» Fri Dec 16, 2011 11:42 pm
I don't know why people assume that anyone who wants a challenge can't be role playing. It was posted in a previous comment but I think it needs repeating. If I am role-playing a character, I want to treat that character with some respect. If he comes across a weapon that is better than his own, is he going say, "ahh, screw it, let's make this world a little more dangerous". Gimping yourself purposefully is not a good substitute here. It isn't to impress the ladies over the internet that I would like a challenge, it makes the game feel more immersive. I should be able to play a setting where I can feel challenged while roleplaying a warrior. If I want to roleplay a thief, my heightened skills in some areas should be offset by weaknesses in the other, or else the whole point of roleplaying is lost. Imagination will always be necessary, but the purpose of the game-world and its mechanics is to ease that process. If I have to continuously take myself out of the game and say, "I won't do this it will ruin my fun", that is immersion breaking.
The assumption underlying a lot of these posts is that the default way the world works should be as follows:
at any time you should be able to become overpowered by using the mechanics right in front of you. If you don't want this ability, consciously limit yourself to maintain a level of challenge.
vs
The game world should be structured that you cannot become ridiculously powerful using the normal game mechanics. Should you want to do so, you will either have to look for interesting tweaks in these mechanics, search for specific items that will give you such effects, or lower the difficulty.
TES has classically followed the first formula. However, it is fallacious to say that because it has been done in the past, it must be correct to continue into the future. Ask yourself these questions...
1. If you would like to play an overpowered character why would you want to play on a master difficulty setting? A system that doesn't allow you to exploit it easily, but with a lowered difficulty setting gives you the same result --> you are overpowered. What parts of the current system that you enjoy would be lost?
2. If you would like to be challenged as a warrior, can you do so under the current system? Everyone emphasizes the freedom to make yourself a God, but no talks about your freedom to play for a challenge. If you can't use 4-5 of the skills is in the game without overpowering yourself, is this adding to your freedom, or taking away from it?
If I play an orc warrior, it makes sense that I should smith, and that I should seek the best armour I can find. Does it make sense for me to perk speechcraft to keep my combat skill down? If the best way to role-play is to go against the game mechanics, there seems to be an issue...
TLDR: if you want to be overpowered, lowering the difficulty works wonders. If you want to be underpowered, shouldn't you be able to raise the difficulty?
consciously gimping yourself is not equivalent, and DOES NOT enhance role-playing.