Can anyone explain why a (for example) "Leather Chest Piece" looks more like a bandolier than a "chest piece?"
This is really my main complaint, much of the armor doesn't look like "armor" it looks like harness or LBE. Not all of it, the Combat Chest Piece _does_ look like a chest piece (though a tad small).
I agree with the complaints expressed above that:
1. Too many things are not upgradeable and
2. Too many things are not layerable
But the fact that some of the visuals for some pieces of armor are just ridiculous trumps those complaints for me. Here are my thoughts on what Bethesda should have done, or should do in a patch/update:
1. Make anything that is not "armor" layerable with armor. If I want to wear a fricking flannel shirt and jeans under my combat armor, why not!? It makes absolutely no sense what is and is not layerable.
2. Make everything that should be upgradeable upgradeable.
3. Stack certain clothing bonuses with power armor. Not everything should stack, strength, charisma and agility bonuses from clothing for example should NOT stack (your strength becomes irrelevant once you put that exoskeleton on, and how can a garment boost your charisma if no one can see it on you!?). But some bonuses like LCK, END, INT, definitely should stack and arguably PER bonuses might stack in some instances (e.g., spectacles, though not caps).
4. I also tend to think that armor benefits should stack with power armor DR, ER, PR (poison resistance), RR (rad resistance), etc., but I suppose that might be over-powered. Still, it makes no sense that: if you are wearing an upgraded vault suit and armor layers with a total of 65DR, 50ER, 25PR, 25RR and you climb into a power armor that suddenly all your resistances from your clothing/armor disappear and all you get is what the PA confers.