All Natural Bashed Patch

Post » Thu Dec 30, 2010 8:46 pm

I've installed All Natural via Oblivion Mod Manager and I'm trying to create a Bashed Patch for it. I've yet to create a patch before and I'm having a bit of difficulty figuring out how this is accomplished using the Wrye Bash instructions.

1) The instructions via the All Natural Readme say to "import cells", but I'm not sure what exactly that is asking me to do or how to do it. Under the mods tab I can right-click the mod name, then select import, but I'm not seeing anything named "cells" ... only has Editor IDs, Face, Stats, ect ect.

2) Do I need to have the All Natural mod in my Bash Installers file - I'm using OBMM to install the mod - in order to build a bashed patch?

Thanks in advance for any help.
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CYCO JO-NATE
 
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Post » Thu Dec 30, 2010 7:08 pm

While in Wrye Bash right click on your Bashed Patch, 0.esp (or get it from your "oblivion\Mopy\Extras" folder and copy it to "oblivion\Data" first and then do this if you don't have one there already), and click Rebuild Patch. Then it lets you choose what you'll be importing into your Bashed Patch and choose things as appropriate assuming they have bashed tags.
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Scarlet Devil
 
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Post » Thu Dec 30, 2010 5:21 pm

Thank you. I don't know how I missed it before but I just found this topic on the Wrye Bash help page, set everything up, and was heading here to say "Never mind, I figured it out on my own" ... too late. Thanks anyway tho.
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Natalie Harvey
 
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