This mod is my attempt at fixing the bug where weapon models stick in the player's hand when using the bDisableGearedUp=0 INI tweak. The workaround works by automating sheathing and unsheathing under the following circumstances:
- using hotkeys to switch weapons when a weapon is drawn (vanilla hotkeys and SkyUI favorite group hotkeys are supported)
- opening the inventory, magic or container menu when a weapon is drawn (quick inventory and quick magic hotkeys are supported)
Included are also the options to disable the menu related workarounds, reset the player to fix models stuck in the player's hand. Currently doesn't work with weapons that are persistent references (user player enchanted weapons for example), only base objects will be properly unstuck. I'm working on that, but the new script (not included in RC2) causes the weapon's charge to be depleted if the weapons were switched in a specific order. Player enchanted weapons will get proper support in a later RC. I just want to get RC2 out there for testing to make sure that everything else is solid.
Remember to read the readme file! You don't need to manually add bDisableGearedUp=0 as it is included in All Geared Up.ini.
Download from http://skyrim.nexusmods.com/mods/40953/.