Hello,
I am Muspila and you may know me as Worsas at Tamriel Rebuilt, Province Cyrodiil and Skyrim:HOTN. I would like to do discussion on something that has been moving me quite a bit lately:
The group of people that are still left modding this game and the way we interact. To me it sometimes looks as if these few people would keep banging into each other about their opinions and how they think things should be done.
The other thing is that I have sometimes gotten into situations when I would have liked to keep a certain consistency among the province mods I've been working on but people often weren't aware of changes and the way certain things were handled in each others mod and anything added or updated in the other mod had to be arduously transported over, assuming you could be troubled to do so at all. Some province mods don't showcase their work very often and only few people are aware of them or they are thought of as dead or inactive but really aren't.
I have had some talk with SGMonkey and Wollibeebee months ago on his Project-Tamriel and he set up a site to create an additional link between the currently existing province mods. We also had many ideas to create a functioning platform to promote and support each mod, but things became quiet when we stopped to frequent each other. The site is still up nevertheless and you can find it here. Perhaps there is going to be a development yet:
http://project-tamriel.com/
I don't want to speak about Project-Tamriel in particular now. I'm thinking further towards mods created by people outside of the province mods. The mods naturally are mostly designed to function within the original game without taking the province mods too much into account. Moreover people have conflicting opinions and attitudes and mods often cover similar areas but are somewhat exclusive to each other.
I wonder if it was possible to establish a common modding effort towards the goal of creating a heavily extended (by province mods and content mods) and updated (by graphical replacers and completion-mods) gameworld. I believe to see a general movement towards creating mods that are visually and content-wise lore-friendly aswell as appealing. There is the graphical overhaul mod that assembles quite a few pieces of modding work to create a composition players can easily install. Something like this, but more fitted to the individual world regions would be desirable at some point, but on the larger scale that we will hopefully one day reach.
There might be structures to achieve an overarching collaboration on this gameworld in future. But my main concern at this point is that people try to stop conflicting with each other and think about how they can mutually create the absolutely best-possible gameworld. This is not done by just sticking with the state of the original game. Sounds, 3D- and texture-art, dialogue, places, no matter if created by professionals, can be improved. Where is the point in going to back to the game as it was 11 years ago? There are few people left that create texture replacers with unedited fotographs or do Balmora House mods.
You guys should, in any way, face towards the future and do better and more. You can improve on this game without destroying atmosphere and turning things upside down. But to ease such a development it could be helpful to do some more intercommunication. There is a reason why people at TR have often refused mods by people since those sometimes removed some of the atmosphere. But I believe that opposedly a mod can strengthen and fully flesh out something only started by Bethesda when they made this game.