We're all terrorist!

Post » Sat Sep 04, 2010 2:13 pm

If it's good enough to run TES4 it may just need a small upgrade for FO, I don't know off hand what the requirement differences are but it's the same engine so , really shouldn't be to far off..................... :whisper: someone has put Talon Company into NV, I haven't used the mod yet so I don't know about it but look http://www.newvegasnexus.com/downloads/file.php?id=35087


bigcrazewolf

Meh, covering an item in Talons is kinda stupid, its just a tag to keep from getting shot. They kinda went overboard on the tagging. Calling the R91 a G3 also made it lose points. But I liked the idea. I WISH I HAD A good PC!
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lauraa
 
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Post » Sat Sep 04, 2010 12:37 pm

i'm sure some people will disagree with me,but in destroying the Enclave we're all terrorist.Because they were the Remnants of the U.S. goverment.I dont even see why the Enclave are made out to be the bad guys,they want a clean,pure wasteland for the greater good.I didn't like working with the BOS,a bunch of boy scouts in power armour drooling over a plasma rifle.All they do is horde tecnology and do nothing with it.And what is their ultimate goal?Get A BUNCH of plasma rifles so they can roll in them.The Enclave on the other hand did have a goal,rid the wasteland of mutants and rebuild America.Those glorified raiders known as "Bos" steal all they can and then hide in their little bunkers.Fallout is a game of choice,and dammit,I want to join the Enclave! I shouldn't be forced to work with people I dont want to.And without the aid of some 21 year old kid from a vault, the BoS would be in ruins.And since I never played Fallout 1 or 2,I didn't know how Navarro fell,BY THE NCR.Really? Did they plink them to death with service rifles? Ridiculous.And before any of you ask,yes, I did put the orbital strike on the citadel.Which is another thing, the Enclave could have wiped the Bos of the face of the map with a simple button press.This shows they didn't see the Bos as much of a threat.Please Bethesda,let me join the Enclave in the next fallout.I know they're still out there,and they have shown they can rebuld through anything. Thoughts?

I agree 100%. the ncr defetes them at navarro because they had alot of men Im guessing
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Chloe Lou
 
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Post » Sat Sep 04, 2010 6:48 pm

I agree 100%. the ncr defetes them at navarro because they had alot of men Im guessing

The NCR was smaller back then, and with Tandi, weren't befuddled by Brahmin Barons and bueracracy(?), much more unified in strength.
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Kate Schofield
 
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Post » Sat Sep 04, 2010 3:34 pm

The NCR was smaller back then, and with Tandi, weren't befuddled by Brahmin Barons and bueracracy(?), much more unified in strength.

Oh then maybe the ncr suicide bombed em!
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Genevieve
 
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Post » Sun Sep 05, 2010 3:25 am

Oh then maybe the ncr suicide bombed em!

Or they just soundly defeated them in a large battle where the NCR secured its right to live on.
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Lawrence Armijo
 
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Post » Sat Sep 04, 2010 8:30 pm

Or they just soundly defeated them in a large battle where the NCR secured its right to live on.

Well i guess if you want to take the fun out of it
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Nancy RIP
 
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Post » Sat Sep 04, 2010 7:16 pm

Did you move Jabsco there? Jabsco, I have to say, chose a very stupid place for his HQ, a fort that was 90% broken with 1 Mister Gutsy. The outpost near the Riverboat Landing had a turret and a sentry bot, for crying out loud.


Ft Bannister is well positioned to Talon co. to operate throughout the Capital Wasteland. The surface facilities svck due to the place taking a direct hit, but there is plenty of room underground.
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e.Double
 
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Post » Sat Sep 04, 2010 11:12 pm

And since I never played Fallout 1 or 2,I didn't know how Navarro fell,BY THE NCR.Really? Did they plink them to death with service rifles? Ridiculous.And before any of you ask,yes, I did put the orbital strike on the citadel.Which is another thing, the Enclave could have wiped the Bos of the face of the map with a simple button press.This shows they didn't see the Bos as much of a threat.Please Bethesda,let me join the Enclave in the next fallout.I know they're still out there,and they have shown they can rebuld through anything.


Enclave were not in FO1. Enclave in FO2 don't have large numbers. They have a few Vertibirds and most of their PA wearing troops were on the Oil Rig. Chosen One gets to the Oil Rig and blows it up. Killing almost all the Enclave in a nuclear blast. Some of the Enclave at Navarro go East to Raven Rock. Onces that stay behind fall to NCR. NCR has better fire power in FO2.

Much of the Enclave that stayed in the West gave up and tried to blend into NCR only to be hunted by BoS and NCR.

There are way to many Enclave in FO3. They went from a hand full of Vertibirds to unlimited and countless troops in only 30 or so years since the bulk of the Enclave were nuked.

Broken Steal adds a Orbital Weapon which one can't help but think "why did they not use this to kill Optimus Prime while he was attacking Project Purity or just destroy the BoS in the first place? Or not use it ot just blast DC?" Giant Land Crawler Base to add even more troops :down:
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Everardo Montano
 
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Post » Sat Sep 04, 2010 11:28 pm

Broken Steal adds Orbital Weapons which one can't help but think "why did they not use this to kill Optimus Prime while he was attacking Project Purity or just destroy the BoS in the first place? Or not use it ot just blast DC?" Giant Land Crawler Base to add even more troops :down:


poor writing. The Enclave should have and could have easily won the Battle for DC given its numbers and tactical position during Fallout 3.
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celebrity
 
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Post » Sat Sep 04, 2010 7:31 pm

poor writing. The Enclave should have and could have easily won the Battle for DC given its numbers and tactical position during Fallout 3.


Agreed. With the troops and fire power they had even before Broken Steal was more then enough to take DC wasteland. After all the population is unorganised, under armed and not very well protected. Enclave did not even need their half baked knock-off of FO2s plan that needed the Lone Wanderer for it to be successful.

Like most things in FO3 they don't explain why they have such large numbers in only 30 years since their near extinction.
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Emily Jeffs
 
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Post » Sat Sep 04, 2010 7:11 pm

Broken Steal adds a Orbital Weapon which one can't help but think "why did they not use this to kill Optimus Prime while he was attacking Project Purity or just destroy the BoS in the first place? Or not use it ot just blast DC?" Giant Land Crawler Base to add even more troops :down:


They probably didn't see Liberty Prime coming......and with Eden and Autumn fighting over control of the Enclave forces they couldn't react fast enough for it to matter. I suspect they wanted the Pentagon intact which is why they didn't nuke it.
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Princess Johnson
 
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Post » Sat Sep 04, 2010 9:57 pm

They probably didn't see Liberty Prime coming......and with Eden and Autumn fighting over control of the Enclave forces they couldn't react fast enough for it to matter. I suspect they wanted the Pentagon intact which is why they didn't nuke it.


Then why would the Pentagon even be targeted in the first place?

Enclave did not need orbital weapon, land crawlers or their modded FEV. They could have just killed eveything in the DC wasteland with good old fashioned plasma.
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ZANEY82
 
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Post » Sat Sep 04, 2010 6:58 pm

They could have just killed eveything in the DC wasteland with good old fashioned plasma.


this
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HARDHEAD
 
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Post » Sun Sep 05, 2010 2:22 am

Because... (Fallout 3 logic) because they are evil and evil is bad even if you are evil the evil evil so you evil cant evil ERROR evil ERROR Enclave is evil ERROR ERROR
They used the same logic on Talon Company.

Ruined two of the best factions in the game, my favorites of the whole series.
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Charles Mckinna
 
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Post » Sat Sep 04, 2010 6:37 pm

Because... (Fallout 3 logic)


I would argue that Fallout 2 did something very similar with the Enclave. I thought it was just as big a plothole that a tribal was able to slip in a massive tanker unnoticed and press the preverbial red button on the Oil Rig. Should have been some option to join them there or at least let them carry out their plans as in Fallout 1 with the Master.

Needless to say the Enclave has not been treated very well.
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Dina Boudreau
 
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Post » Sat Sep 04, 2010 11:52 am

A terrorist inflicts violence or threatens to do so in order to sow fear amongst a civilian populace at large. If anything, the Enclave are a more apt candidate for being terrorists than the Lone Wanderer... unless the LW is Evil, of course. ;)
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Vivien
 
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Post » Sat Sep 04, 2010 1:57 pm

I would argue that Fallout 2 did something very similar with the Enclave. I thought it was just as big a plothole that a tribal was able to slip in a massive tanker unnoticed and press the preverbial red button on the Oil Rig. Should have been some option to join them there or at least let them carry out their plans as in Fallout 1 with the Master.

Needless to say the Enclave has not been treated very well.


Spoiler
The ship was automated. I am sure the Enclave noticed it. Just its a big ship. Chosen One could easly hide on it then get past enclave patrols. Disguised in Advanced Power Armour just blend into any Enclave that check out the ship. As long as you have the PA they don't notice you. You then can talk a scientist into helping by releasing the modded FEV into the air ducts which kill the people in the room with the "preverbial red button" which then starts the count down. There was also going to be away to fly to the Rig in a Vertibird.

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ZzZz
 
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Post » Sun Sep 05, 2010 12:20 am

The ship was automated. I am sure the Enclave noticed it. Just its a big ship. [/spoiler]


the problem with that was (and correct me if am I wrong here) is that the Enclave purposefully disabled the ship knowing that it could be a threat to the security of the oil rig (they should have recognized it). No ships were operating during that time (the Enclave had no navy) so I doubt they would have dismissed a ship docking where there hadn't been a ship docked since the Pacific fleet was disabled, as just "a big ship". Prehaps the plot-holes aren't as large as with the Enclave's destruction in Fallout 3, but they are still there.
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Liii BLATES
 
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Post » Sat Sep 04, 2010 5:30 pm

enclave has technology and that makes them step up their own authority around the wasteland, i don't like their methods as mentioned above, still the mental status of the enclave of doing such things to the extremes makes them desperate to reach their goal, and its already a wasteland without any law.
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Nicole Elocin
 
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Post » Sun Sep 05, 2010 2:16 am

the problem with that was (and correct me if am I wrong here) is that the Enclave purposefully disabled the ship knowing that it could be a threat to the security of the oil rig (they should have recognized it). No ships were operating during that time (the Enclave had no navy) so I doubt they would have dismissed a ship docking where there hadn't been a ship docked since the Pacific fleet was disabled, as just "a big ship". Prehaps the plot-holes aren't as large as with the Enclave's destruction in Fallout 3, but they are still there.


I have no doubt they were like very surprised and confused to see it showing up. I don't see them sinking it or anything like that. They did disable it but seeing as how one of ther leaders has the Fob and the Control chip was removed not destroyed its possible they had future plans for it. When it showed up they could have thought someone back at Navarro go it working or one of the vagrants got it to work but did not know it was set to sail itself to the rig.

Like I said beforew the Tanker is huge. Always possible the Chosen One was able to hide/ blend into any Enclave sent to check the ship. With Advanced PA on they ignore you.
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BEl J
 
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Post » Sun Sep 05, 2010 1:06 am

its possible they had future plans for it

that's what I thought since they moved the tanker Fob to naravo and the navcom parts to vault 13 I ste if destoying the Peces
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Jack Bryan
 
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Post » Sat Sep 04, 2010 1:28 pm

lol, the Enclave is not the US government, nor are they as benevolent as you make out.

It's a genocide and eugenics-loving, fascist paramilitary regime run by a bunch of deluded little boys (and one even more deluded supercomputer) who want to play world domination.
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Oyuki Manson Lavey
 
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Post » Sat Sep 04, 2010 3:53 pm

lol, the Enclave is not the US government, nor are they as benevolent as you make out.

It's a genocide and eugenics-loving, fascist paramilitary regime run by a bunch of deluded little boys (and one even more deluded supercomputer) who want to play world domination.


Ok then,who is the goverment then? Ever heard of COG? You should look it up.
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Hope Greenhaw
 
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Post » Sat Sep 04, 2010 3:08 pm

l the Enclave is not the US government,

yes they are there decendants of them
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Lynette Wilson
 
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Post » Sat Sep 04, 2010 7:02 pm

lol, the Enclave is not the US government, nor are they as benevolent as you make out.


lol yes they are the U.S. government in the Fallout world.

Why is this so hard for people to accept? Its a virtually indisputable fact. Believe what you will about them, but they are the United States government in the fallout universe. Period.
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xx_Jess_xx
 
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