Aliens in Fallout 4?

Post » Fri Nov 27, 2015 1:00 pm

Yes it was, but the difference is that it was written far far far better than MZ's simple "The aliens are back and this time they're pissed". And that was pretty much the extent of it's plot. Had Beth taken some time and thought out MZ a little, it may not have been such a horrible idea, but the way it was done was atrocious.

Oh, and the alien ship being in the game pre MZ I was perfectly fine with, it was an Easter Egg after all. I'm good with those, but when you attempt to make an Easter Egg into something more than it is, and was ever meant to be is just wrong.

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Kay O'Hara
 
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Post » Fri Nov 27, 2015 3:18 pm

@Nas92: Yes, look at the world today and we can see amazing advances, but this is also keeping in mind that we can be where we are at mainly due to the fact that we have not nuked the planet.

The idea of the Institute using Alien tech to help get where it's at is far from unrealistic.

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louise tagg
 
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Post » Fri Nov 27, 2015 11:12 am

I wasn't fine with it, because you could return to it; it was provable. Had their wasteland stretched farther out, and the ship faded away eventually, after the PC had left the cell for a good while; that I'd have been fine with.

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Melis Hristina
 
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Post » Fri Nov 27, 2015 8:16 pm

Well, I don't necessarily want aliens to be alive and present. Having aliens as the big bad enemy isn't what I had in mind at all. And I never said The Institute's technology would all be due to alien technology. Maybe they just reverse engineered something small and saw great value in it. I just think that The Institute would be extremely interested in alien technology. As advanced as human society had gotten by 2077, the fact of the matter is that interstellar travel still wasn't feasible. The aliens were far more advanced, and if The Institute got wind of a stash of their technology, they'd jump on it. Hell, any organization would jump on something that could change the balance of power in their favor.

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Kayleigh Williams
 
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Post » Fri Nov 27, 2015 10:09 pm

I wouldn't mind seeing aliens again as long as it's not a major part of the quest. Maybe a small side quest added just for laughs.

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Samantha Mitchell
 
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Post » Fri Nov 27, 2015 7:58 am

Robo-Scorpions.

I'm not knocking OWB, but I view it in the same light I view Mothership Zeta...it's just meant to be a lighthearted romp (Until OWB goes into sad territory, the deeper you dig).

There's a reason I just dope my characters up before I activate either DLC. I just brush it off as one hell of a trip.

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liz barnes
 
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Post » Fri Nov 27, 2015 12:31 pm

Agreed. It was a lot of fun too.

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Ana
 
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Post » Fri Nov 27, 2015 8:25 pm

By all accounts the MIT remained mostly untouched, free to continue on whatever it was doing.

Also, you seem to forget the fact that the aliens had no androids, and their robots were dinky and [censored]. So the MIT is actually much more advanced than Mothership Zeta aliens are, in fact, even Big MT is more advanced.

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Sammie LM
 
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Post » Fri Nov 27, 2015 9:19 am

I won't [censored] you, it would've been better that way, but as it was, I didn't have a real problem with it. MZ came along and destroyed it though, now I never want another alien in Fallout again.

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Kelly John
 
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Post » Fri Nov 27, 2015 11:29 am

As long as it's non-canon, and in counter to that one guy "it isn't canon no matter how much you deny it," it's all good.

I still didn't like it. Most linear DLC ever, poorly written, I just did t have fun with it. Could be done better next time around, but I'd rather it just not be done again. Don't need even more people adding even more detrimental material to their head canon.
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Louise Andrew
 
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Post » Fri Nov 27, 2015 6:51 pm

Wasn't the New Vegas aliens a Wild Wasteland encounter, though? I consider that more of an easter egg than anything else.

Still, I've seen enough old 50s little green men movies to not despise them like some.

EDIT: Meh, didn't realize how early in the thread I was, this has already been covered. :)

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Michelle Smith
 
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Post » Fri Nov 27, 2015 9:44 pm

@Nas92: I didn't mean to come across as if they couldn't have become that advanced on their own, just that I wouldn't be surprised if there was some influence. Also, I mentioned they could have used alien tech as a building block, which doesn't mean they needed to have an alien android on hand to work with. They could have refined their work by close examination of micro-circuitry, alloy composites, and anything else that may have made sense.

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Irmacuba
 
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Post » Fri Nov 27, 2015 10:11 pm

I want Firelance, and an Alien Blaster or two.

I would not mind a few experiments hidden in the bowels of MIT using the Alien Wreck documented in the Citadel.

I would not mind a Giddyup Buttercup lancing Raiders.

I would not mind a DLC based off of Mothership Zeta, but I do not want Fallout reduced to an Aliens versus Humans shooter.

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Fluffer
 
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Post » Fri Nov 27, 2015 8:58 am

I thought mothership Zeta was a fine distraction though some components were crudely and quickly thrown together. It was optional DLC and worth 10 bones.

I think it fits with the time frame of the setting, Americana, and art style. That being said I have to agree that hopefully if they made it past concept for the stock game it should be touched upon lightly or as an optional quest line with plenty of warning. I think fallout is the tale of mans struggle against itself. JHE was a big stretch for me but it worked.

Optimum experience would be that the Institute does in fact contain a small amount of aliens and relics that are captured, tortured, and studied by the institute. Its fair game.. They are doing it to us after all.
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Nathan Hunter
 
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Post » Fri Nov 27, 2015 2:44 pm

As well as Aliens there's some other interesting things in the concept artwork such as Airships, submarines, motorbikes, and acid-spitting mole-rats. But by far the most disturbing image? Kittens. Little, fluffy, Kittens.

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Celestine Stardust
 
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Post » Fri Nov 27, 2015 8:09 pm


Queen molerat, mutated deer/elk whatsits, mirelurk kings. Gonna be fun times.
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nath
 
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Post » Fri Nov 27, 2015 9:41 pm

Technically all the aliens in the Fallout series are like that ~except in FO3. They missed the point of the subtlety in Fallout. They placed a permanent [virtually] tangible space craft with a dead pilot in the game world; just like the Fallout 2 devs did when they made the same mistake. The Fallout 2 crash however, was lost when you left the area, The crash in FO3 remained there.

FO3: http://vignette3.wikia.nocookie.net/fallout/images/9/93/Recon_Craft_Theta.jpg/revision/latest/scale-to-width/1000?cb=20110130222249

Fallout 2: http://vignette4.wikia.nocookie.net/fallout/images/9/93/Federation_FO2.jpg/revision/latest?cb=20090809000432

Fallout: http://vignette1.wikia.nocookie.net/fallout/images/5/5c/FO1AlienSaucer.png/revision/latest/scale-to-width/1000?cb=20141202211304

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louise fortin
 
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Post » Fri Nov 27, 2015 11:15 am

Aliens were a bit more than an Easter egg, you could around with an Alien Blaster. Aliens and saucers were a big thing in the 50's, it would be odd not to have them in game.

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Angel Torres
 
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Post » Fri Nov 27, 2015 11:21 am

Whose to say if it was a real alien blaster or one made to look like one. It used standard energy microfusion ammo. These encounters took place days (or weeks) into the deserts, and the PC's accounts may be suspect... Out there with no water (sometimes). The contention isn't that there are or aren't aliens in the Fallout setting, it is that they were never allowed to be proven to be. It was always an uncertainty ~until FO3...

My own preference is that they are real, and exist in the Fallout setting, but that they never interact with mankind, and for the most part, never even come to Earth. If the PC sees one, they should have reason to doubt what they saw. (And of course, that the aliens never have any involvement with the war.)

I think that the alien crash site in FO3 is a classic example of copying a thing without understanding it. Fallout had it, so FO3 had it too; except that the location and circumstances matter, and they don't seem to have been considered in FO3, or NV.

This is the kind of thing that gets the Fallout series fans the reputation for being unpleasable, and the reasons for contention are always dismissed or ignored in favor of just calling them irate.

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Jade Payton
 
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Post » Fri Nov 27, 2015 5:30 pm

I want modders to make a Mothership Zeta Crew 2 setup. Join the Lone Wanderer and his/her crew as they reclaim the wastelands with the power of this fully armed and operational hijacked alien mothership! :D

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steve brewin
 
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Post » Fri Nov 27, 2015 11:18 pm

I like the way the inside of the mothership looked. I wouldn't mind some aliens, maybe there's some pre-war moon base or space station and you find some more of them.

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Robert
 
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Post » Fri Nov 27, 2015 4:06 pm

Agreed.

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emma sweeney
 
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Post » Fri Nov 27, 2015 11:30 am

Personally I just want something simple, just a dead alien somewhere with a gun.

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Amelia Pritchard
 
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Post » Fri Nov 27, 2015 9:41 pm

This. Just a single dead alien and a small amount of Alien tech along with it, hidden off in some remote corner of the wasteland. The Glowing Sea could be a good place to put it, as the radiation keeps most people away, and if the aliens have anti-radiation tech, they wouldn't be bothered by it... until a Deathclaw finds their camp and kills a few of them and forces them off of earth. :fallout:

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Amie Mccubbing
 
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Post » Fri Nov 27, 2015 11:17 am

http://www.google.com/search?biw=320&bih=260&tbm=isch&sa=1&ei=iteIVYvkLcXYtQWsgIiwAg&q=hg+wells+war+of+the+world+1950&oq=hg+wells+war+of+the+world+1950&gs_l=mobile-gws-serp.3...43259.59239.0.60206.22.17.4.0.0.9.1428.7720.2-4j3j2j3j2j1.15.0....0...1c.1.64.mobile-gws-serp..14.8.2403.4qppWRZt09s#imgrc=Qioo3w4w_z-a-M%253A%3BIAdF-ORLulA65M%3Bhttps%253A%252F%252Fs-media-cache-ak0.pinimg.com%252F236x%252F08%252F78%252F3c%252F08783c7ab550fbb8a557bbf9b09a4ed1.jpg%3Bhttps%253A%252F%252Fwww.pinterest.com%252Fmichaelpontinen%252Fscience-fiction-posters-and-book-covers%252F%3B236%3B316

Make it happen bethesda!
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Sammykins
 
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