Oh, I don't know, improving on that aspect of the game, maybe? By your logic, since it was always bad, why make it good now, eh?
And how is that not a problem that it's far, far more effective to mass buld Iron Daggers than actually build armor you will use? Logically, smithing an Orcish Armor should give me lots of skill XP because, damn that stuff can't just hammer itself in place. But it doesn't. I get almost as much skill XP from plain iron daggers as I do for really complex pieces. Since I want to get to the good stuff (Daedric and Dragon armor) eventually, I basically have to craft iron daggers, unless I spend fortunes buying Orichalum (sp?) and such AND go around the province for days mining the ore if I want to craft anything more complex. So any profit I make is made redundant by the much higher time sink required to ''properly'' level smithing. For the record, I don,t power level; my Smithing is at 63 and I am level 35, it's lower than most of my combat skills. But it would barely be above 30 if I only crafted pieces that were useful to me. And by that time, it's useless since I can find better pieced in random loot. I was happy to craft a Dwarven armor before finding it as loot. But I would never had been able to do it had I only strictly made items that benefited me or my follower. It's simply impossible to level the skill to 100 unless you 1. power-level or 2. spend untold amounts of time and money hunting rare components, There's no middle ground. Which is another design failure.