All The Good Ideas I Could Find On The Forum In One Thread P

Post » Sat May 28, 2011 6:00 am

The Best Of The Ideas: Part 3
http://www.gamesas.com/index.php?/topic/1160085-all-the-good-ideas-i-could-find-on-the-forum-in-one-thread-part-1/
http://www.gamesas.com/index.php?showtopic=1160097&st=

I worked hard going through every post with an idea all the way back to the start of the forum. So please give these posters your thoughts on their ideas. I think they are the most viable and "easy" to implement into skyrim even this far in. Some of their post are a little long so don't be afraid to skim those.

http://www.gamesas.com/index.php?/topic/1157245-remake-morrowind-as-an-expansion-pack/
(remake Morrowind as an expansion pack)
Problem with a modder doing it is that there won't be any voice over and if there is, they will probably very low quality. I would be willing to join a coalition of modders to rebuild Morrowind exactly like it was in Morrowind, quest line and all just with the new Skyrim systems. I really don't think most people would be happy with a mod that would make Morrowind as it is in the time period (destroyed) but I would always be willing to mod that too just for realism sake.




http://www.gamesas.com/index.php?/topic/1155035-treasure-hunting/
The wonderful thing about RPGs is that they are so rich and varied in things to do, that we as gamers, play them for different reasons.

When it came to Morrowind, one of the things I personally loved doing (and many others no doubt) was plundering. Remember that huge map you got with the game? I had that thing covered in circles with numbers, and then on the back I had another massive list of items I'd found in these areas corresponding to the number I had on the front. As useless as it may have been, I had a great time finding all the relics and other hidden things. I smashed up the Fighters Guild in Ald'Ruhn and made it my base camp. I had all my artifacts and other rare items on display.

My favourite find had to be the...

Spoiler
'Viking Burial' chamber. As if the boat wasn't awesome enough, if you spend a little more time looking around you'll find a unique helmet. Also, remember the daedric vault in Ibar dad? ...Epic.


...And now to the point.

I was super excited for Oblivion. I had high hopes of a new paper map covered in black acetate pen. I won't deny, It was a good game. I spent alot of time in Cyrodiil. However, my favoured aspect of the previous game was gone. I plundered dungeons for months looking for hidden artifacts and other rare items the developers had stuffed away into little crevices. Alas, nothing.

Alright so there were some things...

Spoiler
Like Spellbreaker and Rugdumph's Sword


...but most of it was quest rewards or included with DLC where the whole point was to obtain the relic. Elven daggers called " Witsplinter " don't count, I'm talking unique. I was anticipating my first discovery of a ruin/cave full of bandits geared up in super rare Glass Armour so I could come back at a later level, smash 'em up good, and take all their stuff. Nothing... why? "Something called Level Scaling" they said. Dissapointment. Remember in Morrowind there was only 2 full sets ( if that ) of Daedric armour? and remember where they hid the 2nd pauldron? Sneaky...


So to conclude with a few questions;

Did anyone else miss this?

Was there enough said about it to make an impact on Skyrim's development? I know there was alot of criticism about Level Scaling, but what about artifacts? and whole ruins dedicated to the placement of one rare item.



http://www.gamesas.com/index.php?showtopic=1151769&st=
Okay so Fallout: New Vegas added in reputation. But sometimes I felt that the reputation system was somewhat broken. For example you could be best friends with the Great Khans and the NCR didn't think any less of you. Yet somehow if you were working with Yes man then the NCR would suddenly detect this and hate you.

Or I could kill 50 innocent people but as long as they weren't part of the NCR it didn't matter. Also if you killed somebody, and nobody was around to see it, your reputation with the group would still be instantly effected.

So I don't know about the whole Reputation thing. I think it's interesting, but needs to be more fine-tuned if it's going to be implemented in Skyrim.

Although the game is likely too far along in production for anything to be done, but maybe not?? :confused:

Edit: And please leave your thoughts below



http://www.gamesas.com/index.php?showtopic=1149042&st=
So let's say you want to train, you should actually have to train against a dummy or have maybe a duel with the trainer (with weapons that don't do damage of course). So if you have a sword/blunt weapon, you would have to do a short sword or blunt weapon fight with the trainer. If you wanted to practice hand to hand, you would have to punch one of those wood things in oblivion (OUCH). For spells and the like you would have to cast it on your trainer, yourself or against a practice dummy. Things like acrobatics would require some jumping from platform to platform or athletics would require you to run a short distance. Sneak you would have to sneak by your trainer or pickpocket him and for security you would have to pick a lock. as A Marksman you would have to take target practising. The more you train the longer, more difficult or more numerous you do each of these activities.



http://www.gamesas.com/index.php?/topic/1148423-better-staffs/
One issue i always had with TES3 and 4 was the lack of gear for magic casters. Sure we had rings and robes, but everyone could use rings and robes. They added staffs in 4, but it wasn't gear so much as a rocket launcher in stick form. What I would like to see (though obviously they're pretty far into development, no need to remind.) would be staffs that act less like batteries for spells, and more like amplifiers, and modifiers. Such as a staff could increase all fire attacks by 20%, or all alteration spells require half casting time/magicka.
these are just pretty basic examples, with plenty of room for staffs that do just give spells, or more complex effects, but i think it would flesh out magic casting more. Input?

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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 6:44 am

Why do you keep making all these threads? Put them all in one. Seriously, a third of the topics are repeats and the other third are polls.
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Allison C
 
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Post » Sat May 28, 2011 7:52 am

Why do you keep making all these threads? Put them all in one. Seriously, a third of the topics are repeats and the other third are polls.


You can only have so many polls in one thread.
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Daniel Brown
 
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Post » Sat May 28, 2011 7:54 am

You can only have so many polls in one thread.

You can only have so many polls in this forum before everyone's head explodes. why does everyone feel the need to make their own poll, or repeat thread?
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Ashley Clifft
 
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Post » Sat May 28, 2011 9:19 am

You can only have so many polls in this forum before everyones head explodes.


Not only polls, you can also only have so many quotes. I would have preferred to put them in on thread.
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ZzZz
 
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Post » Sat May 28, 2011 6:00 am

I worked hard going through every post with an idea all the way back to the start of the forum. So please give these posters your thoughts on their ideas. I think they are the most viable and "easy" to implement into skyrim even this far in. Some of their post are a little long so don't be afraid to skim those.

I don't know if you'd find all the best ideas just looking at the title and first post of every thread suggesting an idea. I think most of the better ideas are actually within meaty discussions about game mechanics like the survival/immersion threads. The best stuff is really there and you don't seem to have gone and read every thread, so I am having a hard time accepting this.

I know it'd be pretty much impossible to wade through everything though but I guess you just found... the best of the ideas that someone posted and thought were enough for an entire thread. Sometimes those ideas are good, but a lot of the time people post ideas like recommending a movie to a friend on their facebook wall.

So I think it's a pretty misleading title for you to say that this is all the good ideas on the forum, when the key stipulation is that they are the good ones you could find. As in, the limiting factors are whatever methods you used to find these ideas and decide which ones were good. Those methods are a mystery to me.

What I would want, instead of a million poll threads spamming everyone and inevitably getting lost, is if you listed the ideas by category. Instead of quoting just do links to the topics. All in one post. Then we could discuss that, and maybe make a separate thread to discuss a certain category like "skills," "quests," or "graphics" if there are enough good ideas for it that are worth discussing at length. Sound good?
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Rhi Edwards
 
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Post » Sat May 28, 2011 1:47 pm

Not only polls, you can also only have so many quotes. I would have preferred to put them in on thread.

My point was that we didnt need this in the first place.
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NAkeshIa BENNETT
 
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Post » Sat May 28, 2011 8:54 am

To explain, TES already had a reputation system in Daggerfall and Morrowind, which was more or less scrapped with Oblivion. But since I'm most familiar with MW's system, I'll explain that. In it, how your character is liked (without bribes and admiration) is determined by what race you are, how famous you are (the more the better), your personality, and who you are associated with.

To give an example, If I were to join house Redoran, the Temple, Fighters Guild, and the Imperial Legion would like me more, and as I climb the ranks of house Redoran, I will be even more liked by Redoran, the Legion, the Temple, and the Fighters Guild. However, the Camonna Tong, house Hlaalu, house Telvanni, Mages Guild, Ashlanders, and vampires were hate me, and as I climb the house Redoran's ranks, those factions will hate me more and more. But, there are ways to get those hated factions to like me a little more or less than they would, depending on how I perform my duty. For example, there is a Fighters Guild quest, in which you are tasked with clearing out a den of necromancers with a member of the Vivec's military order, the Buoyant Armigers. If you performed your task without getting her killed and you didn't hit her, she'll say your performance was much better than expected and will give you a glowing review to the rest of the Buoyant Armigers, which are tide in with The Temple. However, if you smack her accidentally a few times, she'll be glad you helped her, but your performance svcked. And if she dies, even if you didn't kill her, you'll lose reputation.
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Susan Elizabeth
 
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Post » Sat May 28, 2011 1:47 pm

I don't know if you'd find all the best ideas just looking at the title and first post of every thread suggesting an idea. I think most of the better ideas are actually within meaty discussions about game mechanics like the survival/immersion threads. The best stuff is really there and you don't seem to have gone and read every thread, so I am having a hard time accepting this.
---
What I would want, instead of a million poll threads spamming everyone, is if you listed the ideas by category. Instead of quoting just do links to the topics. All in one post. Then we could discuss that, and maybe make a separate thread to discuss a certain category like "skills," "quests," or "graphics" if there are enough good ideas for it that are worth discussing at length. Sound good?

Any threads that had an Idea listed as a title I went though very throughly. I actually spent well over 8 hrs, while staying active. So don't think I did a half-[censored] job.
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Darlene Delk
 
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Post » Sat May 28, 2011 11:29 am

You left out the best idea:

More equipment customization and/or match the morowind system.
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RaeAnne
 
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Post » Sat May 28, 2011 11:43 am

You left out the best idea:

More equipment customization and/or match the morowind system.


As I stated " I think they are the most viable and "easy" to implement into skyrim even this far in. Some of their post are a little long so don't be afraid to skim those." To get these Ideas attention by bethesda I went through all the mire and muck of the forums..and I found these. I however don't trust my opinion to be the be all and end all so I made polls for all that I found. This was a very time consuming task and I did my best for every TES lover around, and for the ones who made these threads to begin with. I also only added what I believed to be the most articulated threads as well.
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Svenja Hedrich
 
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Post » Sat May 28, 2011 4:23 pm

All very nice to swamp the forums with these threads, but I'd suggest you look back to your first one and see why we locked it (and now this one as well).

Thanks,

Milt

http://www.gamesas.com/index.php?/topic/724862-forum-rules-and-general-information/
Creating threads about other threads, or locked threads
We do not allow threads to be created about other threads, this constitutes cross-posting or advertising. We also do not allow threads to be made about why something has been locked. If you want to know why a thread has been locked you should PM a moderator, it should not be discussed on the forums. If your thread is locked you should also not re-post it (unless you have moderator permission to do so).

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Tyrone Haywood
 
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