[req] all in one overhaul

Post » Wed May 09, 2012 12:37 am

I require a mod that provides a similar gameplay experience to TIE, has new quests, monsters, weapons, armor and other fun things and doesn't involve spending hours installing (FCOM).

It needs to also be compatible with plenty of mods, especially the unique landscapes!
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Wed May 09, 2012 12:38 am

Let me save you the grief: No such animal exists, and isn't likely to anytime soon.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed May 09, 2012 2:23 am

=(
Well, a nice combination of mods that doesn't make my load order have 100 or so mods in it...
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Wed May 09, 2012 4:58 am

Modding the game... no pain, no gain... :)
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Wed May 09, 2012 12:31 am

It needs to also be compatible with plenty of mods, especially the unique landscapes!

I see, I see.

One last question. Where precisely would you like your pony to be delivered?
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Wed May 09, 2012 1:31 am

Last time someone attempted a compilation like this, it was done in by the several million tons of provisional red tape this community has created for itself (in the form of permissions).

It's not going to happen in Oblivion for a loooong time, if ever. Best brush up on Wrye Bash.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Wed May 09, 2012 12:39 am

Install Francescos Version 5 and Armamentarium 1.35 Complete. This takes only 15 Minutes and runs stable.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed May 09, 2012 4:18 am

I do have a 100+ Oblivion install and bugs insured, I would just like a decent mod list with below 50 mods...
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Wed May 09, 2012 1:15 am

I do have a 100+ Oblivion install and bugs insured, I would just like a decent mod list with below 50 mods...

Why? The hard limit is 255 ESP/ESM files, and with Wrye Bash thats pretty easy to stay under.

The correlation between "number of mods" and "bugginess", while existant, isn't a huge issue.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue May 08, 2012 9:54 pm

I require a mod that provides a similar gameplay experience to TIE, has new quests, monsters, weapons, armor and other fun things and doesn't involve spending hours installing (FCOM).

It needs to also be compatible with plenty of mods, especially the unique landscapes!

:shrug: Hours installing FCOM? It takes more time to download the involved mods than to install it, but whatever.
You've tried OOO as a stand alone mod? http://devnull.sweetdanger.net/OOO/OOO_133_readme.pdf
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed May 09, 2012 6:09 am

try OWCND + WAC and better cities and Unique landscapes, then add Qarls redimized textures and "lush and gaudy" textures. you have a level scaler and maybe 8 to 12 GIGS of added content right there.
then ad Integration, lost spires and a few other quest mods.

freestone
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Tue May 08, 2012 2:27 pm

First, once you configure your FCOM install in BAIN it takes no more than 10 minutes to install. Set up once and leave it. Just add FCOM patches if you install other mods that may need them.

Second, MMM is the mod to use for adding monsters.

Third, try Alyeid Steps, Kragnir Death Quest, and Integration if you want plenty of quests. This will keep you busy for a couple hundred hours.

Fourth, weapons, try Bobs Armory of Weapon Expansion Pack for Oblivion Enthusiasts.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue May 08, 2012 9:32 pm

I require a mod that provides a similar gameplay experience to TIE, has new quests, monsters, weapons, armor and other fun things and doesn't involve spending hours installing (FCOM).

It needs to also be compatible with plenty of mods, especially the unique landscapes!

Mine (see my sig) does all that minus the new quests. It's still in beta form, but it's very very playable. Combine it with Kragenir's Death Quest and Integration: The Stranded Light, and there's your overhaul plus tons of new quests.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Wed May 09, 2012 4:35 am

Maybe not the right thread for this, but can one start the Ayleid Steps mod if one is NOT a member of the mages guild? If so, how?
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Tue May 08, 2012 4:36 pm

Hi, anithinks.

From the walkthrough:

Quest I: The Ayleid Steps

1a. Find and read the book The Ayleid Steps, by Annika Caiole. There is one in each of the Mages Guild halls, except Bruma. The Mystic Archives in the Arcane University have one, too. If you are not a Mages Guild member, you can enter the MG building in Cheydinhal and search its top floor. Or visit the Foaming Flask in the Talos Plaza district. Someone has left his or her book there.
- and -
1b. Find a Step and try to activate it.

2. Travel to the entrance location of Wellspring Cave east of the Imperial City. On the roadside near the Ayleid well lies a murdered Mages Guild Messenger. Take her Report and read it. It mentions an Ayleid Key found in the Vahtacen ruin and sent to the Arcane University some time ago. Travel to the Arcane University's Lobby, and open a small Ayleid Chest on the Counter. Take the key.

You're going to enjoy this one I think. It's one of my alltime favorites.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Wed May 09, 2012 1:42 am

Thanks for the info garx :) I did find the dead meassenger earlier, but he had nothing on him. Not sure why, but it seems I'll have to find the formid of that note and add to console now...
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue May 08, 2012 6:14 pm

Thanks for the info garx :smile: I did find the dead meassenger earlier, but he had nothing on him. Not sure why, but it seems I'll have to find the formid of that note and add to console now...
iirc, the message is lying next to the messenger on the ground, not in the npc's inventory
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed May 09, 2012 5:52 am

I did find the dead meassenger earlier, but he had nothing on him. Not sure why,
Anithinks, aren't you using removal feature of EE? Maybe because of this he "lost" the report? Maybe the report is not marked as a quest item by the mod author, and EE considers it ok to remove? Just guessing though (I'm not too convinced myself that this is the issue).
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Wed May 09, 2012 5:54 am

I do have a 100+ Oblivion install and bugs insured, I would just like a decent mod list with below 50 mods...

Your definition of "decent" is unique to you, just as all our "decent" modlists are unique to each of us. Since no two people pretty much agree on which of the 25,000+ Oblivion mods out there really constitute a list we'd especially like, it may be a bit ingenuous to expect someone to put a great deal of time into compiling a massive, single load, all-in-one mod that everybody would be happy with.

And even if somebody wanted to spend all that time for so little use by the community, within months if not weeks several of those mods would experience updates that couldn't be applied to such a mega-mod. Leading the person who created the mega-mod to either a) redo the whole thing, or :cool: commit ritualized suicide. It's just not worth the cleanup cost.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Wed May 09, 2012 5:14 am

Yes its actually almost sad to see how we got here from MW modding days. The argument for owner rights for mods and which mods are "best" by taste can go on all day, but the fact is it would be nice to have some "all in one" compilations ready to install. Opinions galore yes and one players idea of best mods is much different than another, but also a pack with what is considered "some" of the best would be awesome, ya ya ya some May need later need updates if you chose to install the blah blah not the point.

Just look at all the really nice mod compilations for MW, i would give anything for something like Morrowind Overhaul: Sounds and Graphics to be made for Oblivion, and before anyone says it, yes i like almost every modder have made my own " version" of something like that for just about every aspect of oblivion, and sure we have mod lists and threads galore that do basicly the same thing but that's NOT the point.

Link to MO:S&G http://www.gamesas.com/topic/1319942-relz-morrowind-overhaul-sounds-graphics-20/

I love modding and have done it for years and i cant wait for Skyrims CK, but sometimes i wish we had some of the huge compilations like "Salker Complete" which is a huge all in one compilation that was made for ALL 3 stalker games , amazing stuff, 30 sec install and bam your ready to play a fully modded game.

Anyway i got a huge fresh oblivion install to play and Skyrim is calling ...uggg i need more time.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Wed May 09, 2012 12:09 am

EDit: taken down sorry for the trouble.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Tue May 08, 2012 10:41 pm

I've requested that your link be removed.

I certainly am aware there are rogue sites like the one you linked to. I could link to another four - all totally unauthorised.
From my perspective I've not spent countless hours helping to develop and support some of the bundled mods only for someone to ignore my wishes and upload and then forget about them. The resultant consequences always returns here, regardless of good intentions and claims made by the uploader.
The reasons have been done to death in numerous other threads so I'll leave it there.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Tue May 08, 2012 8:09 pm

lol... I find it funny how this thread went... "it'd be nice to have a compilation" ... "here's a compilation" ... "kill it! kill it with fire!"
I'm not stating ANY opinion at all on the matter of compilations by the way... just my observation on the unintended humor I found in the last few posts.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Tue May 08, 2012 3:16 pm

I've requested that your link be removed.

I certainly am aware there are rogue sites like the one you linked to. I could link to another four - all totally unauthorised.
From my perspective I've not spent countless hours helping to develop and support some of the bundled mods only for someone to ignore my wishes and upload and then forget about them. The resultant consequences always returns here, regardless of good intentions and claims made by the uploader.
The reasons have been done to death in numerous other threads so I'll leave it there.
Im nut sure what you are saying, why should i remove the link? Im sorry for the inconvenience but i don't understand what you are saying.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed May 09, 2012 3:08 am

Im nut sure what you are saying, why should i remove the link? Im sorry for the inconvenience but i don't understand what you are saying.

Because the people assembling and distributing that package do not have the permission of the all authors of the actual mods to be doing so, which is sometimes illegal and always terribly rude.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Next

Return to IV - Oblivion