To all the people who think the game is too easy...

Post » Fri Dec 16, 2011 9:32 pm

...why not choose other less combat related perks such as speech or lockpick and enjoy those perks while still having the combat challenge you desire?

Imagine these 2 scenarios which both equal the same combat challenge level....which would you rather have?

1.). Take 3 levels of heavy armor making game easy thus bumping up difficulty to completely wipe out those 3 perks

Or

2.). Take no heavy armor and instead invest in 2 speech and 1 pickpocket and enjoy those perks and do not raise difficulty and have challenging combat plus other perks
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lolly13
 
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Post » Sat Dec 17, 2011 3:33 am

or just have one hand... instead....
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Allison Sizemore
 
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Post » Sat Dec 17, 2011 1:26 am

Or maybe the game should be difficult enough in the first place to where you can be a warrior with warrior skills and still have a challenge?
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Alyna
 
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Post » Sat Dec 17, 2011 8:59 am

Because most people feel it is the responsibility of the game designers to add difficulty/challenge to the game.

What they don't seem to understand is...this is how TES games have always been. Actually, they've been easier. In Morrowind and Oblivion, you could stand in the wilderness and jump around to level athletics. You could heal yourself over and over to get restoration to 100. You could fireball a tree...etc. At least in Skyrim you actually have to use things in combat for them to level.

In short, people have either bleached their brains of any TES experience, or they have never played a TES game. Everyone wants Fallout: Midieval edition.

In TES games, the world is so open that players can exploit almost any mechanic- alchemy, smithing, spells, etc, and become overpowered quickly. That option is there FOR A REASON. But time and time again, people want their hand held.

Which is ironic, since they're asking Bethesda to hold their hand to make the game...harder to play. Uh, kay.
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casey macmillan
 
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Post » Fri Dec 16, 2011 7:18 pm

Why not install PISE (if you're on PC) + Play on Master difficulty? Enjoy being one shoted by bandits :D
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Natalie Harvey
 
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Post » Fri Dec 16, 2011 11:00 pm

Or maybe the game should be difficult enough in the first place to where you can be a warrior with warrior skills and still have a challenge?


Just because you don't take the 20% boost on armor or weapons does not make any character any less of a warrior....


Bumping up difficulty simply makes the damage and armor perks that people so desperately want go away....do the difficulty bump-uppers not see this?
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Chantelle Walker
 
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Post » Fri Dec 16, 2011 7:43 pm

... Or just put the difficulty on Master.

And if it's still too easy, downgrade your armor. Wear hide bracers, hide boots, the topless fur armor, and an un-enchanted circlet. You can pretend you're Conan while you get spanked by enemies.
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Nick Swan
 
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Post » Fri Dec 16, 2011 10:00 pm

I don't think the game is to easy.Of course I actully roleplay the game.My characters only level up a few certain skills that they will use.
Don't exploit the game.
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GRAEME
 
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Post » Fri Dec 16, 2011 5:39 pm

Or maybe the game should be difficult enough in the first place to where you can be a warrior with warrior skills and still have a challenge?


Maybe the game should have dynamic difficulty based on your chosen perks? Because I am just now playing a 2 hand warrior for the first time and he is a beast. Really focussed skill choices (Smith, with only Steel, Elven, and Advanced Steel perks / Heavy Armor / 2 Handed / Blockl) which leads to keeping a high power threshhold while character level staying relatively low. Ie. A character who uses many different skills will have a lower relative power level to their character level due to levelling much more than 4 skills. If the game was balanced just for this character then my other characters (who I actually like more) would have much tougher time of it.
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Marie Maillos
 
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Post » Sat Dec 17, 2011 7:28 am

Because most people feel it is the responsibility of the game designers to add difficulty/challenge to the game.

What they don't seem to understand is...this is how TES games have always been. Actually, they've been easier. In Morrowind and Oblivion, you could stand in the wilderness and jump around to level athletics. You could heal yourself over and over to get restoration to 100. You could fireball a tree...etc. At least in Skyrim you actually have to use things in combat for them to level.

In short, people have either bleached their brains of any TES experience, or they have never played a TES game. Everyone wants Fallout: Midieval edition.

In TES games, the world is so open that players can exploit almost any mechanic- alchemy, smithing, spells, etc, and become overpowered quickly. That option is there FOR A REASON. But time and time again, people want their hand held.

Which is ironic, since they're asking Bethesda to hold their hand to make the game...harder to play. Uh, kay.


Stop defending them, Skyrim *is* too easy, end of. You need to gimp yourself if you want any sort of challenge.
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Sammygirl
 
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Post » Sat Dec 17, 2011 9:37 am

The game is fine, and MOST people do not want a challenge in a role playing game. Role playing is not about challenge, after all, it's about story, character development, etc. People asking for challenge in an RPG don't want an RPG, they want an action game, puzzle game, or some other genre, but not an RPG. In addition, as has been said, they have the choice to make the game challenging without violating what most people want in an RPG (i.e., role playing... imagine that...)
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Andy durkan
 
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Post » Fri Dec 16, 2011 7:07 pm

Stop defending them, Skyrim *is* too easy, end of. You need to gimp yourself if you want any sort of challenge.


Yeah, pretty much what this guy said. It's amazing how I can "exploit the game" by playing naturally.
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Wayne W
 
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Post » Fri Dec 16, 2011 10:52 pm

I think role playing and challenge can 100% co-exist.

The real issue is that TES system is extremely open and allows (ON PURPOSE) for players to build really OP characters. It is our choice. It is also a side effect of making a game that is approachable by characters that don't focus purely on combat abilities.

I wonder if the people saying the game is too easy remeber Morrowind? All you needed was Enchanting and you were the master mage of magic schools and never needed any other magic skills and were basically unstoppable .. not even Vivec stood a chance!
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Elea Rossi
 
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Post » Sat Dec 17, 2011 7:00 am

Because most people feel it is the responsibility of the game designers to add difficulty/challenge to the game.

What they don't seem to understand is...this is how TES games have always been. Actually, they've been easier. In Morrowind and Oblivion, you could stand in the wilderness and jump around to level athletics. You could heal yourself over and over to get restoration to 100. You could fireball a tree...etc. At least in Skyrim you actually have to use things in combat for them to level.

In short, people have either bleached their brains of any TES experience, or they have never played a TES game. Everyone wants Fallout: Midieval edition.

In TES games, the world is so open that players can exploit almost any mechanic- alchemy, smithing, spells, etc, and become overpowered quickly. That option is there FOR A REASON. But time and time again, people want their hand held.

Which is ironic, since they're asking Bethesda to hold their hand to make the game...harder to play. Uh, kay.


Amen.

I haven't abused any skills on my characters, and I get my ass handed to me day in and day out. I've probably died more often in Skyrim than in Dark Souls, even when they both had equal play-time logged. I'm not even playing on Master, I've been on Adept since I bought the game.

It's the players responsibility to have self-control to not abuse, grind, or perform any other actions that will make their character insanely powerful. It's also their responsibility not to [censored] about being powerful when they do abuse, grind, and perform other actions to make their character insanely powerful.
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Chris Duncan
 
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Post » Fri Dec 16, 2011 5:37 pm

Just curious was combat easy for you from the very start, on the hardest play level? Or have you worked at your combat skill's till it's easy?
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Kelli Wolfe
 
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Post » Fri Dec 16, 2011 10:38 pm

The main "problem" is that the crafting perks aren't gated so you can grind them way too easy.

They should make level requirements on top of the skill requirements.

Example with the heavy armor smithing branch:

Dwarven Smithing req. 30 smithing and level 10
Orcish Smithing req. 50 smithing and level 20
Ebony Smithing req. 80 smithing and level 30
Daedric Smithing req. 90 smithing and level 40
Dragon Armor req. 100 smithing and level 50

It's obviously just an example but I think people get the drift.
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Hazel Sian ogden
 
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Post » Fri Dec 16, 2011 9:29 pm

You're the dragonborn. Gods notice you. You have a world to save. Of course it's going to be easy.
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Shelby Huffman
 
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Post » Sat Dec 17, 2011 8:10 am

I'm convinced now. Morgueanna is the most intelligent person on this forum.
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Love iz not
 
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Post » Sat Dec 17, 2011 12:39 am

I dont think its to easy. it seems just about right to me.
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Alisia Lisha
 
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Post » Sat Dec 17, 2011 1:05 am

PLay dark souls if you want difficulty, despite what you think not every game is about difficulty.
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Leonie Connor
 
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Post » Fri Dec 16, 2011 9:21 pm

I agree with the OP. You are not required to buff up your favorite skills and equipment. If you do, you should expect it to be easier. I would be kind of boring after a while if you have a sword that kills everything in one blow or if you were invulnerable.
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FITTAS
 
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Post » Sat Dec 17, 2011 8:51 am

Yeah, pretty much what this guy said. It's amazing how I can "exploit the game" by playing naturally.


Yet neither one of you responded to the actual post. It's easy to look at valid points and go "nu uh".

Did you play Morrowind or Oblivion? Did you feel they were a challenge? What was your build? Did you use any mods with them?

Share your experiences, add to the discussion. What you're doing now is the equivelant of "lalala can't hear you". >.>
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Dagan Wilkin
 
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Post » Sat Dec 17, 2011 1:31 am

I'm convinced now. Morgueanna is the most intelligent person on this forum.

I would argue, but I know you're right...

PLay dark souls if you want difficulty, despite what you think not every game is about difficulty.

Ironically enough, I find Skyrim MUCH more difficult than Dark Souls. Dark Souls is just a grind that forces you to kill the same crowd of monsters dozens of times so the rat in the next alleyway doesn't kill you instantly. If you get the tactics of the different monsters down, along with getting a halberd or spear, it's a cake-walk. Opposed to Skyrim which has more adaptive AI, along with more variety in monsters.

I think Dark Souls main selling point, the difficulty, isn't all that difficult.
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Queen Bitch
 
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Post » Fri Dec 16, 2011 8:34 pm

Pseron Wyrd, on 15 December 2011 - 08:22 AM, said:
I'm convinced now. Morgueanna is the most intelligent person on this forum.



I would argue, but I know you're right...




Cheers guys :)
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Paul Rice
 
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Post » Fri Dec 16, 2011 8:19 pm

There's many ways of making the game hard. But what's the fun with too hard things? (a fist fighting non-orc, non-khajiit, non-argonian, non-breton, unarmored guy on master difficulty who spends 0 points into health.. you can't even kill a mudcrab.

There are ways of making the game way too easy though, that's what the complain is about. Would I want smithing, enchanting and even alchemy to be more balanced? Yes I do.

My current way to 'nerf' myself is to play a hunter, only leather armor no matter what level I become (no helmet). The bow is the only thing that may be another material, currently got an elven bow upgraded to superior. Master difficulty, half points to stamina, half to health. I aim to have fun and this build is very fun to play. Mainly because it looks so good when I'm not focusing on finding the best armor and look like a tin-can.

@ those who say dark souls is difficult, it's not. It's very easy and can be beaten at level 1. All you need is knowledge, it's a pattern-filled linear dungeon crawler that had (post-patch) too overpowered stuff, just like Skyrim, which made it a face-roll.
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oliver klosoff
 
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