I think I'm starting to see where our opinions diverge- see, this constant use of 'efficient' in your game language to me, seems to be dead against what TES games are about- taking your time, immersing yourself, etc. Doing everything as 'efficiently' as possible doesn't seem like an enjoyable way to play an RPG that's built around getting lost and exploring every nook and cranny. But to each their own.
You forget that I did not level in the most efficient way possible. In fact, I said it was dumb. However, that doesn't mean that you shouldn't be able to level a skill efficiently and not find it enjoyable. Hell, leveling blacksmithing was super enjoyable for me. The end result, however, was not.
*points above* Same response- your playstyle, I think, just isn't conducive to the intent and spirit behind the idea of the TES series. I'm not trying to say that your playstyle is wrong, just different, and it's hard for me to look at the games the same way you do.
No, no, that's a load of garbage. I love the Elder Scrolls series. I also want Bethesda to fix what's been wrong with it for
ten freeking years. I want the skills in this game to be fun, not a chore. I want the skills to be balanced, without me having to change my playstyle in what Bethesda has repeatedly called an "open world, sandbox game."
In my opinion, they DID improve the AI quite a bit in this game. And master difficulty, for me, is practically impossible from level 1. But these are just my opinions. I think it goes back to playstyle. We each approach the game differently, and thus have a different experience. I'm sorry yours isn't better.[/color]
If they improved the AI, then they did so without addressing any of its major faults. And don't get me wrong, Master is hard at low levels. The entire problem is that after that, your character's progression completely ruins any challenge that the game provides. I mean, I understand wanting to make character progression percievable to the player; it was one of Oblivion's biggest problems. But this is just too much.
EDIT: Think of it this way. The primary difference between every difficulty is damage and health scaling. If Bethesda had actually addressed the AI issues in their games, then this wouldn't be necessary, or at least not as the crutch that it seems to be now.