All I can hope for

Post » Sat Feb 26, 2011 6:05 am

You're worried because of perks? After I heard about the carriage system I had no more worries, complaints, or wants ( except maybe spears :smile: ). I'll leave the rest to Beth, and I have faith in them. I wouldn't worry about it, the perks aren't fallout perks, It's more of a way to specialize in certain weapons and play styles.
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Siobhan Thompson
 
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Post » Fri Feb 25, 2011 8:04 pm

I can't believe there are people still worried that Bethesda's going to turn Skyrim into Fallout..

As stated, Oblivion had perks. Heck, Fallout had a health bar, so if Skyrim has a health bar does that make it Fallout? Unless one of the perks is lead belly for increased radiation resistance, or the environment turns into a nuclear wasteland, or there are only humans and no other races, or they put guns (shudders) in the game, then it will never be Fallout. Please be paranoid about something worth being paranoid about. Like whether or not they'll keep pauldrons separate from the cuirass..
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katsomaya Sanchez
 
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Post » Sat Feb 26, 2011 6:28 am

I really wish that bethesda would have called the perk system something else to avoid the confusion and threads like this. They are not implementing Fallout 3's exact perk system into Skryim. The perks in skyrim will be skill based to advance your characters skills in specialized areas. Like for the one-handed skill you can pick mace perks and follow that perk tree to develop your mace skill. In fallout the perks weren't connected to the players skills, well most of them weren't. I thought that they have released enough info/interviews on the subject that people would understand this by now. I understand that not everyone has the time to keep up with all the info, but OP, maybe inform yourself a bit better before going on a rant.
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Casey
 
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Post » Sat Feb 26, 2011 5:31 am

boo hoo

get over it, they are called PERKS, but they can also be called talents (wow) skills (diablo) traits... whatever.

the system is not important if the game play is fun and engaging, why do you NEED numbers to feel happy, in video games all those numbers can be integrated into the game seamlessly to let you make the character YOU want, not choosing some random numbers and "pretend" you made a huge difference??!!!

so now you get talents and ranks and skills to determine your character! what is so horrible about it, ITS BETTER.
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Sierra Ritsuka
 
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Post » Sat Feb 26, 2011 3:11 am

boo hoo

get over it, they are called PERKS, but they can also be called talents (wow) skills (diablo) traits... whatever.

the system is not important if the game play is fun and engaging, why do you NEED numbers to feel happy, in video games all those numbers can be integrated into the game seamlessly to let you make the character YOU want, not choosing some random numbers and "pretend" you made a huge difference??!!!

so now you get talents and ranks and skills to determine your character! what is so horrible about it, ITS BETTER.



Wow man, you really missed the point of my post. I said I wish they called it something else for the sole purpose of avoiding confusion between fallout's and skyrims perk systems. I really could care less what they called it for the purpose of the game.
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JeSsy ArEllano
 
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Post » Sat Feb 26, 2011 12:56 am

I also feel that fallout was a huge step forward in certain areas. Then again, I also prefer oblivion over morrowind, think that daggerfall is incredible in concept and ambition but rather annoying in execution, and that new vegas was incredible and as good, if not better than fallout 3, which in it's own right was masterful. I am 27, study film, hate cod, love mass effect, but hate how bioware tend to streamline everything to death, and believe a modded oblivion is one of the greatest things ever created assuming you can get a stable install.

That's me. You don't think perks will translate that well to skyrim. Me, personally, I think they will. I think they will make the game more diverse. I think there will be of far more depth and complexity to leveling up, that choices will play out in a more varied way, that each playthrough might just have more diversity that every elder scrolls game combined if they are implemented as I hope they will be. And I feel todd howard and his equally valid and worthy of mention team, besides their annoying disregard for pc hardware, is a genius who is one of the few developers in the entire game industry that fail to disappoint with every iterative game.

I might be wrong, you might be right. Or hey, I could be right, and you could be wrong. Either way, skyrim is coming out. And faults be DAMNED, I will play this beast the moment it hits store shelves.

Thankyou, come again. That will be 12 lizard pouches thankyouverymuch.
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Heather M
 
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Post » Fri Feb 25, 2011 4:01 pm

So all I can hope for is its not complete trash based on fallout. There is a chance that the perks system will work but if its ripped from fallout then the game will be worthless. The simplistic nature of previous leveling systems was perfect. Raise a number and get an effect. Why anyone would decide to mess with such a system is beyond me.

So far the changes I have seen don't look promising and are more suited to the average player and not the gamer. Hopefully Bethesda will pull it off. Lately very few games have been any good. Me and many others have been waiting for the next elder scrolls because of past success. But things look grim.

Please Bethesda come out and say that while things have changed returning fans wont be disappointed. Just don't pull a Turn Ten and make such claims then release a sub par game. I rather wait another five years than have the evil spawn of the fallout system.


Three paragraphs equals three :facepalm: :facepalm: :facepalm:


Perks did not make for better character development. If anything it made things worse. With all things considered the expansions for previous elder scrolls games were far better than all of fallout. Those who like fallout were the rejects who couldn't make it in online games like Call of Duty or finish games like Oblivion and Mass Effect.


Wow. Just... wow. You really went there? Here's another :facepalm:

Perks did not provide much at all in the way of character development. Sure you might get new dialogue or a extra ability but nothing towards the character except for one attribute point from one perk. After spending any hours playing fallout it was very clear that your character would not grow much from what you set in the beginning. If it had been based on a traditional system like III and IV the game would have been way different. To include such a system in the Elder Scrolls will not be a upgrade.


It seems, based on what you're saying about perks, that maybe you haven't even played much Fallout, if any. But whether or not you have, you deserve another :facepalm: just for the second sentence alone.

The reckless hate and blatant insults force two more :facepalm: :facepalm:
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Soph
 
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Post » Fri Feb 25, 2011 6:38 pm

I'm very glad the horrible system of not micromanaging which skills you get each level punishing your character permanently is GONE. No more +5 or +3 baloney, yay! :celebration:
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April D. F
 
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Post » Sat Feb 26, 2011 2:04 am

It's not hardcoe if you're not assaulting or being assaulted by a buddy you just summoned, jumping in place, spamming the same useless spell over and over or swimming in circles. I want every single character development step to have absolutely no impact on HOW I play the game and I want to realize it only made ANY difference by numbercrunching until my ears are bleeding.

As soon as I get Skyrim I'll rip the DVD, divide it into 4 thousand fractions, save all of them on floppy disks and install it on my Amiga.

I keep it real.
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Nitol Ahmed
 
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Post » Fri Feb 25, 2011 11:10 pm

In 2008 there were far better games released than fallout 3. The game was unfinished and sorely lacking in detail. Considering the past success's Bethesda has made it was a failure. There was more going on in a single town in morrowwind than all of fallout 3. From what has been released about Skyrim it looks promising and doomed for failure.
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Dean Brown
 
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Post » Fri Feb 25, 2011 7:51 pm

I liked the perk system in FO3 it kept things fresh and i loved how it was improved in NV.
Oblivion also featured a perk system ( new power attacks and the whatnot) and from what i understand the perk talent trees will go that way

so yeah, i am not too worried
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Suzie Dalziel
 
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Post » Fri Feb 25, 2011 5:41 pm

Perks did not make for better character development. If anything it made things worse. With all things considered the expansions for previous elder scrolls games were far better than all of fallout. Those who like fallout were the rejects who couldn't make it in online games like Call of Duty or finish games like Oblivion and Mass Effect.


:fallout: :fallout: :fallout:

And I'm pretty decent at CoD and I finished Oblivion. I did not finish ME, but that's 'cuz I got busy with Arena and Daggerfall.
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le GraiN
 
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Post » Sat Feb 26, 2011 2:31 am

In 2008 there were far better games released than fallout 3. The game was unfinished and sorely lacking in detail. Considering the past success's Bethesda has made it was a failure. There was more going on in a single town in morrowwind than all of fallout 3. From what has been released about Skyrim it looks promising and doomed for failure.


oh. you're trolling. this made it a bit too obvious :)
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Sara Lee
 
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Post » Sat Feb 26, 2011 7:19 am

I did not finish ME, but that's 'cuz I got busy with Arena and Daggerfall.


That's a shame - the final battle & attendant cutscenes were very well done. Quite emotional and stirring. :)
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Brentleah Jeffs
 
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Post » Sat Feb 26, 2011 1:10 am

That's a shame - the final battle & attendant cutscenes were very well done. Quite emotional and stirring. :)


Really? Well I've been planning on getting back to Mass Effect, so I might do that soon.
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Ana
 
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Post » Sat Feb 26, 2011 2:26 am

The OP brings up interesting points... unfortunately the way he worded them makes it seem like more of an attack than anything.

First, I have absolutely adored MW and OB, and FO 3 and NV. They are literally my top 4 games. They are the epitomy of everything I want in a video game.

BUT, I kind of agree with op on some points. When I played FO3, I always said to myself I wish this leveling system were more like TES. I loved both games, but there were a lot of things that TES did better, and a lot of things that FO did better. I felt like the leveling wasnt one of them.

Its not that I dont think perks are a good idea for TES, or that removing attributes and other changes ruin anything about Skyrim. But at the same time I ALWAYS felt like TES (OB and MW) were much better on the leveling aspect than FO. I hated picking my 'attributes' at the beginning of the game, and having very little options to improve them during the game.

Mostly, I think that BS knows what they are doing, and Skyrim is going to blow all four of these previous games out of the water. But I just dont want the 'core' of TES being changed. Its understandable to move on and progress video games, but sometimes I feel like the OP is right, and they are fixing things that arent broken for the sake of simplifying sometihng that was already simple to begin with. There just seems to be no need for it.

Now I ask myself this. If TES 6 were announced, and Bethesda mentioned that skills no longer attributed to level ups, how would I feel? If instead of leveling skills by using them, you instead leveled up and then distributed points to them like in FO I would be heartbroken. Is it to say that the game would be ruined? Not necessarily. But to me it would feel like they were changing the things that made me love this game to begin with. What if the sandbox style gameplay was scrapped. Or there were only 3 playable races. Or magic was removed completely. Far fetched as these ideas may seem, if you would have asked me if attributes might disappear I would have called you crazy.

I worry A LOT about Skyrim, because expectations are SOOOO high at this point. I still have faith that BS knows exactly what they are doing however, and I remind myself that THEY are the ones who created this beast to begin with. Since they invented the game and aspects I love so much, its easy for me to relax and say "They've got this one".

Only time will tell.
Long live TES and the things that make it TES.
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мistrєss
 
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Post » Sat Feb 26, 2011 4:24 am

BUT, I kind of agree with op on some points. When I played FO3, I always said to myself I wish this leveling system were more like TES. I loved both games, but there were a lot of things that TES did better, and a lot of things that FO did better. I felt like the leveling wasnt one of them.


Of course, being different series, they had different leveling schemes. Fallout 3's was patterned after Fallout 1 & 2.... gain XP, get a level, add skill points & perks.


(Meanwhile, there are clearly people who prefer that way to the TES method - considering that there's an "Oblivion XP" mod that turns it into a more standard system. Get XP, gain levels, and then distribute some stat & skill points at each level. I've tried it, and it's interesting, but it felt a bit odd in a TES game. :) )
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Nymph
 
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Post » Sat Feb 26, 2011 8:34 am

I agree. The exp and leveling system in FO wasnt a bad one. I just dont think that TES needs to take lessons from it.

Perks however IMO are not a bad thing for Skyrim.....its really the attributes that bugs me. Im interested to see what they have to replace attributes (if they arent in). I find it hard to believe they are simply removing them all and making them into perks. That just doesnt sound like a good idea to me. It seems all to generic and simplified.

Also, I absolutely hated locking in my attributes (SPECIAL) on FO. To me it made no sense. I always loved in OB and MW how you could progress EVERYTHING, and it made perfect sense to me in a RPG setting. On FO, I was stuck carrying the same weight that I could when I was a baby (practically). My intelligence was locked in at the beginning, as well as my charisma and EVERYTHING. I didnt mind it when playing FO, but I always wished that it were more like TES for that reason. I should be able to improve all of my skills and attributes.
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Haley Cooper
 
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Post » Sat Feb 26, 2011 8:08 am

I agree with the OP, there was nothing wrong with the original leveling system, it seems like all games are moving towards perks, and thats getting quite redundant. People criticized fallout NV because it was the same fallout everyone was used to, but i have heard people saying they hope skyrim is just like oblivion with a few tweaks. changing the entire leveling system seems like a bad idea to me, further more to the people that say they are making this for the main stream gamer NO! why would they do that? all TES games are hardcoe RPG's for RPG lovers, if they do what cod has done (go to generic gaming) then this seris will die, frankly main stream RPG's are never good. and OP is not trolling he is stating his opinion and most of the responses seem like trolls to me.
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Dark Mogul
 
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