All out war between the playable races

Post » Wed Aug 17, 2011 2:49 pm

Imperials did it before, they'll do it again. No doubt at the end of Skyrim our Dragonborn will have something to do with the reformation of the Empire. Maybe not in the game, but in the canon.
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Rhysa Hughes
 
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Post » Thu Aug 18, 2011 4:08 am

Another thing to consider is the "cause." Looking at history, the Roman's generally had their honor and glory at stake, ensuring commanders fought for something other than just personal gain. It largely worked; the Roman Empire was one of the most expansive and quickly-moving empire in history. Here, I think, we can give a point to the Imperials and the Dunmer. Jump forward to the American Revolution and many will wonder how a rag-tag militia fought off the biggest superpower of the day. Generally speaking, it was a combination of guerrilla warfare and the "cause of liberty." In this regard, the Dunmer, Argonians, and Khajiit get points.

I'd say, watching it play out, that the start of the war would be sheer chaos. By the end, it would come down to the Imperials and the Dunmer--both already worn and beaten by that point. In this regard, the Dunmer have an advantage, as they are intimately aware of setback and strife.


Correct, I guess the Imperials are the race having the most honor and glory at stake.

The American Revolution was one of the turning points for how wars were being fought. I always thought it to be an incredibly dumb way of fighting, having ranks and lines filled with people standing several hundred meters apart from the opposition waiting to get a chance to shoot, and praying you won't get hit. And if things get messy, you just charge. I guess they finally saw that it was not a very efficient way to fight.
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stephanie eastwood
 
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Post » Thu Aug 18, 2011 4:06 am

Well... They all have distinct advantages:

Imperials if united under a strong leader have the best military. They also have control over some people in other parts of the empire. This could allow for destruction from inside
Nords are a tougher than the other races. They have users of the thu'um. They are good at tactics.
Orcs don't have much... Few, strong, hated.... Easy enough to be rid of
Bretons are isolated, good at magic, but peaceful for the most part.
Wood Elves have an advantage in forests, wilds, and areas allowing for ranged combat.
Dark Elves have nearly been wiped out of their homeland completely. They are not as numerous as they once were. They are good warriors and good spellcasters though.
High Elves have better magic that would win it for them, though everyone would turn against them because no one likes them... Crappy Personality > Magic. High elves lose
Argonians are the most numerous, most wide spread, and they have been oppressed by the empire for years. They have the power of the Hist and now control the Black Marsh, Morrowind, and parts of Cyrodiil. They have advanced assassins, have advantages in water combat, and make up for the lack of power on land with numbers. The hist can have a numbing, druglike affect which could work like pain numbing adrenaline drugs.
Khajiit are oppressed, so they may be more willing to fight. They could use their other races of Khajiit to help in battle (Giant horse-like cats as mounts etc.). They also could use drugs to numb pain, cause adrenaline, etc.
Redguard have some of the best tactics, decent numbers, and a fairly good navy. They may be the best opponents for the Argonians.

Edit: forgot about high rock.
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Catharine Krupinski
 
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Post » Wed Aug 17, 2011 4:27 pm

Mudcrabs. They will take over Nirn mark my words.
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Josh Trembly
 
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Post » Thu Aug 18, 2011 3:21 am

Dunmer, because some of them are too proud of who they are,
Most probably have egos, so when fighting you don't want to be seen as weak, whereas when their egos kick in,
they turn super saiyan and beat their enemies. :shrug:
But everyone has an ego, so it's really hard to decide.
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Pawel Platek
 
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Post » Thu Aug 18, 2011 12:28 am

Well... They all have distinct advantages:

Imperials if united under a strong leader have the best military. They also have control over some people in other parts of the empire. This could allow for destruction from inside
Nords are a tougher than the other races. They have users of the thu'um. They are good at tactics.
Orcs don't have much... Few, strong, hated.... Easy enough to be rid of
Bretons don't really either... Few, not the best at magic, but good, not usually hostile enough to go to war. They also don't have a nation...
Wood Elves have an advantage in forests, wilds, and areas allowing for ranged combat.
Dark Elves have nearly been wiped out of their homeland completely. They are not as numerous as they once were. They are good warriors and good spellcasters though.
High Elves have better magic that would win it for them, though everyone would turn against them because no one likes them... Crappy Personality > Magic. High elves lose
Argonians are the most numerous, most wide spread, and they have been oppressed by the empire for years. They have the power of the Hist and now control the Black Marsh, Morrowind, and parts of Cyrodiil. They have advanced assassins, have advantages in water combat, and make up for the lack of power on land with numbers. The hist can have a numbing, druglike affect which could work like pain numbing adrenaline drugs.
Khajiit are oppressed, so they may be more willing to fight. They could use their other races of Khajiit to help in battle (Giant horse-like cats as mounts etc.). They also could use drugs to numb pain, cause adrenaline, etc.
Redguard have some of the best tactics, decent numbers, and a fairly good navy. They may be the best opponents for the Argonians.


Bretons got High Rock don't they? Orcs only have a big city inside High Rock, still wanting independence.

It would seem the Orcs are the poorest of races, kind of ironic seeing how the Orcs are they way they are because they were cursed.
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Mr. Allen
 
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Post » Wed Aug 17, 2011 7:21 pm

There's too much to respond to the things I disagree, so I'll just say I think all the races would kill each other, leaving none left.

I can see Imperials being high up in votes, but they "dominated" Tamriel under the ideas of peace and cooperation, not through war and conflict. The Dunmer are probably one of the smallest populations at this point, next to Orcs.

If I had to pick, I'd say either the Altmer or the Redguards would win in the end. The Altmer are the most powerful wizards in all of Tamriel, and I'd say the Redguards are the best in armed combat and they are well-versed in having past conflict with wizards, so they'd come prepared. The rest would put up a good fight, but I don't see them winning in the end.

However, I think the deciding factor here would be the gods, most likely the Daedra. Whoever gains the favor of the right Daedric Princes would most likely win.
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LuCY sCoTT
 
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Post » Wed Aug 17, 2011 5:34 pm

by time all 10 races learn all perks the breton will still have 50% more resistance to add onto effect of the armour rating no to forget the dragon skin ability for physical kombat
there for breton are the master race ,all on your knees and yield to the true master race of tamriel
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Lauren Denman
 
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Post » Thu Aug 18, 2011 4:47 am

:brokencomputer: this poll :facepalm:

I just cant be serious in here.
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Kayla Bee
 
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Post » Wed Aug 17, 2011 1:03 pm

:brokencomputer: this poll :facepalm:

I just cant be serious in here.


Understandable in your case. What is a 'theif' anyway?
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Tammie Flint
 
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Post » Wed Aug 17, 2011 10:58 pm

Why is noone voting for Altmer? Magic owns everything. I don't think any any of the other races could ever take the Sumerset Isles by force.
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Isaiah Burdeau
 
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Post » Wed Aug 17, 2011 5:41 pm

History goes to show it will be a stalemate, after all the proto-Cyrodils made a truce with Morrowind so they could get Numidium which they used to defeat the Aldmeri Dominion.
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Hannah Whitlock
 
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Post » Thu Aug 18, 2011 12:45 am

Dunmer and Argonians can be excluded pretty fast.
The land of the dunmer has been destroyed, and invaded by argonians. Argonia have been zombiefied by Umbriel.

While the rest of the races all stand pretty strong, I'll have to say altmer. Why? Because they are superior, of course. :vaultboy:
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~Sylvia~
 
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Post » Wed Aug 17, 2011 8:28 pm

The Imperials for sure, they did it before of course, but they're also surrounded, that'll make them more desperate. I'm sure they'd be able to make a temporary alliance at least, with a neighbour.

Cyrodiil has large mountain ranges in the east, north and west, which will make it difficult for anyone to invade from those directions. There is swamp land to the south-east, thick forests to the south on the Elseweyr and Valenwood borders and there is the sea in the south-west. Any medieval or ancient general tasked with capturing this province would have a lot of sleepless nights.

The Imperial City is on an island in the middle of a lake with only two bridges leading to it. One of which could be easily burned down with an hours notice, the other could be destroyed if given enough time. That means that a conquering army would need boats. Even Argonians would need boats in order to transport supplies across. Then we have the Arcane University and it's battlemages which could burn the boats as they cross the lakes with a nice fireball.
Then there are the neighbouring cities which could provide a relief force.

Most of the other cities in Cyrodiil appear to have been built with defence in mind.
- Kvatch (pre-Daedra of once it's been rebuilt) would be a beast of a city to try and capture through siege. There is no way siege towers or rams are getting up that road to the plateau. It would be difficult to build the machines on the plateau, the engines would be well within range of the city walls.
- Skingrad is also beast. Split into three parts. Break down the east or west gate and you still have to get into the north or south districts, which means breaking down more gates. All the while the invading army is being hit by arrows.
- Bravil would be a cluster [censored] for any invading army. Surrounded by swamp land, split into three districts by a river full of sewage with only small rope bridges connecting them. Not even Julis Caesar would be able to capture this baby without losing a couple of legions.

Of course, it's possible to take these cities by starving the people. But that takes months, years even. And when those Redguards are being wiped out by brave Skingradian archers, the Bretons are battering the gates of Sentinal.
Obviously that was a little biased, we don't know much about the defences of Rihad, Taneth or Firsthold for example, but my point still stands.
Even if the Imperials can't conquer eveyone else, they aren't going to be conquered by anyone else.

P.S Isn't this thread more suited for the Lore section? There is nothing to do with Skyrim in here.
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Emma-Jane Merrin
 
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Post » Wed Aug 17, 2011 3:38 pm

one thing we can agree on though if the dwemer came back we would all be screwed beyond all comprehension.
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Philip Lyon
 
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Post » Wed Aug 17, 2011 4:01 pm

NO RACE WON A WAR IN ARGONIA CUZ ARGONIANS RULE!!!!!!!!!!!
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Arnold Wet
 
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Post » Wed Aug 17, 2011 2:00 pm

The Argonians could play poker underwater whilst everyone else fights it out. I win.
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SWagg KId
 
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Post » Wed Aug 17, 2011 4:52 pm

NO RACE WON A WAR IN ARGONIA CUZ ARGONIANS RULE!!!!!!!!!!!

bacterial species will devour us all
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Marie
 
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Post » Thu Aug 18, 2011 2:24 am

i definitely voted Bosmer because, obviously, a legion of adoring fans would simply annoy the other races to death.

am I winning? :hubbahubba:
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Stephanie Kemp
 
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Post » Wed Aug 17, 2011 5:14 pm

The Imperials...
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Conor Byrne
 
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Post » Wed Aug 17, 2011 7:53 pm

one thing we can agree on though if the dwemer came back we would all be screwed beyond all comprehension.


If the Avavir came back We will SURELY BE SCREWED.

Snake people just hanging from trees dual weilding Katanas beheding all of the other races...Squeezing them to death...Stealth killing all of them...Dodgeing every swing form a sword/mace and counter attacking with a swift slice wih their Akaviri Katanas...
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Brooke Turner
 
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Post » Thu Aug 18, 2011 2:02 am

Looks like this poll became a popularity contest!
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Sasha Brown
 
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Post » Wed Aug 17, 2011 1:45 pm

Looks like this poll became a popularity contest!

Was there any doubt it wouldn't?
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Anthony Diaz
 
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Post » Thu Aug 18, 2011 5:04 am

Was there any doubt it wouldn't?

Touche'.
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Nancy RIP
 
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Post » Wed Aug 17, 2011 8:39 pm

Going to have to with Argonians. An invading army simply can't effectively wage war in a swamp, making their homeland basically safe from attack. This frees them to continually make hit and run raids sapping an enemies strength.
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Kayla Oatney
 
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