Aliens in Fallout: New Vegas

Post » Fri May 27, 2011 10:20 pm

Yes because Centaurs, combinations of cats, cows and men, Super Mutants and piles of talking goo integrated on a computer, with ability to control one's mind were made with the FEV. I am Perfectly fine with inbred freaks with 19th century weaponry because imbreding is a sad human reality. America has guns people collect old guns.

Aliens will change the game because we don't know about them, if we added them anything can happen. To the point were we are playing another game all together that is nothing like the fallout world.


Aliens wont change the game. They already have not changed the game.

I think all Styles is trying to say is he doesn't want Fallout to turn into Mass Effect.


Which it wont if the aliens are given a minor role. They dont have to be the entire game, but a minor role wont hurt anything.
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NIloufar Emporio
 
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Post » Sat May 28, 2011 2:28 am

Which it wont if the aliens are given a minor role. They dont have to be the entire game, but a minor role wont hurt anything.

This. So much, this.
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loste juliana
 
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Post » Sat May 28, 2011 2:39 am

But that makes no sense. How is FEV any better in terms of realism than Aliens?
And there is no "we" adding Aliens to the game. They are developers and I'm pretty sure developers have enough intelligence not to overuse the Aliens.

FEV is In the Fallout Universe made by man on earth in a lab to make super humans but it failed and we got supermutant freaks. Aliens had nothing to do with it. FEV made super mutants it used to make ghouls as well till that was changed as well. FEV is a big part of fallout. Aliens will take us down the road till one day we are playing a fallout knock off off Mass effect.
Who is to say that it will not go that far, It can happen it might happen and that will svck.
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Portions
 
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Post » Fri May 27, 2011 7:32 pm

I said "no", because I'd rather not. But if it were an easter egg, and not the ridiculous Mothership Zeta. Area 51 would be cool, but it should contain some high-tech armour/weaponry, not just aliens.
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Mimi BC
 
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Post » Sat May 28, 2011 3:40 am

Which it wont if the aliens are given a minor role. They dont have to be the entire game, but a minor role wont hurt anything.


Yes I agree with that, as long as they stay minor I'm fine with it.
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lexy
 
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Post » Sat May 28, 2011 12:22 am

But that makes no sense. How is FEV any better in terms of realism than Aliens?
And there is no "we" adding Aliens to the game. They are developers and I'm pretty sure developers have enough intelligence not to overuse the Aliens.


Fallout wasnt about realism. That should have been quite obvious. Fallout was retro-futuristic post-apocalyptic game. Future as 50's saw it , nuked.
FEV was mankinds own mistakes coming to haunt us. It fits in post-apocalyptic fiction, and it was well explained. I can suspend my disbelief.
Its all about cohesion of storytelling.
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Mariana
 
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Post » Fri May 27, 2011 6:26 pm

i think there will be because you got area 51 and if they extend it down into new mexico Roswel
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Amy Smith
 
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Post » Fri May 27, 2011 1:26 pm

wow...

So when are they making that Godzilla DLC?
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ImmaTakeYour
 
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Post » Fri May 27, 2011 2:22 pm

Fallout wasnt about realism. That should have been quite obvious. Fallout was retro-futuristic post-apocalyptic game. Future as 50's saw it , nuked.
FEV was mankinds own mistakes coming to haunt us. It fits in post-apocalyptic fiction, and it was well explained. I can suspend my disbelief.
Its all about cohesion of storytelling.

People in the 50s believed in and feared both mutants and aliens. They are equal in storytelling worth in this or any other mid-20th century based universe.

Plus how many times do you want them to keep spinning out the same old story? Until it gets boring?
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Rachell Katherine
 
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Post » Fri May 27, 2011 12:51 pm

But theres the problem. 50's doesnt equal Fallout. Its Post-Apoc and Retro-futuristic. Cramming aliens into a series that doesnt need them inorder to make it more intresting is outright moronic.
Bethesda decided that they wanted to pretty much just not even bother, and reused factions etc from previous games, and didnt really do anything with the setting.
Instead they could have focused on the re-emerging civilization and early city states, and different factions seeking to control trade routes, resources and territory or even slaves.
You dont need to include aliens. Just use good writing. Fallout 2 was already heading more into the re-emerging civilization territory.
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Brιonα Renae
 
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Post » Sat May 28, 2011 12:07 am

But theres the problem. 50's doesnt equal Fallout. Cramming aliens into a series that doesnt need them inorder to make it more intresting is outright moronic.
Bethesda decided that they wanted to pretty much just not even bother, and reused factions etc from previous games.
Instead they could have focused on the re-emerging civilization and early city states, and different factions seeking to control trade routes, resources and territory or even slaves.
You dont need to include aliens. Just use good writing. Fallout 2 was already heading more into the re-emerging civilization territory.

Luckily, instead of any of those things, Bethesda decided to make a good game.
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Beth Belcher
 
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Post » Fri May 27, 2011 11:12 pm

Just in your previous post you were saying that they need to change things or otherwise it will get dull, but changing things is bad now ?
So adding aliens, that really dont have jack to do with Fallout , is good, but building on the established setting is bad.
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Markie Mark
 
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Post » Fri May 27, 2011 8:25 pm

No aliens.
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Stacey Mason
 
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Post » Fri May 27, 2011 11:42 pm

I accept mz as canon, it's now part of the universe get used to it people stop being stuck in the past. As for aliens being in nv, why the hell not area 51 is known for it for gods sake, I fully expect the devs to acknoledge this fact. I just don't want to see tonnes of them or them cropping up as a main protaganist
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Robert Jr
 
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Post » Sat May 28, 2011 3:33 am

wow...

So when are they making that Godzilla DLC?


I am almost excited to see if there will be one lol.

Luckily, instead of any of those things, Bethesda decided to make a good game.


Indeed.

Just in your previous post you were saying that they need to change things or otherwise it will get dull, but changing things is bad now ?
So adding aliens, that really dont have jack to do with Fallout , is good, but building on the established setting is bad.


Way to overgeneralize. Aliens obviously have alot to do with Fallout know. And, it would be building on the already established setting.

I accept mz as canon, it's now part of the universe get used to it people stop being stuck in the past. As for aliens being in nv, why the hell not area 51 is known for it for gods sake, I fully expect the devs to acknoledge this fact. I just don't want to see tonnes of them or them cropping up as a main protaganist


If there are aliens, more then likely it will be just dead bodies. I would like to see a base of them, or a few roaming patrols. Not much, but certainly more then just a few dead bodies.
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Alina loves Alexandra
 
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Post » Sat May 28, 2011 2:25 am

If there are aliens, more then likely it will be just dead bodies. I would like to see a base of them, or a few roaming patrols. Not much, but certainly more then just a few dead bodies.


yeah it could be a random encounter, the player might bump into a 3 man(alien) survey or recon team out in the desert giving you a chance to get your mits on some alien guns and tech
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Ernesto Salinas
 
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Post » Sat May 28, 2011 1:32 am

What is so exciting about aliens that they have to be stuck everywhere? Even if they don't really belong. They're boring fillercontent in a setting that tries to depict human survival of it's own mistakes (and obviously not learning from them) with which they have nothing to do with unless forcefully crammed in.

Now, I don't mind if end up finding Area 51 having couple of extraterrestials in formaldehyde with a computer or scetches giving some prewar info about a mysterious "weatherballoongcrash-winkwink-nudgenudge", but anything much bigger than that (lke martian patrols to shoot at) would just feel stupid and out of place.
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marie breen
 
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Post » Fri May 27, 2011 1:41 pm

I'm with the Mothership Zeta is canon people. Now I didn't think MZ was a very good DLC, but that is not because it was about aliens. I simply didn't like the corridor shooter based gameplay, and the way aliens were just shoved into the setting without any real thought put into why.

Aliens have always been a possibility in the Fallout universe, and I see no problem with them being present in a Fallout game as long as they aren't as sloppily implemented as they were in MZ. A side quest where you get to work with an alien visitor would be interesting; especially if there were some twists depending on your decisions. I don't think aliens should play a major role in New Vegas, or any Fallout game for that matter however. Aliens shouldn't be a core element of the series, but there's a lot of potential for interesting interactions between aliens and post apocalyptic humanity. That's my two cents anyway.
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Scared humanity
 
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Post » Fri May 27, 2011 8:56 pm

I'm with the Mothership Zeta is canon people. Now I didn't think MZ was a very good DLC, but that is not because it was about aliens. I simply didn't like the corridor shooter based gameplay, and the way aliens were just shoved into the setting without any real thought put into why.

Aliens have always been a possibility in the Fallout universe, and I see no problem with them being present in a Fallout game as long as they aren't as sloppily implemented as they were in MZ. A side quest where you get to work with an alien visitor would be interesting; especially if there were some twists depending on your decisions. I don't think aliens should play a major role in New Vegas, or any Fallout game for that matter however. Aliens shouldn't be a core element of the series, but there's a lot of potential for interesting interactions between aliens and post apocalyptic humanity. That's my two cents anyway.


here here, those two cents were good
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tannis
 
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Post » Sat May 28, 2011 1:42 am

I too am in the group that aliens are cannon. More important for me however is that it goes with the 50's pulp fiction theme. Sci-fi of the 50's was filled with movies about creatures or people from outer space.

Examples:
Forbidden Planet
The Day The Earth Stood Still
Earth vs. the Flying Saucers
The War of the Worlds
The Thing from Another World
It Came from Outer Space

That is just a short list, there were many, many more. And with that in mind to me, it just makes sense to have a bit of alien stuff in the Fallout world. If someone wants to call it and "easter egg" in the first two then I will claim Mothership Zeta too is just one huge easter egg and call for such in future games. Maybe better done but still...I believe aliens fit well into the Fallout world. I rarely say this because so many are dead set against it and I don't want to squabble over it but...my two cents this time around. :bolt:
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casey macmillan
 
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Post » Fri May 27, 2011 5:43 pm

well with our three two cents we have six cents, :D this is good case for aliens being in
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Crystal Clear
 
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Post » Fri May 27, 2011 2:35 pm

Aliens can be in the game if they are just easter eggs any more mothership zeta size DLC or quests will svck. Aliens should remain in the back ground. A alien body here an alien blaster there. I would like to see any alien in future games dead. If they keep having aliens on the scale of zeta then the game will become something different all together "mass effects" but with super mutants and ghouls. I say Zeta is nothing but a big Easter egg. I know alot of people don't give a crap what I think but hey that's my "two cents" eh.
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April D. F
 
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Post » Fri May 27, 2011 9:26 pm

I'm with the canon people too, but it's up to Obsidian to decide whether there will be aliens and how many there will be, dead or alive.
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Rachel Cafferty
 
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Post » Fri May 27, 2011 3:18 pm

I'll add a cent in the pot, if - if presented at all (preferably not) - there are maximum of two aliens in the whole game, neither being hostile (unless the player makes them so) or crammed wiht kewl tech and both appearing in less obvious circumstances (not studying humanity, nor invading the world, nor being tourists from where ever). And once you complete the questline they have, they'll leave never appearing again and what benefits it adds if at all, would be up to the player - how s/he handles the situation with them.With the benefits being more eathly, but not obtainable otherwise.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 2:40 am

Actually the first time aliens were found in a Fallout game was in the first one, there was a random encounter in Fallout 1 with a space ship, http://fallout.wikia.com/wiki/Alien_Ship
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Danger Mouse
 
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