I despised it in 2004, and I despise it now. My character's ability should involve my skill as a player, and also my characters skills. Not some magic dice roll system that calculates if I actually hit something, despite the fact I clearly just saw my sword slash through his chest.
lol. Yes, the "skill" required to click a mouse! To push "w" or "s" and click!
The system was the first step at adding and improving the combat over daggerfall. The dice style was carried over because at the time it was the way to do things, and it works as a role play mechanic. In fact I liked the basics of it. The flaws were more game engine and computing limitations, like the apparent non existence of weopon speed related to weopon weight. I dont care for personnally how that dunmer trying to slice me up with their dagger swings about as often as that nord with a hammer that must weigh at least 100 times what the dagger does. I really miss the dynamics of the damage difference dependant on swing type and that depended on the weopon type. I miss how agility and skill played a factor in to hit calculations. I miss the variety of types. I miss a lot of what morrowing had, what daggerfall had. I welcome some of the changes also from the older system. I truly hope the next TES game takes what they have and adds back all the missing stuff.
It is an easy trap to get caught in, comparing Morrowind to a new game and saying "they should have done it better". The game is like a decade old. its like comparing a new Core 7 computer to a pentium 3 800mgz. and saying "they should have done it better". lol, look at the system requirements for morrowind for pete's sake. something like 200mghz processor or something. The point is, one needs to look at the game and system as a comparrison to it's peers. And it stood well above those in almost all regards. The fact people play it still, even buy it to download still after a decade should speak to that.