010 8:36 pm

hmm .. they are probably going to respawn after a while .. cause i haven't made a custom container for them .. or wait .. someone else has updated the esp for me and made it so that they will be added by a script ... so i guess not
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Mon Nov 01, 2010 7:50 am

Thank you,

so, please, could you tell me the console command to get them?

Thank you.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Mon Nov 01, 2010 10:14 am

Alex would it be possible to change the toggle key? I am currently using TUPAM which also uses the N key for nightvision. :cryvaultboy:
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Mon Nov 01, 2010 5:26 am

Alex would it be possible to change the toggle key? I am currently using TUPAM which also uses the N key for nightvision. :cryvaultboy:



not in the current release .. i'll try to add such function in the next release .. now i have to get back to my studies
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Mon Nov 01, 2010 3:20 am

http://www.newvegasnexus.com/downloads/file.php?id=37081
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Sophh
 
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