Punch someone and holster your fists
Tried, didn't work.
Is there a way to check which factions that character is in? Is there a way to clear all factions?
I'm not a GECK whiz but I see a GeneralHostileToPlayerFaction and there are other enemy characteristics mentioned when doing a search of Actor Data, Faction and filter it by the word "Player."
I hope you reported this in the problem forums since they're working on a patch right now and it could happen to any of us. Good luck...still thinking on it.
How could I make my problem known to the big guys?
Are you getting 'CAUTION'? If so there was a console command on oblivion which let you see who was detecting the player, could find out what's causing it...
If not I guess it is the PC. Is it possible to kill and resurrect the PC or would it just count it as an ordinary death?
Other than that, I'd probably go for making a hard save and resetting things to neutral; reputations etc...it sounds like a mod might do it but I can't think why it would.
How do, say, NCR troopers react? Or ones which are normally friendly? The same way as the securitrons? In which case it's not the PC being hostile but a perceived threat accompanying the PC...obviously if KillAll didn't work though : / ......
OOH! PROGRESS!I looked up a detection console command and got "ToggleDetection", which disables/enables AI detection of player. I disabled it, and suddenly my companions, and everyone, calmed down.
Unfortunately they all freaked out again once I re-enabled detection.
NCR troopers as all usually friendly NPCs are friendly and engage in dialogue normally.
It sounds to me like you've got an invisible target/item following you and it could be invulnerable. Its not necessarily the case that it's not a mod, it could be just something that has gone wrong in this game and doesn't affect your other game. I would try deactivating mods.
Also Hugga's suggestion about a console command for who is detecting the player is a good one.
Mods didn't do the trick. I disabled them all, even "Unlimited Companions".
You say it's the Sloan quest so it's an unmarked quest? Did you go talk to Melissa Lewis on the hill and do the Don''t Make a Beggar Out of Me quest? If you can do that quest at all, follow it through and see if it triggers done, it might knock out the other one. Also, make sure there are no Deathclaws stuck in the hills behind the quarry, there's a ton of them around there, maybe one glitched. If you can get the Great Khan quest, make sure it's selected and you can try a movetoquesttarget command and see where it takes you. Since it's in the quarry, it might bring you to a deathclaw instead.
I was able to complete the Sloan quest by talking to the quarryman and told him I offed the D-claws. I got the reward, but everyone was still crazy. I then started running around Sloan using KillAll, to no avail.
I had the same thing happen except it was the robo dog. I was on the mountain behind Sloan buildings and had told Cass and the dog to wait while I finished clearing the deathclaws. A deathclaw came from nowhere and attacked them. The dog backed into a rock wall and I killed the deathclaw. I think I pressed follow me and he did. The guy I was supposed to talk to also got killed. Bummer.
I had the issue of NPCs backing down in combat mode in Fallout 3, but it was always temporary.
The difference here is that companions follow me all the time. The difference is that they enter and leave combat constantly, and they also crouch all the time. If I stay still, they may start running into random directions and stop, aiming their weapons at nothing.
Sounds like a enemy clipped through the ground/rock.
I did think of that, but after excessive use of KillAll I figured it can't be a foreign creature.
I'm really starting to think that the source of the problem is my character. Maybe she has somehow been flagged in a faction universally hostile, like Animal faction? But that doesn't explain it all. That would mean everyone is hostile. But the problem is that everyone is friendly as usual but run away as I approach them.