To all the people who think the game is too easy...

Post » Sat Dec 17, 2011 3:06 am

What kind of half-assed logic is this? I can find several flaws in my favourite cultural products; movies, games, songs, you name, I find a flaw in it. Doesn't mean I don't enjoy it. Doesn't mean I don't want to see it abandon that flaw and become even better. TES is not my favourite series, but I still like it, even if for no other reason than it's an open-world game in a market (RPGs) that tends more and more towards linear corridors (still love Bioware, however. Save DA2).

Oh, and I suppose I should have known that the majority of skills were either broken powerful or almost useless before release? Believe me, if I had such a crystal ball I would use it for many things other than that.


Half assed logic that has prevented me from wasting a lot of money.

You won't find me on the Lionsgate thread "criticizing" that the dog in Fable 4 keeps bumping into me. I've played their other stupid games, I have no reason to think it will change. They won't be getting my money.
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Brιonα Renae
 
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Post » Sat Dec 17, 2011 3:54 am

Half assed logic that has prevented me from wasting a lot of money.

You won't find me on the Lionsgate thread "criticizing" that the dog in Fable 4 keeps bumping into me. I've played their other stupid games, I have no reason to think it will change. They won't be getting my money.



Your entire argument is dependent on the fact that you don't enjoy that game, whereas we have stated multiple times that we do enjoy the Elder Scrolls series.
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A Boy called Marilyn
 
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Post » Sat Dec 17, 2011 5:53 am

You know how they can make the game difficult? Try to have a combat system similar to Demon's/Dark Souls.
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Kayla Oatney
 
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Post » Sat Dec 17, 2011 2:46 am

I call 'em like I see 'em. Also, I was referring to the argument, not the person making them.





I'm the one getting butthurt, yet you're the one complaining about my posts.


Replying and calling BS is not "getting butthurt.

Getting butthurt is: "It's a sad day when offering feedback and criticism is dismissed as "shrieking." But I suppose I shouldn't be surprised"

Now wipe your nose and get your chin up. I still like you. :)

I don't even disagree with you that the game is a bit easy. I just knew what I was buying so I'm not surprised. Matter of fact my only surprise is that the game doesn't totally svck like the last one.
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Rudy Paint fingers
 
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Post » Fri Dec 16, 2011 6:59 pm

You know how they can make the game difficult? Try to have a combat system similar to Demon's/Dark Souls.


Eh...It's ok. It's fun at first. But then all the game turns into is a roll around fest so you can try to back-stab the monsters. The spell system/ranged system isn't all that great. The melee system is good, but like I said. It's hold block...roll roll roll until you see the back opened up. Back-stab. Bosses are obviously a different story.
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Cat Haines
 
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Post » Fri Dec 16, 2011 9:28 pm

Replying and calling BS is not "getting butthurt.

Getting butthurt is: "It's a sad day when offering feedback and criticism is dismissed as "shrieking." But I suppose I shouldn't be surprised"

Now wipe your nose and get your chin up. I still like you. :)


Actually, it was a roundabout way of calling your argument pathetic, flimsy, absurd, etc.

The last sentence is a comment alluding to non game-related affairs, and I probably shouldn't have made it.

I don't even disagree with you that the game is a bit easy. I just knew what I was buying so I'm not surprised. Matter of fact my only surprise is that the game doesn't totally svck like the last one.



In Oblivion, with the level scaling being what it was, the game actually offered you a challenge. I want to preserve that challenge. Or rather, reinstate that, as it clearly has been lost in Skyrim. I understand the desire to show proper character progression in this game, but they went way, way too far.
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Emma louise Wendelk
 
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Post » Sat Dec 17, 2011 6:05 am

Your entire argument is dependent on the fact that you don't enjoy that game, whereas we have stated multiple times that we do enjoy the Elder Scrolls series.


You have a fair point.

I'll reword as I enjoy Elder scrolls too.

It would be like me buying Skyrim and being all shocked and flummoxed that the voice acting is bad and the dialogue is worse. I knew what I was buying (and really, had decided not to buy any more).

Then I allowed myself to be seduced by Youtube and the Creation Engine. Damn you Bethesda!!! :D
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tegan fiamengo
 
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Post » Fri Dec 16, 2011 9:08 pm

Actually, it was a roundabout way of calling your argument pathetic, flimsy, absurd, etc.

The last sentence is a comment alluding to non game-related affairs, and I probably shouldn't have made it.




In Oblivion, with the level scaling being what it was, the game actually offered you a challenge. I want to preserve that.


Well I'm glad for that. Unfortunately for me, the only challenge it offered me (without self nerfing as some of you have called it) was staying awake in the cave. Not caves, cave. :D
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ImmaTakeYour
 
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Post » Sat Dec 17, 2011 1:07 am

...why not choose other less combat related perks such as speech or lockpick and enjoy those perks while still having the combat challenge you desire?

Imagine these 2 scenarios which both equal the same combat challenge level....which would you rather have?

1.). Take 3 levels of heavy armor making game easy thus bumping up difficulty to completely wipe out those 3 perks

Or

2.). Take no heavy armor and instead invest in 2 speech and 1 pickpocket and enjoy those perks and do not raise difficulty and have challenging combat plus other perks

Even taking all the 'good' perks while leveling up, if you are an archer by around level 35 on Master difficulty the difficulty curve goes from "2~3 hit kill" to "30~40 hit kill". It's ridiculous.

I went from being able to kill most Draugr in 2 hits, to needing my paralyzing arrow to work + an extra 20 or so arrows to kill the weakest of them. And if they land a hit on me (I have Dragon Scale armor (legendary) + perk for light armor) they would do over 3/4 of my health.



The game does scale to your level, but it's a rather brisk change.
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TIhIsmc L Griot
 
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Post » Sat Dec 17, 2011 4:03 am

Whats the point of playing a videogame if you have to "make up" the challenge, thats really what videogames are about, 2 things: To entertain, and to provide a sense of accomplishment (which is related to the first function), which is gained through a risk of some kind, in this case, dying.
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adam holden
 
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Post » Sat Dec 17, 2011 3:15 am

Well I'm glad for that. Unfortunately for me, the only challenge it offered me (without self nerfing as some of you have called it) was staying awake in the cave. Not caves, cave. :D



See? There you go. Now I have to assume that you think offering your opinion on a video game forum is fine and dandy, since you just did it. ;)
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Javaun Thompson
 
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Post » Fri Dec 16, 2011 9:26 pm

This is the first Elder Scrolls game I have ever played. My first run through I played as a Nord, on default, and died on the way to Riverwood at the hands of a couple of wolves because I didn't steal armor in Helgen.

The game is hard on Adept for people with no experience. Now on my second character, a Bosmer archer with 100 archery, an enchanted Daedric bow, and full Daedric armor, I moved it to expert to have some challenge. I imagine Master would make it extremely tough.

I do think there should be a "hardcoe" difficulty as suggested in other threads for those with years of experience with these titles, but Bethesda made a game that was easy enough on easy to learn how to play, and hard enough on master to have me die a dozen times against Rahgot before I figured out a tactic that worked.

Changing what they have would only push gamers away, adding to it for the long term fans make sense as well. Hopefully they put up.
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Adriana Lenzo
 
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Post » Sat Dec 17, 2011 5:00 am

This is the first Elder Scrolls game I have ever played. My first run through I played as a Nord, on default, and died on the way to Riverwood at the hands of a couple of wolves because I didn't steal armor in Helgen.

The game is hard on Adept for people with no experience. Now on my second character, a Bosmer archer with 100 archery, an enchanted Daedric bow, and full Daedric armor, I moved it to expert to have some challenge. I imagine Master would make it extremely tough.

I do think there should be a "hardcoe" difficulty as suggested in other threads for those with years of experience with these titles, but Bethesda made a game that was easy enough on easy to learn how to play, and hard enough on master to have me die a dozen times against Rahgot before I figured out a tactic that worked.

Changing what they have would only push gamers away, adding to it for the long term fans make sense as well. Hopefully they put up.


I don't think anyone is suggesting altering the current difficulty settings or the natural difficulty of the game. There just needs to be more player control over the difficulty outside strictly the difficulty settings which only increase or decrease enemy damage and increase or decrease player damage.

A very good example of the kind of options that should be available is the mod that was posted on the previous page. The problem with that is 1.) It is a mod by a third party. 2.) It alters the game with all of the rules it was created with. You cannot pick or choose what you want turned on/off, up/down. I think it is just good practice to implement this into this game and TES games to come since it allows the player to choose, and when you have a game that is so broad - the variance in the game is MASSIVE. Instead of having to balance everything so finely with respect to the "average" game difficulty, you just let the player dictate that experience and adapt the difficulty to their playstyle that can evolve with their character. This is a dynamic system rather a static one.
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Jacob Phillips
 
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Post » Sat Dec 17, 2011 3:26 am

See? There you go. Now I have to assume that you think offering your opinion on a video game forum is fine and dandy, since you just did it. ;)


We're starting to get along. Don't push it. :P
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naana
 
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Post » Sat Dec 17, 2011 8:43 am

I wish for some of your sakes that they had made a harder play level, for my own, playing on adept is hard enough. 193 play hrs same character on lvl 42, thinking either I'm slower than snot running up hill or really really svck. having fun, cussing from time to time. Well this IS only my 4th game, period. Fable II, Fable III and Oblivion. Well to be truthful I did run my hubby's horse from point a to point b in RDR, and shot ( mostly missed ) at thing's along the way.
What I'm saying is that for me the game is hard enough, sometimes to hard and I have to "try" to kill the same "boss" many many times, my hubby say's 10 is the most he's counted me doing it over. Could I level that particular section down, well yeah, but really I forget that it's possible to do that. And I wouldn't want to anyway.
So I guess I can understand those of you who have been playing for along time and are very good at gameing, period, wanting the same kinda challenge. Seems to me ya'll know how to "play" the game not just play it. From alot of the post's ya'll are finding it fustrating. How easy is to easy for you ( you don't have a challenge) how hard it to hard for me ( I don't wanna play any more cause I've "tried" killing the same npc 50 times). Balance is very hard to get right. Constructive comments on how harder play levels could be done is better than gripping, well unless you just like to gripe.
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saxon
 
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Post » Fri Dec 16, 2011 10:33 pm

But It's TES, aren't you supposed to be the "ultra-powerful hero who kills the super-evil villain" the story destines you to be at the end?

(Also, Bethesda lets you play your way anyways, so if you think it's too easy, make it harder. Simple.)
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Austin Suggs
 
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Post » Sat Dec 17, 2011 6:24 am

Eh...It's ok. It's fun at first. But then all the game turns into is a roll around fest so you can try to back-stab the monsters. The spell system/ranged system isn't all that great. The melee system is good, but like I said. It's hold block...roll roll roll until you see the back opened up. Back-stab. Bosses are obviously a different story.



And Skyrim I just steamroll everything on Master being it as a sword and board, Archerr, dual wield rogue. Really only a pure mage who uses Destruction mostly should have a hard time and that's because it's not very good.
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Kelli Wolfe
 
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Post » Sat Dec 17, 2011 3:29 am

Because most people feel it is the responsibility of the game designers to add difficulty/challenge to the game.

What they don't seem to understand is...this is how TES games have always been. Actually, they've been easier. In Morrowind and Oblivion, you could stand in the wilderness and jump around to level athletics. You could heal yourself over and over to get restoration to 100. You could fireball a tree...etc. At least in Skyrim you actually have to use things in combat for them to level.

In short, people have either bleached their brains of any TES experience, or they have never played a TES game. Everyone wants Fallout: Midieval edition.

In TES games, the world is so open that players can exploit almost any mechanic- alchemy, smithing, spells, etc, and become overpowered quickly. That option is there FOR A REASON. But time and time again, people want their hand held.

Which is ironic, since they're asking Bethesda to hold their hand to make the game...harder to play. Uh, kay.


So, if the skills are there, we shouldn't use them? I mean, come on, I can understand if they actually limited you to one of the three main skills (smithing, chanting and alchemy), but how is any player SUPPOSED to know on a first playthrough that this will utterly break the game. Do research? Is this WoW now, where I need to pull up a spreadsheet to know what is good and bad?

There is simply no good justification for this move; I believe they got lazy, since if options are there people will USE them. Besides this, to get certain "warrior" abilities, like shield bash, you NEED to invest into the tree. These are core abilities, as far as I'm concerned. Ok, maybe I don't need an armor bonus perk, but if that's the case, why even have it there. I use the light armors myself, because I rp my char as an ELF, so he's not wearing something that's not elven.

The other problem is the perks often require too many points put into them to get certain abilities. Why the magical upgrades smith perk requires so many points is beyond me. This is a BALANCE issue. This means that for a good part of the game you have to either use crappy non magic items, grind smithing, or use enchanting and make basic items. The whole thing is out of whack. And by the time you do get the perks, I turns at 27 damage weapon into 43+, as was my case, and the game went from just right to stupid easy.
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Tom
 
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Post » Fri Dec 16, 2011 11:46 pm

Two points I want to raise (I havn't read all 10 pages so excuse me if I'm repeating what others have said):
1) If the game is too hard for you in master, you can lower the difficulty. If the game is too easy for you in master, you cannot raise it any more. Aka: asking that the game be left unchallenging for others when you can, yourself, select a difficulty that would be appropriate to your liking, is beyond selfish and egocentric.

2) There is no balance in Skyrim. Some ignorant players seem to think that that isnt important in a single player, but what they feel to reallize is that no balance = no stable environment. Every player's difficulty will vary largely depending on his selected perks, instead of stayin relatively the same, which renders the difficulty slider completely useless and unbalanceable, as it has nothing to do with the actual ingame difficulty.

P.S. im an archer/conjurer with no smithing nor alchemy. I have not abused or "exploited" anything. Still, the game is beyond trivial at level 40, on Master. That, to me, is a problem.
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gary lee
 
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