Aliens in Fallout 4?

Post » Fri Nov 27, 2015 9:17 am

This is a terrible argument

That is like saying like robot enemies go watch Dr Who

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JLG
 
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Post » Fri Nov 27, 2015 9:07 am

I personally hope for a nod to aliens with a small cameo quest. I doubt it however due to the number of Fallout fans who abhor them existing in the games at all.

I would not like them being more than a small side quest.

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Rik Douglas
 
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Post » Fri Nov 27, 2015 6:45 pm


"If you like post-apocalyptic settings, go watch Mad Max."

"If you like guns, go play Call of Duty."
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Peter lopez
 
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Post » Fri Nov 27, 2015 11:26 pm

I wouldn't want another Mothership Zeta (Despite the fact that I had plenty of fun with that DLC), but I would be sorely disappointed if there were NO aliens in Fallout 4. They're canon whether anyone likes it or not, and they make a nice easter egg. Heck, maybe we'll see different aliens than the ones we're used to as an easter egg referring to some other sci-fi series.

Maybe a walker from War of the Worlds with a smashed wind-shield and a dead alien with no visible wounds inside? I'd like that, personally.

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Farrah Barry
 
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Post » Fri Nov 27, 2015 4:23 pm

To be fair the small bunch of aliens in NV only appeared if you chose the Wild Wasteland trait, and like most WW encounters those can hardly be considered part of the actual game.

That said, one alien is too many aliens imo. Fallout doesn't need them.
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Justin Hankins
 
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Post » Fri Nov 27, 2015 2:47 pm

I've been wanting to see 1st person "Wanamingos." The Wanamingos were the monsters living in the Wanamingo mine (the name just being applied to them because there was really nothing else to call them). They looked like Xenomorphs with tentacle arms and they were crazy tough (almost as tough as Deathclaws).

Plus, there was never any indication that they were actually extraterrestrial. They could have just been FEV-mutated bugs.

As for extraterrestrials in the game proper, like ones out of Mothership Zeta or the ones from New Vegas's Wild Wasteland... Well... There's always plausible deniability...

At least, there is for the New Vegas aliens (you're hallucinating from brain damblage). Fallout 3, though... Alien power cells are scattered around a fallen military truck, a computer has information that indicates a UFO was detected by pre-war military and then there's Mothership Zeta... Which is not really a hallucination. Even without Mothership Zeta installed, you can find a wrecked alien ship and a blaster.

Remember, these are games based on pulp 1950s comics. These are essentially Mars Attacks! aliens, and since Earth is a blasted ruin, chances are good they don't even care who's on the planet anymore. They just grab a couple random people for posterity then move on to another horrible experiment. So who cares if there are aliens... They're still not going to impact the game proper and you'll likely get a fancy gun to kill things with.

Just like in the first Fallout.

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Albert Wesker
 
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Post » Fri Nov 27, 2015 9:53 am

WW should have been the base game, not optional; but the WW encounters should have been more carefully thought out IMO.
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Steven Nicholson
 
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Post » Fri Nov 27, 2015 1:12 pm

You just made one of my theories 50X better. I thought Vault 111 may not have been just be a cryogenics experiment; it may have been an experiment for testing alien technology, such as the cryo-pods we saw in MZ. Maybe The Institute came in and took a bunch of the alien tech, inadvertently bringing your character out of stasis.

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Jacob Phillips
 
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Post » Fri Nov 27, 2015 11:49 pm

Yeah I can agree with that. :) Could have done without the aliens in that scenario though, lol.
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Shirley BEltran
 
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Post » Fri Nov 27, 2015 9:47 pm

The appearance of aliens is a nod to 50's science fiction movies, you know..."The Day the Earth Stood Still" and "It Came From Outer Space" etc. etc....I don't mind it as long as it's fairly short and sweet.

Personally, the more wacky the better is how I want it....I would love more bizarre and absurd scenarios in the Fallout universe.

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Monika
 
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Post » Fri Nov 27, 2015 8:56 pm

@Lightweight Nate: Glad I could help ;)

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Fluffer
 
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Post » Fri Nov 27, 2015 4:25 pm

If I said it once I'll say it a thousand times:

THERE WAS NOTHING WRONG WITH MOTHERSHIP ZETA.

It was kept as a separate a light hearted non-canon experience and in no way ruined the base game. Nothing is wrong with having aliens in Fallout

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Jodie Bardgett
 
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Post » Fri Nov 27, 2015 1:37 pm

Wow, that would be horrible beyond words. Aliens were never meant to be part of the main questline. As easter eggs, sure, but as MQ material...

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Lawrence Armijo
 
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Post » Fri Nov 27, 2015 7:58 pm

Nothing about it was non-canon though.

No more or less then anything in OWB is.

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Rachel Cafferty
 
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Post » Fri Nov 27, 2015 6:05 pm

aliens AND androids? nah I'll pass.

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electro_fantics
 
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Post » Fri Nov 27, 2015 11:50 am

NO ALIENS!
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MARLON JOHNSON
 
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Post » Fri Nov 27, 2015 11:23 pm

It was a completely seperate experience, the NPCs never reacted to alien tech, I don't think you could even give them to the BoS Outcasts. It may as well have never happened from a gameplay standpoint.

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Emily Graham
 
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Post » Fri Nov 27, 2015 8:00 pm

Fixed that for you. No need to thank me, it was my pleasure. :smile:

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Harry Hearing
 
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Post » Fri Nov 27, 2015 10:26 pm

With the Institute being the only agency that I'm aware of that can create androids as sophisticated as Harkness was in FO3, well, let's just say that I would not be surprised by a discovery of Alien tech as a building block to bigger and better things in their quest for power. Seriously, a fully functional and self-aware AI? That's a gigantic technological leap ahead considering the current shape the world is in.

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Je suis
 
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Post » Fri Nov 27, 2015 1:03 pm

I completely agree.

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Ellie English
 
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Post » Fri Nov 27, 2015 8:27 am

Same could be said of OA, PL, The Pitt and ever NV DLC.

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carly mcdonough
 
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Post » Fri Nov 27, 2015 11:02 am

What do you find so horrible about aliens? You're ok with immortal radiation zombies and super nuclear virus mutants, but you draw the line at extraterrestrials? Aliens fit in with the fallout universe and have been canonized. Get over it. Every single Fallout game except Tactics has ended up with essentially the same story: find something you're looking for, and then when you find that thing, you're drawn into a conflict with a large army. Fallout 1: find the water chip, get sent to destroy the Master's army of super mutants. Fallout 2: find the GECK, fight the Enclave to rescue your village. Fallout 3: find your father, fight the Enclave for control of Project Purity. Fallout: New Vegas: find the platinum chip, choose to back the NCR, Mr. House, Yes Man, or the Legion. I'd rather have aliens than another find 'n fight storyline.

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asako
 
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Post » Fri Nov 27, 2015 8:34 am

Radiation zombies and super mutants were human once and are the products of human mistakes. Aliens are a great enemy, everyone can fight against them. It's lazy and it would deliver the killing blow to canon. Especially your idea in which the only reason MIT becomes advanced is because of aliens. Not only would that make the Institute a pathetic faction, it would also underestimate humans as being incapable of achieving those heights of technology. Looking at the real world today, that's quite stupid really, we are already achieving technological heights we were not even able to imagine 30 years ago.

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Cayal
 
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Post » Fri Nov 27, 2015 9:28 am

Agreed.

It was just an extended random encounter, which I liken to the Guardian of Forever segment of Fallout 2.

Heck, Old World Blues is arguably even more goofy then Mothership Zeta...it ends with you having a confrontational conversation with your own brain.

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Kelly Osbourne Kelly
 
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Post » Fri Nov 27, 2015 6:56 pm

This ishttp://i271.photobucket.com/albums/jj125/Gizmojunk/mz03Bcopy.jpg things that we need in FO4 :sadvaultboy:

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Allison Sizemore
 
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