To all the people who think the game is too easy...

Post » Sat Dec 17, 2011 5:47 am

Simply put: This is the way ALL TES games have been. What were you expecting? Please, answer the question.


Oh, I don't know, improving on that aspect of the game, maybe? By your logic, since it was always bad, why make it good now, eh?

It takes 2-3 iron daggers to level smithing once. Right? But...why would my character be making cheap daggers? Armor sells for a LOT more. So I use something like 4 iron ingots and make a piece that sells for 100 gold instead. That means I have to mine two ores per piece. The ONLY REASON TO MAKE THE CHEAPEST ITEM IS TO POWERLEVEL. What part of that is not sinking in for you?


And how is that not a problem that it's far, far more effective to mass buld Iron Daggers than actually build armor you will use? Logically, smithing an Orcish Armor should give me lots of skill XP because, damn that stuff can't just hammer itself in place. But it doesn't. I get almost as much skill XP from plain iron daggers as I do for really complex pieces. Since I want to get to the good stuff (Daedric and Dragon armor) eventually, I basically have to craft iron daggers, unless I spend fortunes buying Orichalum (sp?) and such AND go around the province for days mining the ore if I want to craft anything more complex. So any profit I make is made redundant by the much higher time sink required to ''properly'' level smithing. For the record, I don,t power level; my Smithing is at 63 and I am level 35, it's lower than most of my combat skills. But it would barely be above 30 if I only crafted pieces that were useful to me. And by that time, it's useless since I can find better pieced in random loot. I was happy to craft a Dwarven armor before finding it as loot. But I would never had been able to do it had I only strictly made items that benefited me or my follower. It's simply impossible to level the skill to 100 unless you 1. power-level or 2. spend untold amounts of time and money hunting rare components, There's no middle ground. Which is another design failure.
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Samantha Mitchell
 
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Post » Sat Dec 17, 2011 2:51 am

These may be reasonable requests to you, or someone else, but not necessarily to the developers. And yes, if you don't like it, tough. You are not obligated to like everything, nor should you expect everyone to address all your concerns. With what authority can you say these are easy fixes. You can criticize, that is your right.



So, excluding your last sentence, you're saying what, exactly? That we shouldn't voice our dislikes and concerns with the game? That even though we don't like it we have no right to discuss these concerns on a public forum? Also, with the exception of the AI issue, they are easy fixes. Several modders have already addressed the issue by themselves, without the resources or backing of a multi-million dollar corporation.


Oh, and by the way, the Developers read these forums on occasion, so offering feedback is far from pointless.
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Laura Cartwright
 
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Post » Sat Dec 17, 2011 7:02 am

So, excluding your last sentence, you're saying, what exactly? That we shouldn't voice our dislikes and concerns with the game? That even though we don't like it we have no right to discuss these concerns on a public forum? Also, with the exception of the AI issue, they are easy fixes. Several modders have already addressed the issue by themselves, without the resources or backing of a multi-million dollar corporation.


Oh, and by the way, the Developers read these forums on occasion, so offering feedback is far from pointless.


I said it is your right to criticize or not like things, but don't claim that these are easy fixes. and ultimately yes, if you don't like the game. Tough. I never said offering feedback was pointless.
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jessica sonny
 
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Post » Fri Dec 16, 2011 7:54 pm

That brings us back to the question I keep asking but no one answers: how is this any different than any other TES game?

I posit that the AI has been greatly improved. It's not perfect, but it is better than previous games. But people want to complain about how 'easy' and 'exploitable' everything is in this game.

Did no one in this thread play a previous TES game? Anyone?

I know I'm getting snarky, I apologize. I'm just really frustrated that no one will acknowledge this.


Don't apologize. Gamers shriek when EVERY RPG comes out. Don't believe me? Go to the Oblivion Forum and scour some threads from 2006. The howling is almost audible.

Don't even get me started on the freakouts on the FONV forum. "It doesn't feel post apocolyptic enough. I want my exploring. I want my loot" It was a war for a freaking year.

Lets face it, there's more than a few on here that spent high school stuffed in a locker. This is the one place where they get to be a bada$$ "I beat this game on Master with no companions wearing only a loin cloth and using bare fists and it's STILL too freakin easy". "This game is dumbed down. It's so far below my intellect that I don't even consider it an RPG. It's more like Gears of War"

Of COURSE it's freakin easy. It's Elder Scrolls. Over powered characters, ridiculous dialogue and bad voice acting are woven into the fabric of the series.

Wait.......why do I like this game again? Oh.......nevermind. My head hurts. :D
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Caroline flitcroft
 
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Post » Sat Dec 17, 2011 7:14 am

I said it is your right to criticize or not like things, but don't claim that these are easy fixes. and ultimately yes, if you don't like the game. Tough. I never said offering feedback was pointless.


They are easy fixes. Go look at some of the mods out there. As for the rest of your post, it's not even worth commenting on.


Don't apologize. Gamers shriek when EVERY RPG comes out. Don't believe me? Go to the Oblivion Forum and scour some threads from 2006. The howling is almost audible.

Don't even get me started on the freakouts on the FONV forum. "It doesn't feel post apocolyptic enough. I want my exploring. I want my loot" It was a war for a freaking year.

Lets face it, there's more than a few on here that spent high school stuffed in a locker. This is the one place where they get to be a bada$$ "I beat this game on Master with no companions wearing only a loin cloth and using bare fists and it's STILL too freakin easy". "This game is dumbed down. It's so far below my intellect that I don't even consider it an RPG. It's more like Gears of War"

Of COURSE it's freakin easy. It's Elder Scrolls. Over powered characters, ridiculous dialogue and bad voice acting are woven into the fabric of the series.

Wait.......why do I like this game again? Oh.......nevermind. My head hurts.



It's a sad day when offering feedback and criticism is dismissed as "shrieking." But I suppose I shouldn't be surprised.
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alyssa ALYSSA
 
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Post » Sat Dec 17, 2011 8:37 am

They are easy fixes. Go look at some of the mods out there. As for the rest of your post, it's not even worth commenting on.


Apparently mods are the answer to everything. So not sure why you are here complaining about smithing if there is already a mod for it. Go use it. Why expect the developers to fix it a second time.
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sarah taylor
 
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Post » Fri Dec 16, 2011 6:56 pm

Several modders have already addressed the issue by themselves, without the resources or backing of a multi-million dollar corporation.


That is my main issue. Within days of release, mods that made several broken skills (namely Destruction) viable appeared. Days. Bethesda apparently worked on Skyrim for years. And those obvious design mistakes completely escaped them? I can accept obscure bugs, or AI issues or the like because it's complex stuff, but this kind of balance is just basic design. Number tweaking. if i wanted to I could do it. Iron crafts would not give any XP after 50 smithing, 60 for Steel, 70-75 for Dwarven, and so on. But, more complex pieces would give truckloads of skill XP (an Ebony Cuirass would suffice to give a level at 80, for example). The player would see a progression and earn his 100 skill. That's just one example. It angers me a bit because it just seems to obvious, yet bethesda decided than an Iron Dagger is as profitable experience-wise to craft as a full-body armor made of the rarest metal on Tamriel and infused with the essence of gods to boot.
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BaNK.RoLL
 
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Post » Sat Dec 17, 2011 4:03 am

Apparently mods are the answer to everything. So not sure why you are here complaining about smithing if there is already a mod for it. Go use it. Why expect the developers to fix it a second time.


Too bad that mods don't help everyone who bought the game for a console. You know, the majority demographic. Also, the use of mods doesn't excuse Bethesda from the responsibilities of making a well balanced game.
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Alexander Horton
 
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Post » Sat Dec 17, 2011 9:14 am

It's not. So your argument should be valid if somebody was complaining that Skyrim is much easier than any other TES games.

However, I think it's valid to criticize (not [censored] and whine) the lack of TES series' progression on this subject of having sensibly balanced game mechanics.


And it's reasonable for me to find it inconcievable that you'd continue to give said series your money, then "criticize" when you knew what the F**K you were buying.



"The definition of insanity is doing the same thing over and over and expecting it to come out different"
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Janine Rose
 
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Post » Sat Dec 17, 2011 4:15 am

These may be reasonable requests to you, or someone else, but not necessarily to the developers. And yes, if you don't like it, tough. You are not obligated to like everything, nor should you expect everyone to address all your concerns. With what authority can you say these are easy fixes. You can criticize, that is your right.


I say it is easy because I can already do this through the use of some console commands and with a simple mod (but the CK isn't out yet). I am not expecting them to address my (personal) concerns. I am expecting them to address something however that is a shared concern amongst what seems to be a lot of people.
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Melung Chan
 
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Post » Fri Dec 16, 2011 5:22 pm

And it's reasonable for me to find it inconcievable that you'd continue to give said series your money, then "criticize" when you knew what the F**K you were buying.



"The definition of insanity is doing the same thing over and over and expecting it to come out different"



So, because we don't like one specific aspect of a game, we shouldn't buy it? What about all the things that I love the Elder Scrolls series for?

No, I think that I have a better idea. I'll offer my feedback, instead. If I'm in the minority or Bethesda decides that they just don't want to accommodate people who feel as I do, well, I can't change that, but it won't stop me from telling you my opinion. So, get used to it.
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krystal sowten
 
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Post » Fri Dec 16, 2011 9:45 pm

Too bad that mods don't help everyone who bought the game for a console. You know, the majority demographic. Also, the use of mods doesn't excuse Bethesda from the responsibilities of making a well balanced game.


I am on a console. I don't consider these easy fixes. That's just me I guess. Again, your impression of balance is not the same as someone else. How do you expect them to reconcile everyone's version of balance when they span such a large range of too easy to too hard.
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barbara belmonte
 
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Post » Sat Dec 17, 2011 3:14 am

I am on a console. I don't consider these easy fixes.


Well, what you consider this to be and what it actually is are two entirely different things.


That's just me I guess. Again, your impression of balance is not the same as someone else. How do you expect them to reconcile everyone's version of balance when they span such a large range of too easy to too hard.


I've already stated this multiple times. Add more difficulties. Change the difficulty scaling. None of these things will affect anyone adversely.
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Jaki Birch
 
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Post » Sat Dec 17, 2011 9:19 am

And it's reasonable for me to find it inconcievable that you'd continue to give said series your money, then "criticize" when you knew what the F**K you were buying.


What kind of half-assed logic is this? I can find several flaws in my favourite cultural products; movies, games, songs, you name, I find a flaw in it. Doesn't mean I don't enjoy it. Doesn't mean I don't want to see it abandon that flaw and become even better. TES is not my favourite series, but I still like it, even if for no other reason than it's an open-world game in a market (RPGs) that tends more and more towards linear corridors (still love Bioware, however. Save DA2).

Oh, and I suppose I should have known that the majority of skills were either broken powerful or almost useless before release? Believe me, if I had such a crystal ball I would use it for many things other than that.
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Shelby Huffman
 
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Post » Fri Dec 16, 2011 9:04 pm

Well, what you consider this to be and what it actually is are two entirely different things.




I've already stated this multiple times. Add more difficulties. Change the difficulty scaling. None of these things will affect anyone adversely.



Just that easy. Add more difficulties. I don't think it is as easy as you make it out to be. However, I do know a few COD developers at a local software company here, and I can ask them if they think it would be easy and let you know what they think. That's about the best I could do to determine if its "easy". I know its not the same type of game, but I do not work in video games.
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Jerry Jr. Ortiz
 
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Post » Sat Dec 17, 2011 2:55 am

I feel there should be quests completely undoable (that's a word, look it up) unless you've mastered the way of the warrior/ thief/ mage/ silver tongue.

the ultimate holy grail of quests. Warrior quest: get some thing from some place blahh! you're traveling a road with high hills alone. Imperials/ stormcloaks/ bandits with captains run over a hill towards you. dialogue or not, it's combat time! But, after you kill all of them, a message pops up, 99% remaining. Undless hordes of enemies come to meet their death by your hand. You are pushed to your limits. You use every shout, power, enchantment, and potion you have and you survive.

that would be an ideal start to the warrior quest. Mage quest would be similar, but with enemies more susceptible to magic?
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Gwen
 
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Post » Sat Dec 17, 2011 1:29 am

Just that easy. Add more difficulties. I don't think it is as easy as you make it out to be.


And once again, you're wrong. People have done this with mods. Easily. By themselves. Without a team of programmers. Without the backing of a multi-million dollar gaming company. In their free time.

However, I do know a few COD developers at a local software company here, and I can ask them if they think it would be easy and let you know what they think. That's about the best I could do to determine if its "easy". I know its not the same type of game, but I do not work in video games.



Do whatever you have to do to make it stick.
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Jennie Skeletons
 
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Post » Fri Dec 16, 2011 11:20 pm

Honestly, all TES games are easy. The only challege you really get is about the first 20 levels. After that, it's a cake walk. The problem with Skyrim is they tried to do the Fallout 3 difficulty thing by adding tiers. They should patch a UI update by removing that option and adding the difficulty slider. In my opinion, that will solve things. Maxing out the slider will make master difficulty look like childs play (that's assuming they scale the slider correctly).
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Jade Barnes-Mackey
 
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Post » Sat Dec 17, 2011 7:37 am

And once again, you're wrong. People have done this with mods. Easily. By themselves. Without a team of programmers. Without the backing of a multi-million dollar gaming company. In their free time.




Do whatever you have to do to make it stick.



I think it's unfortunate you speak from ignorance. At least I am willing to admit when I do.
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Daniel Lozano
 
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Post » Sat Dec 17, 2011 2:42 am

I think it's unfortunate you speak from ignorance. At least I am willing to admit when I do.



:rofl:

Here's one of the mods I'm talking about, just to prove how wrong you are.

http://www.skyrimnexus.com/downloads/file.php?id=1269

I'm not the one speaking from ignorance, but it's cute that you think I am.
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Courtney Foren
 
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Post » Fri Dec 16, 2011 6:53 pm

So you are arguing that because you RP, Smithing does not have an adverse effect on your game. Therefore, your solution is that everybody else conform and play like you do so Smithing does not have an adverse effect on their game. Great suggestion. Really.

Oh I do love me some hypocrisy.


Get over yourself.

I made no suggestion (mostly because I don't care what you, or anyone else chooses to do). I was simply related an experience in response to another poster.

Where hypocrisy comes in, I have no idea.
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Rhi Edwards
 
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Post » Sat Dec 17, 2011 4:31 am

They could have made the various aspects of the difficulty toggleable, for example:.

Do you want to eat/drink/poop? Yes/No

Do you want realistic rag-doll physics? Yes/No

Do you want enemy scaling with your level? Yes/No

What level do you want enemy AI?:

1) Rock
2) Bethesda Standard
3) Mildly [censored]
4) Normal Human
5) Psychic

Currently the difficulty slider doesn't do much by change hit points and attack/defense modifiers. This is the easy way out.
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Reanan-Marie Olsen
 
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Post » Fri Dec 16, 2011 7:35 pm

They are easy fixes. Go look at some of the mods out there. As for the rest of your post, it's not even worth commenting on.





It's a sad day when offering feedback and criticism is dismissed as "shrieking." But I suppose I shouldn't be surprised.


Maybe try offering feedback without referring to every argument that opposes yours as "pathetic" etc.

You get back what you give. So far you've had the good sense not to be rude to me directly. Kudos for that.
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Tanika O'Connell
 
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Post » Fri Dec 16, 2011 6:56 pm

So, because we don't like one specific aspect of a game, we shouldn't buy it? What about all the things that I love the Elder Scrolls series for?

No, I think that I have a better idea. I'll offer my feedback, instead. If I'm in the minority or Bethesda decides that they just don't want to accommodate people who feel as I do, well, I can't change that, but it won't stop me from telling you my opinion. So, get used to it.


Was my post directed at you? No it wasn't. It was a reply to a specific poster. Stop getting butthurt about something that was not about you.
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Tiffany Holmes
 
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Post » Fri Dec 16, 2011 5:37 pm

Maybe try offering feedback without referring to every argument that opposes yours as "pathetic" etc.

You get back what you give. So far you've had the good sense not to be rude to me directly. Kudos for that.



I call 'em like I see 'em. Also, I was referring to the argument, not the person making them.


Was my post directed at you? No it wasn't. It was a reply to a specific poster. Stop getting butthurt about something that was not about you.



I'm the one getting butthurt, yet you're the one complaining about my posts.
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Tiff Clark
 
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