» Fri Dec 16, 2011 10:47 pm
1. In reference to smithing, I went through one dwemer ruin, which provided me with enough stuff to raise many levels in smithing. Also, a single mine provides enough ore to raise many levels of smithing at once. Honestly, the skill just raises very quickly.
2. In response to, "Asking them to gimp certain playstyles in order to give you more of a challenge is basically the same thing, the only difference is YOU control the level of gimping you want instead of the game doing it for you. "
I asked whether the system I proposed would force anyone to gimp themselves while playing. You would play the game using the mechanics in place. Difficulty is adjusted for everyone by a difficulty setting, not by neglecting game mechanics. This is the purpose of a difficulty setting, to allow you to make the game as easy or as difficult as you would like. I'm not asking for Beth to make the default difficulty harder, or for them to gimp your playstyle. I want you to be able to pick a setting that will allow you to keep the game difficult no matter how you play, or easy, depending on what you want. If you see anything in this suggestion that would take away your ability to play a thief in fur armour, let me know because I don't really see why it would.
3. ecoming ridiculously overpowered is the POINT OF THE GAME. Do you not recall the end of Morrowind? Sorry to sound hyperbolic, but that's the entire idea behind putting these open abilities in the TES series. They've always been there.
Firstly, I was very clear that it has been done in the past. Once again, I have no issue with you becoming OP should you want to. I have an issue with it happening without my consent. FYI, i didn't have a problem with spellcrafting in Oblivion, becuase it was somewhat out of the way, and required you to really plan out how you were going to make something OP. I don't want to take that ability away. My concern is with a natural progression system that makes you hilariously overpowered. If I wanted that power, I could lower the difficulty. I want the opposite freedom. This takes some thought to do well. If I have to search on the forums to figure out what skills I must avoid, something is wrong. Conversely, I respect your right to want an overpowered character. Lowering the difficulty level won't necessarily do that for you, because you are interested in progression. I too, am in interested in progression. But just like it would be unfair for me to try to take away your freedom to become overpowered, I think it is unfair for you to say that I shouldn't be able to be challenged. I think Beth could do a better job balancing both sides. I shouldn't have to try 3x harder to stop becoming overpowered than you must in order to become overpowered.
4.Therein lies your problem- you are talking from the perspective that these things are mistakes from previous games that need to be corrected. They are intentional, part of the series. Just because you want it to be differently doesn't make it so. Sorry.
I have no pretensions to being the ultimate authority here. I am questioning the assumptation players have that the games must stay this way. In terms of mechanics, I would suggest 2 things.
1. Difficulty should be adjusted via a setting, not through mechanics.
2. The amount of difficulty required to stop yourself from being overpowered should be equal to that you must expend in order to become overpowered, not 3x more.
I don't mean to sound insulting, but I don't think your last post really addressed the crux of what I said. I don't think challenge must come at a cost to freedom in the majority of cases, and can in fact enhance your freedom.