To all snipers: do you prefer guns or energy weapons (EW) ?

Post » Sun Aug 01, 2010 10:57 pm

Guns , first of all because there is more choice of scoped rifles , secondly because you can choose the type of ammunition that is best suited to take out your target , and also cause you can silence your weapon which is quite useful .


I didn't know that EW didn't have many types of ammo !
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Franko AlVarado
 
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Post » Mon Aug 02, 2010 6:39 am

I like to snipe things with energy weapons. laser over plasma though because they are usually quiet.
IF you have a holorifle then you could it for energy sniping, Bit loud compared to gun snipers but fully modded it has a high hit rate.
Energy weapons can be a bit messy (both in the exploding of people and random shooting if u dont have recommended energy training).
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Helen Quill
 
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Post » Mon Aug 02, 2010 12:25 am

Well, just for role-playing purposes, a sniper uses a rifle.

As for future real-world energy weapons, remember the Army axiom: "Tracers work both ways." Zapping something with a laser or plasma rifle would reveal your position.
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Samantha Mitchell
 
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Post » Sun Aug 01, 2010 10:26 pm

Guass rifle is awesome and high science + Veronica means you can make ammo whenever, and science give boosts to other things unlike guns. Those are the plus's that I see. Max-charge mf cell shot at a head using Guass rifle...you won't be disappointed.

Guass rifle shoots, looks like, and operates as a sniper.
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Queen
 
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Post » Sun Aug 01, 2010 5:56 pm

it depends on what kind of sniping i'm doing...

multiple fast, dangerous targets earn shots from silenced rifles

mostly everything else just goes -ping- BOOM. its a lot more fun to shoot things that are running around.
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Beulah Bell
 
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Post » Mon Aug 02, 2010 5:10 am

As for future real-world energy weapons, remember the Army axiom: "Tracers work both ways." Zapping something with a laser or plasma rifle would reveal your position.

real-world plasma weapons wouldn't work (Ineffective flamethrower!) and a real-world laser would be invisible to the human eye (though the beam makes sound and the heat probably cause a distortion).

I have yet to make an actual EW sniper, but the laser rifle and Gauss both work well as a sniper weapon. Though I'm still waiting on a mod that adds energy weapons including a laser sniper (Wattz 2000).
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teeny
 
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Post » Mon Aug 02, 2010 8:42 am

I prefer Guns since none of the Energy Weapons available have a Auditory Discharge Reductor mod so it's basically sniping with dynamite. No stealth at all.

Edit: Though I love the power behind the Energy Weapons. A tricked out Laser Rifle can take a Deathclaw with a Sneak Critical
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Eddie Howe
 
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Post » Mon Aug 02, 2010 6:04 am

Funnily a microwave would make an excellent silent EW imo.
However I think that guns especially EW's need to have some special effects or sound in games,
Silence tends to put off people now'a days.

"Wtf? where's the sound, this games broken!", or at least that could be one reason.
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Liv Staff
 
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Post » Mon Aug 02, 2010 7:10 am

I prefer Guns since none of the Energy Weapons available have a Auditory Discharge Reductor mod so it's basically sniping with dynamite. No stealth at all.

Well there's only two rifles with silencers, if I recall correctly. And the laser rifle is basically the equivalent of the marksman carbine and Gauss is the AMR of EW's.
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jadie kell
 
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Post » Sun Aug 01, 2010 8:55 pm

Hi all,

This is my first playthrough and I'm doing a sniper with guns. However, I find myself thinking that maybe I should have picked energy weapons, as the YCS/186 is incredibly powerful. I'm currently sniping with the sniper riffle as I do not have the AMR yet.

As a sniper, do you prefer guns or energy weapons (EW) ? Please comment on your vote !

By the way, does the YCS/186 have a scope as good as the sniper riffle ? What about the range ? How does it feel to be sniping with energy weapons ?


Yes, I use the Sniper Rifle most of the time but if something really big is out there I do use the YCS186... but you loose stealth!! You can shoot lots of targets with the Silenced Sniper Rifle and not alert anybody to the deaths or that you did it!!

I would say the scope is identical. I think the Sniper Rifle is more accurate, but not by a lot YCS186 is still good at quite a distance and you do get collateral damage if you hit nearby. And the YCS186 at close range when being attacked by a Death Claw is great as it will knock it back and stun it for a few seconds which you need to get the next load in.

Gregg
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herrade
 
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Post » Mon Aug 02, 2010 1:52 am

Well there's only two rifles with silencers, if I recall correctly. And the laser rifle is basically the equivalent of the marksman carbine and Gauss is the AMR of EW's.


Four. Sniper Rifle, Varmit Rifle, .22 Pistol and the .22 SMG. The latter two has the silencer built into the base weapon. But my point is that the weapon is loud, energy or not, and that affect the stealth kill.
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Nikki Hype
 
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Post » Mon Aug 02, 2010 6:54 am

Honestly the best non sniper, sniper weapons I've found are the 12.7's.

The pistol has a massive RoF, great damage has fairly to good accuracy can be silenced, and has contract killer as a bonus over snipers with just better criticals.

The 12.7 smg, is a weird gun shooting outside of V.A.T.s at any range is likely certain to miss a lot.
However it is effected by a glitch that means against most non human / ghoul targets inside of V.A.T.s at any range you're given close to 100% hit rate.
Even at max targeting distance on a 1% chance shown.

Which makes them both very accurate and powerfull silenced weapons.
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[ becca ]
 
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Post » Mon Aug 02, 2010 5:17 am

Honestly the best non sniper, sniper weapons I've found are the 12.7's.

This. At least for the pistol. It's become my favorite gun outside of the Sniper Rifle at this point, honestly. Even without a scope. The silencer makes it awesome for sneaking, which makes up for its less distance accuracy. You won't be sniping things from miles away, but you can still snipe a fair distance and it's also good up close.

The 12.7 smg is definitely a strange weapon. I used it to take out the P. Guards up close & personal in Caesar's tent on very hard/no vats once...I took a lot of dmg. w/my 5END when they're all wailing on you at once, but it was still very effective at mowing down the whole group in a short period of time. But in non-vats it's not exactly a weapon I pull out for more ranged distances. Feels clunky and the spread feels very wide.
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BethanyRhain
 
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Post » Sun Aug 01, 2010 10:33 pm

The Gauss is my favourite sniper rifle. Loved it in FO3, love it here. I do wish there was a silenced EW though (which is a bit ironic, really, as I would imagine a real-life laser rifle would be completely silent).
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megan gleeson
 
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Post » Sun Aug 01, 2010 8:37 pm

Guns. And guns. Oh, and guns. And did I mention guns? Boy, I do love them guns!

Slightly off-topic: I [censored] HATE energy weapons.
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josie treuberg
 
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Post » Mon Aug 02, 2010 1:00 am

This. At least for the pistol. It's become my favorite gun outside of the Sniper Rifle at this point, honestly. Even without a scope. The silencer makes it awesome for sneaking, which makes up for its less distance accuracy. You won't be sniping things from miles away, but you can still snipe a fair distance and it's also good up close.

The 12.7 smg is definitely a strange weapon. I used it to take out the P. Guards up close & personal in Caesar's tent on very hard/no vats once...I took a lot of dmg. w/my 5END when they're all wailing on you at once, but it was still very effective at mowing down the whole group in a short period of time. But in non-vats it's not exactly a weapon I pull out for more ranged distances. Feels clunky and the spread feels very wide.


I also alot of times have fast shot as a trait, which increases the spread.
I'll have to try it without FS tagged as a trial to see how effective it is then at non V.A.T.s ranged.

However taking on little c's tent with your playstyle with a 12.7 is more than tough imo, you get a medal from Kimball for that type of play.
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Euan
 
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Post » Mon Aug 02, 2010 4:58 am

However taking on little c's tent with your playstyle with a 12.7 is more than tough imo, you get a medal from Kimball for that type of play.

I've never actually tried taking on the tent with the 12.7 pistol w/out stealth (the rest of the Hill is no problem non-stealthed but more fun while stealthed). I suspect I'd die rather quickly, especially with the not-true-shooter aiming issues in this game. heh

With the 12.7 SMG, the 1st time I tried I pretty much died in 15 seconds staying in the tent. So I had to enter, shoot a couple times, quickly turn around and exit the tent. They all came running out after me. Boone kept Caesar/one guard busy while 4+Vulpes chased me down the slope, all clumped together so the weapon's spread was effective. Then while backpedaling I fell off one of the slight ridges and thought I was gonna die but a last burst got the last one. I think I had about 1 sliver of health bar left. :D
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Gavin boyce
 
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Post » Mon Aug 02, 2010 10:06 am

Slightly off-topic: I [censored] HATE energy weapons.


May I ask why? :)
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Bad News Rogers
 
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Post » Mon Aug 02, 2010 9:35 am

May I ask why? :)

Don't know about GraniteDevil, but the never-disappearing ash/goo piles become annoying after a while. I don't get lag from them or anything, but it's aesthetically and role-playing irritating to see them. Surely the wind should blow them away or something. It's not too bad in the vanilla game, but if you have mods that increase spawns or allow multiple companions (or you just like to replay areas over and over to practice your shooting) eventually you end up with vast sections that are littered with piles.

Edit: Also, I find their sound effects less satisfying. I'm petty, I know. ;)
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Travis
 
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Post » Mon Aug 02, 2010 4:59 am

a good sniper can snipe with any gun however a great sniper only needs one shot
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Elina
 
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Post » Mon Aug 02, 2010 6:13 am

I didn't know that EW didn't have many types of ammo !


The 2-3 EW rifles that you can snipe with only use microfusion cells . The fact that the ammo can be overcharged or max charged makes little difference against the target , overcharged cells will make the most damage against any target anyway

Whereas with gun ammos the differences between HP , AP and JHP are more marked , either of these can be more efficient against a specific type of target (unarmored , armoured , lightly armoured ) , so you'll choose the appropritae one to take out the target with just one shot .

With EW ammos , just always use overcharged microfusion cells and that's about it , if you use something else , then you'll make less damage . Besides , the Gauss is so overpowered when you character is skilled enough that there is no "real" need for using modified ammos to take down targets with just one shot , that's also why i rarely use the AMR
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Sunny Under
 
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Post » Sun Aug 01, 2010 10:11 pm

Slightly off-topic: I [censored] HATE energy weapons.

Strange sentiment? Apathetic to or not liking them is one thing. Hate, though, makes me wonder why?

With EW ammos , just always use overcharged microfusion cells and that's about it , if you use something else , then you'll make less damage . Besides , the Gauss is so overpowered when you character is skilled enough that there is no "real" need for using modified ammos to take down targets with just one shot , that's also why i rarely use the AMR

I'd say it actually depends on what you are facing. Normal ammo can quite often suffice.
As for guns ammo. I find the slightly lowered damage of AP isn't quite low considering it's advantage against DT making it useful in all situations vs something with DT. Especially on sniper rifles.
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Ryan Lutz
 
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Post » Mon Aug 02, 2010 7:26 am

I usually repair, then sell energy weapons!
Definitely prefer good ol' fashion guns.
"One shot. One kill" :vaultboy:
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Jamie Moysey
 
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Post » Mon Aug 02, 2010 2:12 am

May I ask why? :)


Sometimes, my reasons for such deep-seated hate don't make any sense. There are several reasons, but the first one is most important:

They look stupid. Really, really stupid. The blocky look of the Laser Rifle; the idiotic look as well as the loading mechanism of the Plasma Rifle; that stupid [censored] crank on the Gauss Rifle. I can't handle it :(

Even if I could get past their appearance, it seems like they are just too weak in New Vegas anyway. I'd rather spend my time with sixy guns. :shrug:

I know. It's sad. And it doesn't make any sense. But there it is.

EDIT: echo LadyCrimson
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Kelly Upshall
 
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Post » Mon Aug 02, 2010 9:02 am

Don't know about GraniteDevil, but the never-disappearing ash/goo piles become annoying after a while. I don't get lag from them or anything, but it's aesthetically and role-playing irritating to see them. Surely the wind should blow them away or something. It's not too bad in the vanilla game, but if you have mods that increase spawns or allow multiple companions (or you just like to replay areas over and over to practice your shooting) eventually you end up with vast sections that are littered with piles.

Edit: Also, I find their sound effects less satisfying. I'm petty, I know. ;)


Yeah, I get a 1 in 5 pile persistence for some reason. I LOVE the goo effect though. Nothing like turning your opponent into a small, steaming, smelly, molten pile of hot slag (Did that sound slightly pormographic?)

Sometimes, my reasons for such deep-seated hate don't make any sense. There are several reasons, but the first one is most important:

They look stupid. Really, really stupid. The blocky look of the Laser Rifle; the idiotic look as well as the loading mechanism of the Plasma Rifle; that stupid [censored] crank on the Gauss Rifle. I can't handle it :(

Even if I could get past their appearance, it seems like they are just too weak in New Vegas anyway. I'd rather spend my time with sixy guns. :shrug:

I know. It's sad. And it doesn't make any sense. But there it is.

EDIT: echo LadyCrimson


It wasn't that senseless. But I've been walking around killing Deathclaws and stuff no problem. I get the appearance though but I like it :P
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Tom Flanagan
 
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