aliens are fallout lore

Post » Fri May 27, 2011 2:29 pm

Franchises need to move forward and adapt. Keeping everything the same forever is boring.


Noone ever suggested that. What is being suggested that there are some themes that are really not appriorate for Fallout. There seems to be quite a few that feel that aliens is one of those themes, myself being one of them.

Note, this is not an argument of saying whether or not their canon. Although I think it can be argued from in game references that maybe that UFO in the first game was really an experimental air craft stolen by an individual who had been a subject of Mentats experiments (who also, was a big Elvis fan). And clearly, they used an experimental blaster from the same research station that he stole the craft from. However, from the Vault Dewellers perspective, it looked like an alien craft, with an alien pilot, with an alien weapon.

With that logic, suddenly, there are no aliens in game until Fallout 3 :P

Of course it's going to be standalone, I figured that was pretty much evident. I mean Operation Anchorage doesn't really get referenced in the game other than with the whole questline. Why do people think that suddenly aliens will be a major faction/influence on the game world? The Pitt didn't really do anything either and it's entirely seperate.


Are you kidding? The Pitt is going to be a huge factor in the future of the East Coast in Fallout. Operating a massive steel mill, and actually doing NEW construction rather then sticking things together will have a major impact on the gameworld. It would be a huge disappointment if nothing becomes of that.

As for alien impact on the game setting, if they are overt, it would have a huge impact, unless it's not considered part of the game world continunity.
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Alan Cutler
 
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Post » Fri May 27, 2011 5:08 pm

Noone ever suggested that. What is being suggested that there are some themes that are really not appriorate for Fallout. There seems to be quite a few that feel that aliens is one of those themes, myself being one of them.

Note, this is not an argument of saying whether or not their canon. Although I think it can be argued from in game references that maybe that UFO in the first game was really an experimental air craft stolen by an individual who had been a subject of Mentats experiments (who also, was a big Elvis fan). And clearly, they used an experimental blaster from the same research station that he stole the craft from. However, from the Vault Dewellers perspective, it looked like an alien craft, with an alien pilot, with an alien weapon.

With that logic, suddenly, there are no aliens in game until Fallout 3 :P



Are you kidding? The Pitt is going to be a huge factor in the future of the East Coast in Fallout. Operating a massive steel mill, and actually doing NEW construction rather then sticking things together will have a major impact on the gameworld. It would be a huge disappointment if nothing becomes of that.

As for alien impact on the game setting, if they are overt, it would have a huge impact, unless it's not considered part of the game world continunity.


What I meant was, The Pitt doesn't really affect the Wasteland. Other than reading about the Pitt in a couple places, it's not like it changes the story back in DC.
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Marcus Jordan
 
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Post » Fri May 27, 2011 6:05 pm

What I meant was, The Pitt doesn't really affect the Wasteland. Other than reading about the Pitt in a couple places, it's not like it changes the story back in DC.


That's inconsequential, whether or not it'll effect future games is the question. Obviously Bethesda isn't going to go through the effort of making extreme changes to the Capital Wasteland just for a two hour side quest in a distant location. Heck, a lot of the side quests in the original game have barely (if any) impact on the Capital Wasteland as a whole. It'd be pretty silly of Bethesda to ignore the Pitt in Fallout 4, though... especially if it's set on the east coast.

Canon in the Fallout series is very selective, not everyone is going to play Fallout, Fallout 2 and Fallout 3 the exact same way. There are some set in stone aspects of course, if you want a Fallout 1 game to be considered canon you have to be a male "good guy" because the Vault Dweller is mentioned as being male in Fallout 2 on numerous occasions, and the statue of him in the New California Republic resembles the male sprite. Most of the stories concerning him paint him as a hero as well, so obviously you can't consider an evil Vault Dweller canon.

On the other hand some of the minor stuff can be selective. Did the Lone Wanderer really visit the Dunwich Building? Up to you, as I don't see the Dunwich Building being referenced in future games. Likewise in the original Fallout a lot of the side quests aren't referenced in any way in Fallout 2 meaning that they may very well not be your canon. I wager that most of Fallout 3's DLC will work the same way; obviously The Pitt and Broken Steel will have to play a part in Fallout 4 one way or another... but Operation: Anchorage, and the two upcoming DLCs may be "isolated" as nu_clearday pointed out. If that's the case, then whether or not they actually happened is up to you, much like the decision on whether or not the Vault Dweller escorting caravans across post apocalyptic California in the original Fallout is up to you.
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Scared humanity
 
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Post » Fri May 27, 2011 5:20 pm

Yeah, what Talonfire said. Also,
I just don't get how Super Mutants are cool and normal, and aliens are some taboo subject that "ruins the feel" of the game world. Is that okay simply because it was in a previous fallout and not a "joke"?

It's a matter of theme, to some degree. There's only so many roles an Alien can serve in a game or work of fiction. Generally, they either invade Earth, or come to provide much-needed help. If the Aliens are "friendly" then all our problems are solved - the world of Fallout is "saved" by Alien technology and wisdom and they provide the building blocks for us to build a new society. That would be a kind of Deus Ex Machina, though - Fallout is ostensibly about humanity's struggle, and the consequences of our own actions. Regardless of whether aliens exist or not - it's our struggle to deal with. A friendly alien faction would skew that.

If they're hostile to humans, then they're kind of redundant.

The "problem" is about how this DLC might influence further Fallout games. Alien life has always been a bit of a mysterious element at best in the previous games. There were those random encounters, sure. But I also remember the Wanamingos from Fallout 2. At first they were sort of put out there and represented as Alien monsters from another world. They're even called "aliens" when you first encounter the little buggers (and man, I hate me some wanamingos - those guys were tough and nasty...) It's not until later that you realize that they're just another FEV experiment gone wrong.

Aliens have always been kind of a mysterious element. They're there - and the player can make their inferences from there. Having them play a more predominant role has the potential to take that mysterious aspect away. We still have to see what happens with this particular DLC to make any firm judgements, of course. (I'm actually kind of looking forward to it - I'm curious of seeing where they go with this.) If they can keep some level of mystery to the aliens, without really revealing just what their plans are - then it could be quite an interesting little DLC.
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Charlotte Henderson
 
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Post » Fri May 27, 2011 3:49 pm

What I meant was, The Pitt doesn't really affect the Wasteland. Other than reading about the Pitt in a couple places, it's not like it changes the story back in DC.


I knew what you meant, and I think you're wrong :lmao:

The events in the Pitt set it up to be a major player in the future.
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Life long Observer
 
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Post » Fri May 27, 2011 1:51 pm

The "problem" is about how this DLC might influence further Fallout games. Alien life has always been a bit of a mysterious element at best in the previous games. There were those random encounters, sure. But I also remember the Wanamingos from Fallout 2. At first they were sort of put out there and represented as Alien monsters from another world. They're even called "aliens" when you first encounter the little buggers (and man, I hate me some wanamingos - those guys were tough and nasty...) It's not until later that you realize that they're just another FEV experiment gone wrong.
There's no in-game FEV explanation for Wanamingos. As far as the games go, they might be aliens. People only deny that because they don't like the idea of aliens in Fallout. Personally, I think retrofuturistic aliens would fit pretty well. Wanamingos look too much like Alien aliens.
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Brian LeHury
 
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Post » Fri May 27, 2011 9:17 pm

There's no in-game FEV explanation for Wanamingos. As far as the games go, they might be aliens. People only deny that because they don't like the idea of aliens in Fallout. Personally, I think retrofuturistic aliens would fit pretty well. Wanamingos look too much like Alien aliens.

Hmm... maybe I'm remembering wrong. I thought somewhere along the line you come across evidence that they were engineered and not of alien origin.
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Amy Masters
 
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Post » Fri May 27, 2011 7:30 pm

There's no in-game FEV explanation for Wanamingos. As far as the games go, they might be aliens. People only deny that because they don't like the idea of aliens in Fallout. Personally, I think retrofuturistic aliens would fit pretty well. Wanamingos look too much like Alien aliens.
Hmm... maybe I'm remembering wrong. I thought somewhere along the line you come across evidence that they were engineered and not of alien origin.

Say hello to the Bible:
2. Does FEV really cause sterility? In Fallout 1 it seemed like the answer was a resounding yes, and a number of reasons for this were given by Zax and Vree. But then in Fallout 2 after you take Marcus to the Cat's Paw he says "I hope she doesn't get pregnant" and says that the FEV doesn't make mutants go sterile, it just makes it take a few years "to get the juices flowing again". Moreoever, the deathclaws in Vault 13 were infected with FEV and yet they are able to reproduce. So, does the FEV cause sterility or not?

Answer:
......................................

The wannamingos are a result of FEV virus experiments, but they are sterile. They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
http://fallout.wikia.com/wiki/Fallout_Bible_1

And another juicy source about those critters as well:
http://fallout.wikia.com/wiki/Fallout_Bible_2#Wannamingoes_update
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Miranda Taylor
 
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Post » Fri May 27, 2011 10:35 pm

Yup, no in-game explanation, only in the Fallout Bible.
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Lady Shocka
 
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Post » Fri May 27, 2011 11:10 am

Yup, no in-game explanation, only in the Fallout Bible.

Indeed, though I kind of wish they have a holodisc on them in Fallout 2. :(
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FoReVeR_Me_N
 
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Post » Fri May 27, 2011 7:46 pm

Say hello to the Bible:
http://fallout.wikia.com/wiki/Fallout_Bible_1

And another juicy source about those critters as well:
http://fallout.wikia.com/wiki/Fallout_Bible_2#Wannamingoes_update
The Fallout bible explanation reads like a bad fan retcon, probably because that's essentially what it is. I'd be inclined to listen to something from the dev that actually created the creatures, but barring that I'd say that their origin is unknown.
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Juliet
 
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Post » Fri May 27, 2011 5:20 pm

The Fallout bible explanation reads like a bad fan retcon, probably because that's essentially what it is. I'd be inclined to listen to something from the dev that actually created the creatures, but barring that I'd say that their origin is unknown.

Cept they are from http://en.wikipedia.org/wiki/Chris_Avellone via (was) from Black Isle Studios.
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Lucky Boy
 
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Post » Fri May 27, 2011 12:23 pm

Cept they are from http://en.wikipedia.org/wiki/Chris_Avellone via (was) from Black Isle Studios.
I'm aware of that. I'm just saying that it's a bad retcon from someone that didn't create the source material, and never had an opportunity to implement the change in an actual game.
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The Time Car
 
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Post » Fri May 27, 2011 10:09 pm

What are you talking about? Being one of the credited designers of Fallout 2, Avellone had a part in their creation. It's NOT a retcon....
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Del Arte
 
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Post » Fri May 27, 2011 8:18 pm

Seriously, though - I could have sworn I came across something in-game that talked about Wanamingos being a genetic experiment of some sort. Like a holodisk or something... I haven't really spent much time, myself, going through the Fallout Bible, and I don't remember this coming up in the forums before. I had to have gotten it from somewhere - and I could have sworn I came across it while playing the game.

Sure, there some people talking about them being aliens, but they weren't what I would have called "informed experts." Just local townspeople and the like. Just because a bunch of NPCs refer to them as aliens, doesn't make it so - it only means that the characters in the game made that assumption. If there's a holotape pointing to other evidence that they're not aliens, but just another experiment gone wrong - then I'd be more inclined to believe the holotape.

Or am I really just remembering this completely wrong and there isn't anything talking about them being an experiment? Because frankly, I'd believe any sort of scientific evidence pointing to that, over a bunch of ignorant townsfolk. :)
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stephanie eastwood
 
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Post » Fri May 27, 2011 7:42 pm

What are you talking about? Being one of the credited designers of Fallout 2, Avellone had a part in their creation. It's NOT a retcon....
There are many people credited with contributing to FO2. I assure you that the wanamingos were not a product of a concerted effort from all of those people. I think Avellone's contributions were mostly limited to New Reno. I can't imagine that he created the wanamingos considering the fact that he obviously doesn't care for them and he couldn't even remember basic details about them (like the fact that they had a queen).

And it is a retcon as the word is commonly used. It's the post-hoc addition of an origin story that explains why the creatures are dead/dying.

Seriously, though - I could have sworn I came across something in-game that talked about Wanamingos being a genetic experiment of some sort. Like a holodisk or something...
You probably picked it up on a messageboard.
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Stefanny Cardona
 
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Post » Fri May 27, 2011 9:10 pm

Reading the final line of the update, it just sounds like The Black Isle devs collectively hated the design of the Wannamingoes. *shrug*

...at this point I think the subject of the demented Pacmen with tentacles and legs should be in its own topic. After all, aliens are generally green. Wannys are Purple.
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Emma Louise Adams
 
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Post » Fri May 27, 2011 6:07 pm

What funny is that I would agree and really consider Broken Steel as a canon. Such ending the PC went through in vanilla was undignified and just plain wrong.


Okay you consider BS canon and not O:A and the Pitt because of an ending aren't you being a bit of a hypocrite here? Granted one DLC does alter the whole game. Although O:A brought some more interaction and insight to the Outcasts and the Pitt expanded on the whole Fallout world itself yet these can't be considered canon because there DLC?

May or may not. That what I mean on semi-canon. Potential, might be in, or might not. Or that these event might never happen. We have to wait and see in the future in the release of Fallout 4 for this to know what really happen and what is consider true.


You may or may not have blown up Megaton that doesn't mean it never existed. These DLCs are going to be in the final version of the game meaning these things do exist there really is an Ashur and Werner, Protector Casdin did establish an outpost trying to recover tech and the simulator does exist. If you chose one side or the other in the Pitt or never bothered completing or even doing the quest doesn't change the fact that it's there. Millions of people are going to buy the Goty version of the game which will according to Bethesda include all of their DLC on it. I doubt we'll here references about Arefu and the events that happened there that doesn't change the fact that the town does exist and Ian West ate his parents. The DLC is officially becoming part of the game so how are any of these quest driven add ons different then what's already in the game?
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Becky Cox
 
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Post » Fri May 27, 2011 9:19 pm

Okay you consider BS canon and not O:A and the Pitt because of an ending aren't you being a bit of a hypocrite here? Granted one DLC does alter the whole game. Although O:A brought some more interaction and insight to the Outcasts and the Pitt expanded on the whole Fallout world itself yet these can't be considered canon because there DLC?

I consider that an exception. There no way you can continue playing as a
Spoiler
dead hero
.

You may or may not have blown up Megaton that doesn't mean it never existed. These DLCs are going to be in the final version of the game meaning these things do exist there really is an Ashur and Werner, Protector Casdin did establish an outpost trying to recover tech and the simulator does exist. If you chose one side or the other in the Pitt or never bothered completing or even doing the quest doesn't change the fact that it's there. Millions of people are going to buy the Goty version of the game which will according to Bethesda include all of their DLC on it. I doubt we’ll here references about Arefu and the events that happened there that doesn't change the fact that the town does exist and Ian West ate his parents. The DLC is officially becoming part of the game so how are any of these quest driven add ons different then what's already in the game?

Again, I would point out some of these DLC are just there for fun and/or extra content. And again, even though they are part of the game, they may or may not contribute to the end result of lore due to the small size and/or content of these DLC.

The only way we know what in and out depends on the end result of Fallout 4.
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Beat freak
 
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Post » Fri May 27, 2011 10:26 am

Again, I would point out some of these DLC are just there for fun and/or extra content. And again, even though they are part of the game, they may or may not contribute to the end result of lore due to the small size and/or content of these DLC.

The only way we know what in and out depends on the end result of Fallout 4.



Well hopefully Fallout 4 won't do to Fallout 3 what Fallout 2 did to Fallout. It annoys me that I have to play the game a certain way for it to be considered "canon".
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FLYBOYLEAK
 
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Post » Fri May 27, 2011 9:52 am

I consider that an exception. There no way you can continue playing as a
Spoiler
dead hero
.


An exception for one but not for the others? As far as being dead I prefered sending Sara in and serving the Enclave so I never technically died in the original game.


Again, I would point out some of these DLC are just there for fun and/or extra content.


Again I have to point out that doesn't matter anymore because there official.

And again, even though they are part of the game, they may or may not contribute to the end result of lore due to the small size and/or content of these DLC


Haven't we already been over this? Your argument about size makes no sense whatsoever.

The only way we know what in and out depends on the end result of Fallout 4.


Haven't I already explained this?
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JUDY FIGHTS
 
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Post » Fri May 27, 2011 12:06 pm

You probably picked it up on a messageboard.

Yeah, must have been on one of those many "Wanamingo" threads I'm always seeing all over the place here. Nevermind that I was playing F2 as recently as a month ago... :P

Anyway - that's a whole lot of debate on what was a minor point (and only illustrative in the first place) in one of my posts. I'm willing to drop it if everyone else is.

One thing I still don't understand - what's it ultimately matter what some people do or do not consider "canon?" Even if we do consider a random encounter in the original games to be a solid part of the lore (and not any of the other "silly" encounters,) it's still just an unimportant random encounter. There's possibly even some players who never ran into that particular one. I know it wasn't until my third time through the game that I ever even ran into the crashed spaceship. Even if we do all magically agree (and yeah - like everyone on a forum is ever going to agree on anything...) that ETs in Fallout are part of the "official canon" - it's obviously not something Interplay felt terribly important to the franchise. Or they would have had them play a more prominent role.

It seems to me that the whole subject was even purposefully supposed to be misleading. To borrow another example (and I can confirm this one, guys:) there's the "alien" at the Sierra Army Depot - but further investigation reveals it to be yet another experiment. If anything I'd say that prior to the announcement of the Mothership Zeta DLC, the status of aliens in the "official" lore was purposefully ambiguous. It was supposed to be up to the player to decide on their own.

If you like mixing Aliens in with Fallout - great. If you don't - great too. I don't really see the problem. People are going to be critical of anything they don't like (and that's really what all this is about anyway, isn't it?) Even if by some sort of Holy Intervention everyone here actually agreed one way or another - it wouldn't stop people from having their own opinions. ie, even if aliens are to be considered canon - that doesn't get to the heart of the issue, which is that some people aren't going to like that.
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REVLUTIN
 
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Post » Fri May 27, 2011 12:56 pm

Hm. According to the Extra-Terrestrials article on Vault Wiki, The Shi Emperor apparently made reference to Extra-Terrestrials. I looked at the page cited ( http://fallout.wikia.com/wiki/Fsempter.msg ) however i did not see anything outside a reference to space travel.

Aliens are not mentioned a lot, but considering the canon that exists (Fallout's government had many MANY secret projects, each game revealing yet another. Who says research on any Aliens found isn't one?), the retrofuture style of the game, and finally the many references made to space travel (Shi Emperor, the Enclave's backup plan of escaping earth being the examples that pop out in my mind) I'm pretty certain aliens can be acceptable canon overall.

Afterall, humans do get boring as a major "threat" after a while.
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jessica robson
 
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Post » Fri May 27, 2011 3:05 pm

Well hopefully Fallout 4 won't do to Fallout 3 what Fallout 2 did to Fallout. It annoys me that I have to play the game a certain way for it to be considered "canon".

I predict it would be totally vague, or might take place not close to the capital. Or that the hero is not mention at all and just the event that occurs.

An exception for one but not for the others? As far as being dead I prefered sending Sara in and serving the Enclave so I never technically died in the original game.

I can tell. *stare at sig*

Again I have to point out that doesn't matter anymore because there official.
Again, it may or may not be canon.

Haven't we already been over this? Your argument about size makes no sense whatsoever.
Of course it does. Such size that if it were to be small, the main story can easily overlap the event and act as it never occurs at all.

Haven't I already explained this?
That assuming if Fallout 4 exist.
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Sarah Edmunds
 
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Post » Fri May 27, 2011 2:25 pm

So far the DLC's have been getting worse and worse. Now as for the aliens, at this rate, why doesn't Bethesda just go and rename the series: Fallout: A poorly made Bethesda Remake. At this rate, I'm amazed that they haven't simply credited Dr. Who with the creation of the Fallout Universe(as after all he was a special encounter in Fallout 1).
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Ebou Suso
 
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