All the stuff they added and all the stuff they removed .

Post » Thu Aug 25, 2011 4:01 pm

I'll only post new and removed content , I will not mention any Graphical/UI or logistical improvements , those types of improvements are naturally occurring with time .
I'll also keep updating the list as new info is revealed .
Keep in mind this list only contains content comparison between Skyrim and Oblivion only .


-General Combat
1-Dual Wielding .
2-Dragon Shouts .
3-Finishing Moves .
4-Sprinting .
5-Auto Health regeneration .

1-Merged Cuirass and Greaves .
2-Sheathing weapons doesn't increase running speed .
3-No auto health regeneration .



-Combat:Melee
1-Magnetism .
2-Shield bashing and timed blocks .
3-Torches can be used as weapons .
4-Daggers deal massive damage in stealth mode .

1-No Long/Short sword distinction .
2-No continiuos blocking .
3-Hand to Hand is not lethal anymore


-Combat:Ranged
1-Slower but more powerful .

1-Fast but not very powerful .

-Combat:Magic
1-New spell delivery methods and mechanics .

1- No Spell-Making .

-NPCs
1-New inheritance system .
2-Children .
3-Companions .
4-Bards .
5-Relationships and marriage.

1-Dialogue wheel ,removed .
2-No Haggling sliding bar .


-Character Creation and Development
1-A new and improved character creation system .
2-Perks .
3-New skills : Enchanting , Smithing , Pickpocketing , One-Handed and Two-Handed .

1-No Major/minor Skills .
2-Removed Skills : Athletics , Acrobatics , Blades , Blunt , Hand to Hand , Mercantile and Mysticism .
3-All attributes removed .


-Misc
1-Carriage system .
2-Each hold has its own bounty system/records .
3-Economey .
4-Cooking and woodcutting .
5- 5 Major Cities .

1-No Arenas .
2- 8 Major Cities .
3-No difficulty sliding bar .

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Pat RiMsey
 
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Post » Thu Aug 25, 2011 10:29 am

From the last thread:
I think it's around 19:30

Okay, he's talking about miscellaneous quests in Fallout 3 here, so that changes the numbers. We have something like 37 miscellaneous quests in Fallout 3 including quests not marked in the pip boy. So that means we'd have around 222 to 259 quests assuming no inflated numbers on Pete's part. If we consider only the marked miscellaneous quests within Fallout 3 (a reasonable assumption, even if it's not the case), then we have about 17. That results in 102 to 119. How many total missions to the main quest is reasonable? Fallout 3 had 11, Oblivion had 16. Let's overestimate and say 20 quests. That leaves us with two ranges: 242 to 279, or 122 to 139
.
Since Pete says it's definitely denser in content than Oblivion, I think the former numbers are correct. Somewhere around 240 to 280 quests. Average out, 260 quests. According to http://www.uesp.net/wiki/Category:Oblivion-Quests, there are 232 total quests in Oblivion. Some of those quest pages are related, so I think we can reasonably shave a few off (even though a PR statement likely wouldn't). So, reasonable estimate: Oblivion has around 200 to 220 quests.

This means that, like I said before, Skyrim will have a moderate amount of additional quests than Oblivion. But the fact remains that it is still no where near the number of quests available in Morrowind.
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jessica Villacis
 
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Post » Thu Aug 25, 2011 1:00 pm

From the last thread:

Okay, he's talking about miscellaneous quests in Fallout 3 here, so that changes the numbers. We have something like 37 miscellaneous quests in Fallout 3 including quests marked in the pip boy. So that means we'd have around 222 to 259 quests assuming no inflated numbers on Pete's part. If we consider only the marked miscellaneous quests within Fallout 3 (a reasonable assumption, even if it's not the case), then we have about 17. That results in 102 to 119. How many total missions to the main quest is reasonable? Fallout 3 had 11, Oblivion had 16. Let's overestimate and say 20 quests. That leaves us with two ranges: 242 to 279, or 122 to 139
.
Since Pete says it's definitely denser in content than Oblivion, I think the former numbers are correct. Somewhere around 240 to 280 quests. Average out, 260 quests. According to http://www.uesp.net/wiki/Category:Oblivion-Quests, there are 232 total quests in Oblivion. Some of those quest pages are related, so I think we can reasonably shave a few off (even though a PR statement likely wouldn't). So, reasonable estimate: Oblivion has around 200 to 220 quests.

This means that, like I said before, Skyrim will have a moderate amount of additional quests than Oblivion. But the fact remains that it is still no where near the number of quests available in Morrowind.

You also have to think that he MIGHT be including DLC quests
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Carys
 
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Post » Thu Aug 25, 2011 10:45 am

Keep in mind that list is in comparison to Oblivion. Dig deeper into the TES series and I doubt it would look so balanced.
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Benjamin Holz
 
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Post » Fri Aug 26, 2011 12:41 am

It's a shame that list can only hold concrete examples.

Because I'd really like to add "difficulty" to that removed list. Maybe "plot depth" too, but I can't be entirely sure about that one. Then again, the latter was already gone in Oblivion.

Because obviously having to play the "Easy" difficulty setting would hurt the feelings of the thumbless legions, and that's unacceptable.
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Robert DeLarosa
 
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Post » Thu Aug 25, 2011 11:47 pm

It's a shame that list can only hold concrete examples.

Because I'd really like to add "difficulty" to that removed list. Maybe "plot depth" too, but I can't be entirely sure about that one. Then again, the latter was already gone in Oblivion.

Because obviously having to play the "Easy" difficulty setting would hurt the feelings of the thumbless legions, and that's unacceptable.

Actually you're right , I forgot about the difficulty bar .
I'll add it right away .
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Dalia
 
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Post » Thu Aug 25, 2011 9:28 am

So glad they didn't remove cheese wheels and replace them with butter.
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kat no x
 
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Post » Thu Aug 25, 2011 10:20 pm

But the fact remains that it is still no where near the number of quests available in Morrowind.

Good. Couldn't be happier about less mundane, boring, unimaginative fetch quests.
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Ebony Lawson
 
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Post » Thu Aug 25, 2011 9:21 am

5-Auto Health regeneration .

3-No auto health regeneration .


Wait, what?

1-Fast but not very powerful .

That's not exactly true, there are different kind of bows.


And going about the sheer statistical number of perks is a really bad idea.
Is the "Wasteland Survivor guide" considered one quest even though it consist of several different objectives you may complete on your own way?
Are the one-shot encounters like bandit ambushes from Morrowind are considered as 1 quest too?
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louise fortin
 
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Post » Thu Aug 25, 2011 9:51 am

You also have to think that he MIGHT be including DLC quests

When we're talking PR, there is a certain language being used. That's something that has to be considered.

Even so, I've already made a lot of concessions to your outburst that I must be an uninformed liar in the last thread. We had two conflicting reports, both from Pete, giving substantially different estimations for quests. I then adjusted and argued the point based on your information (even though mine was just as valid). In that assumptions, I made further assumptions that included unmarked quests (even though I don't think it'd be unreasonable to exclude them).

How many assumptions must I make that favor your argument before you have to reciprocate?
Good. Could've be happier about less mundane, boring, unimaginative fetch quests.

Yeah, I get it. We've been over this before in other threads. Each time I responded to it, you neglected to justify your claim.
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Kelly Upshall
 
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Post » Thu Aug 25, 2011 7:18 pm

Even so, I've already made a lot of concessions to your outburst that I must be an uninformed liar in the last thread. We had two conflicting reports, both from Pete, giving substantially different estimations for quests. I then adjusted and argued the point based on your information (even though mine was just as valid). In that assumptions, I made further assumptions that included unmarked quests (even though I don't think it'd be unreasonable to exclude them).

Yeah. Who really knows until the game comes out. The only reason I gave the 7x as many example was because Pete said it the day before, literally
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neen
 
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Post » Fri Aug 26, 2011 12:59 am

I like most of it especially the npc stuff, but i think the short sword would have been a good balance between the dagger and longsword while it wouldnt get as much of a bonus in stealth mode has the dagger it would be better at regular combat.
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Emily Shackleton
 
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Post » Thu Aug 25, 2011 10:39 pm

I'm rather happy about the moving speed not being effected by if you had your weapon out or not. That cause me a lot of grief sometimes if you were playing as a warrior.

Case and point, the fleeing Necromancers constantly turning and running to stay out of reach and since you couldn't draw and keep up with them you had to chase them int corners sometimes. I like to think that at least evens the odds a bit.
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Pixie
 
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Post » Fri Aug 26, 2011 1:23 am

I'm rather happy about the moving speed not being effected by if you had your weapon out or not. That cause me a lot of grief sometimes if you were playing as a warrior.

Case and point, the fleeing Necromancers constantly turning and running to stay out of reach and since you couldn't draw and keep up with them you had to chase them int corners sometimes. I like to think that at least evens the odds a bit.

It's because casting magic didn't require wielding it in hands , now that you have to wield magic in order to cast spells , it's already even .
Not allowing you to be faster if you sheath your weapon is very annoying especially if you are out exploring .
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Penny Wills
 
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Post » Thu Aug 25, 2011 3:40 pm

This list is of differences from previous game, not of things added or removed. Putting it in "added/removed" terms means each difference can be put in both categories depending on perspective... most humorously is "They removed the ability not to have auto health regeneration"... so whenever they "add" anything they also "remove" the option not to have had that addition.

Still, interesting list. I am very excited for Skyrim because of all the improvements since oblivion.
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Scotties Hottie
 
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Post » Thu Aug 25, 2011 10:02 am

This list is of differences from previous game, not of things added or removed. Putting it in "added/removed" terms means each difference can be put in both categories depending on perspective... most humorously is "They removed the ability not to have auto health regeneration"... so whenever they "add" anything they also "remove" the option not to have had that addition.

Still, interesting list. I am very excited for Skyrim because of all the improvements since oblivion.

Thats why when I list something like that I list it both in white and red .
I'm being impartial in my listing .
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Jack Walker
 
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Post » Thu Aug 25, 2011 1:24 pm

8 Major cities?

They have been saying 5 Major cities, the rest just smaller towns
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Kyra
 
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Post » Thu Aug 25, 2011 2:07 pm

8 Major cities?

They have been saying 5 Major cities, the rest just smaller towns

There were 8 major cities in Oblivion and there will be only 5 in Skyrim .
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Jeneene Hunte
 
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Post » Fri Aug 26, 2011 12:14 am

There were 8 major cities in Oblivion and there will be only 5 in Skyrim .


Ah ok I read that part wrong then
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Floor Punch
 
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Post » Thu Aug 25, 2011 4:31 pm

Ah ok I read that part wrong then

If I forgot to add something to the list please remind me , cuz I don't think I've mentioned everything .
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Nice one
 
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Post » Thu Aug 25, 2011 6:14 pm

Wait a second....there's no difficulty slider??? Seriously?

Oh man, that is a huge mistake if it's true...
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Robert
 
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Post » Fri Aug 26, 2011 12:45 am

You also have to think that he MIGHT be including DLC quests

The impression im sure most people got was that it didn't include DLC's. Im sure DLC's are the least of their worries right now, as well as everyones elses.
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Agnieszka Bak
 
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Post » Thu Aug 25, 2011 5:36 pm

Wait a second....there's no difficulty slider??? Seriously?

Oh man, that is a huge mistake if it's true...

Yes confirmed , the game will have preset difficulty settings like easy , hard etc
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Anna S
 
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