[RELz] All Natural: Weather for Nehrim, Thread #1

Post » Sun Aug 28, 2011 1:08 am

All Natural: Weather for Nehrim

All Natural Nehrim combines a robust custom weather system that allows the use of weather types from all existing weather mods with a custom version of Natural Interiors in order to provide the greatest weather/environment experience possible. The segments of All Natural Nehrim will be explained below:

1. Custom Weather System

The cornerstone of All Natural Nehrim is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural Nehrim also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather.

2. Natural Interiors

Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural Nehrim now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural Nehrim cannot be separated, so you must use All Natural Nehrim in full to benefit from the Natural Interiors segment.

http://www.tesnexus.com/downloads/file.php?id=40130

Please note: At this time the Real Lights module has not been converted for use in Nehrim. Nehrim has extensive lighting in many locations and would take an extraordinarily long time to process.

The rain and snow boxes for interiors with windows have not been placed. This may be done at a later time, if time permits. For now just enjoy the sky outside your windows.

Users should also be aware that only the two main exterior worldspaces, Nehrim itself, and Arktwend are processed by the script. All other worldspaces which are not children of these two will be returned to whatever default mechanism is in place.

It is also unlikely that there will be a pressing need for an interior weather filter to be created for mod support as there appear to be few if any large interior containing mods for Nehrim that would benefit from it.

There is also currently no BAIN wizard or OBMM script as the installation for this is fairly simple. Things tend to go smoother when one does not need several patches for other things :)
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Gemma Flanagan
 
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Post » Sun Aug 28, 2011 1:40 am

Uncork the champagne! The days of buggy as all hell weather in Nehrim are long gone now! :celebration:

INSTADL.

EDIT: Load order requirement: English translation plugins must load after All Natural Nehrim to preserve translated cell names.

Also, you still need a Bashed Patch for this mod, even in Nehrim. Good news is Import Cells works in a Nehrim install. :)
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u gone see
 
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