TC Alliance

Post » Fri Mar 25, 2011 11:24 pm

At the time of me writing this message, there are 7 people who claim to be working on TCs in the http://www.gamesas.com/index.php?/topic/1142800-are-you-an-active-modder/page__st__40 thread.

This post is basically an invitation for those of you who are working on a TC and don't want a WIP thread for whatever reason, to speak/share/swap manly stories in a joint private chat until you get to that stage.

There are 4 of us on board already, one of whom did not vote in the poll which also gives me hope that there may be others. So there are at least 4 of you out there. :)

Please send me a PM if you are interested.

No obligations.

Synergy.

Some other stuff.


Chainy.
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James Hate
 
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Post » Sat Mar 26, 2011 3:58 am

I'm all for this, awesome idea. And you have a PM :)
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Sanctum
 
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Post » Sat Mar 26, 2011 10:20 am

im the guilty one who didnt vote but yes im also working ona TC and already a participant in the formentioned board. so well thats my 2 cents. see ya there
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Pixie
 
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Post » Sat Mar 26, 2011 5:28 am

where's the poll?
TC's are to much work!!! :P but good look to everyone that tries!
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Charlie Sarson
 
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Post » Sat Mar 26, 2011 1:22 am

7 TC's!?!?!?!?!?! You will never finish them anyway. Why dont you offer your hand over at TR. Atleast its something thats likely to be finished.
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Lindsay Dunn
 
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Post » Sat Mar 26, 2011 1:38 am

c'mon guy. Have some faith. "7 TC's? Yuss!"
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Marine x
 
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Post » Sat Mar 26, 2011 1:37 am

7 TC's!?!?!?!?!?! You will never finish them anyway. Why dont you offer your hand over at TR. Atleast its something thats likely to be finished.

from what i've seen of these TC's they've got more done that 2 maps over 7 years :P (in perspective)
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Anna Kyselova
 
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Post » Sat Mar 26, 2011 4:58 am

Thanks for the comments. There are now 5 of us with a wild range in different fields of knowledge between us.

I feel that I shouldn't restrict the invitation to those with mods that are strictly classed as TCs but instead open it up to anyone with a project of a comparable scope.

Naturally, I would never turn anyone away who wanted to join in.
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Calum Campbell
 
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Post » Sat Mar 26, 2011 6:59 am

The idea is good and to have a pool of ppl with various skills, who can assist eachother on different matters is a very practical thing. I definately vote for this idea, although it has a slight weak point. At the time I help on working on someone elses TC, I cannot work on mine, which does cost me time, that I don't have. If you have the luxury to have a large team, this is no problem. There's always a section that isn't needed at the moment and certain modders are temporary "unemployed". Doesn't work for a single person project that well. Maybe you guys, who work on TCs with same setting should combine your work into one large project. Just grant eachother enough freedom to create their own ideas!!! ;)


7 TC's!?!?!?!?!?! You will never finish them anyway. Why dont you offer your hand over at TR. Atleast its something thats likely to be finished.


Who cares about that?!!! We do TCs, because we want to do something new and it is fun to work on that. I rather prefer working 6 years on a TC that doesn't get finished, but having a lot of fun during that time, than being part of a large project like TR, which I have no love for at all.


TCs are a very doable thing, a small german team called SureAI has done it 3 times in a row. It just needs a bunch of ppl that are reliable have skills and some motivation and that's what this community is severly lacking of. It is a place for blah blah, polls and ignorance to thhose who still have the modding virus. You guys love modders that produce consumeable things like trees, armor, new races and whatever that can be done and provided in relative short time, but you ignore or also mock people who have visions and still get their asses up to work on a large project, even if it means they have to do all the work on their own.


TheDaywalker :rock:
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Karen anwyn Green
 
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Post » Sat Mar 26, 2011 11:19 am

As for the title of the post - TC alliance - I'm in as well

And as for the postings that hijacked this thread here's what I say about that.
I've seen a lot of the negative about someone making a TC which is why I was really hesitant to admit here that I was working on one.
Now my opinion is this: do not let someone else's opinion make ANY limitations on what you do.

ST
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Greg Cavaliere
 
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Post » Sat Mar 26, 2011 1:15 pm

7 TC's!?!?!?!?!?! You will never finish them anyway. Why dont you offer your hand over at TR. Atleast its something thats likely to be finished.


As half of TR's administration, I would like to say that people should work on what they want to work on. Modding is a hobby. I wish all projects, and everyone involved therein good luck with their work.
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Cassie Boyle
 
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Post » Fri Mar 25, 2011 11:49 pm

Well, as I made a project forum for my TC and not much is going on there anyway, I could offer to all who are working on a TC, to restructure that site and make it a TC-Forum in general, where all TC-Modders can showcase their projects, exchange ideas and ressources and all that good stuff. Advantage of that would be, only those who like TCs would visit that forum and we need not care for discouraging comments and such anymore. We'll chat on skype anyways, but maybe it might be a nice thing to have a common place for showcasing and discussion of our projects.

In case you're interested let me know by PM or join us on skype for a chat!!! ;)


TheDaywalker :rock:
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Jesus Duran
 
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Post » Fri Mar 25, 2011 11:37 pm

Well, as I made a project forum for my TC and not much is going on there anyway, I could offer to all who are working on a TC, to restructure that site and make it a TC-Forum in general, where all TC-Modders can showcase their projects, exchange ideas and ressources and all that good stuff. Advantage of that would be, only those who like TCs would visit that forum and we need not care for discouraging comments and such anymore. We'll chat on skype anyways, but maybe it might be a nice thing to have a common place for showcasing and discussion of our projects.

In case you're interested let me know by PM or join us on skype for a chat!!! ;)


TheDaywalker :rock:


Another groovy idea!
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Laura Cartwright
 
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Post » Fri Mar 25, 2011 11:38 pm

I am currently working on a TC and so far my idea seems like I will finish it within a year, maybe less depending on how much help I can get, ^_^, Take a look (no screenies as of yet sorry) http://www.gamesas.com/index.php?/topic/1144479-starting-a-new-tc-morrowscape-need-some-script-help/page__gopid__16728083&#entry16728083
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natalie mccormick
 
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Post » Sat Mar 26, 2011 11:52 am

I'd guess I'm one of the missing TC miscreants, as I think I mentioned my TC in that thread... and this idea sounds great. Count me in, eh?
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Mélida Brunet
 
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Post » Sat Mar 26, 2011 6:36 am

We now have 9 confirmed WIP TCs... :)
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Justin Bywater
 
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Post » Sat Mar 26, 2011 12:32 pm

I guess you can't call my mod a "TC" , rather an overhaul. But yeah, it would depend if you count huge/massive mods for vanilla.. :P
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Mario Alcantar
 
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Post » Fri Mar 25, 2011 11:56 pm

7 TC's!?!?!?!?!?! You will never finish them anyway. Why dont you offer your hand over at TR. Atleast its something thats likely to be finished.

I have nothing whatsoever against TR... but the question would be "Why should I invest months or years perhaps to work on a project that I am really not all that interested in?"

As for finishing it, who cares? I've worked on mine for years now, and lost it twice to crashed hard drives and general computer issues. I recently restarted it from scratch because, while I am far from being any kind of "expert" modder, my skills have improved to the point that I can see all the screw-ups I made initially due to lack of expertise or knowledge of the CS or the many utilities needed to create a TC.

I stand a far better chance of doing it right from here on... had I been working on a team project like TR, the inferior workmanship would either have had to stay screwed up or not, or maybe I would have been booted from the team while I was learning, or the just criticism might have caused me to just quit modding entirely, and consider it a loss.

All of those things aside, here is the real reason to work alone on a TC... It allows me (or whoever) to enjoy the act of creation entirely unfettered from the expectations of others or suffer from boundaries imposed by the structured world of Morrowind. No worries about "lore compatible" if everyone knows going in that there is no lore other than what is created by the modder.

Modding is just enjoyable, and my TC is more so in an exponential fashion. I really don't care if it gets finished or not.
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Jaki Birch
 
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Post » Sat Mar 26, 2011 2:06 pm

-snip-

TCs are a very doable thing, a small german team called SureAI has done it 3 times in a row. It just needs a bunch of ppl that are reliable have skills and some motivation and that's what this community is severly lacking of. It is a place for blah blah, polls and ignorance to thhose who still have the modding virus. You guys love modders that produce consumeable things like trees, armor, new races and whatever that can be done and provided in relative short time, but you ignore or also mock people who have visions and still get their asses up to work on a large project, even if it means they have to do all the work on their own.


TheDaywalker :rock:

thats not really fair, some of us do still do large projects, it's just Real life can take over. and there are a heap of projects going, but they're all about expanding the game we bought, not creating some random thing that has nothing to do with the game that kept us so addicted for 8 YEARS. so what if there's no big projects anymore, there's still been hundreds over the last 8 years. we do get "our asses up" and work on large projects, but most of us want to expand the thing we bought not make a new one. and thats alot more limited.
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Naomi Lastname
 
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Post » Sat Mar 26, 2011 8:44 am

I really don't get what the issue is, I guess. I work a day job, I spend some time working on my TC, and I still have some time to do smaller mods. I've released two mods and a modder's resource in the last six months or so, and I'm always tweaking small things for my own personal game. Real life is not the enemy... but boredom is the enemy of man and gods alike according to a quote I once read.

Building something new and not like the thing we have all loved is no sin either... If we only do the same thing over and over, nothing new to love will ever come along. If Morrowind is what we love and we should reach no further, why did Bethesda develop Oblivion?
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GPMG
 
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Post » Sat Mar 26, 2011 12:27 pm

If Morrowind is what we love and we should reach no further, why did Bethesda develop Oblivion?

Money.
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Del Arte
 
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Post » Sat Mar 26, 2011 12:12 pm

Money.


Sure, but if it's not playable, or worth playing, it won't make money... Do you think they would have made more Morrowind expansions rather than Oblivion if they thought it would have made more money than Oblivion?
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john palmer
 
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Post » Sat Mar 26, 2011 3:21 am

Sure, but if it's not playable, or worth playing, it won't make money... Do you think they would have made more Morrowind expansions rather than Oblivion if they thought it would have made more money than Oblivion?


Probably. However with developing technologies, they concentrated on a different area. FPS's and linear plots are likely a bit easier to make.

Today's generation are all about the Special effects and button mashing sometimes, taking away the importance of good storyline. Makes me cringe every time I go into Wal-Mart and I see all these $60 games, and honestly I wouldn't pay more than $5 for any one of them, mostly cause they don't interest me. I have yet to find a game that I thought was better than Morrowind, at least in openness, customization, and long term playability.
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Alina loves Alexandra
 
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Post » Sat Mar 26, 2011 6:10 am

Probably. However with developing technologies, they concentrated on a different area. FPS's and linear plots are likely a bit easier to make.

Today's generation are all about the Special effects and button mashing sometimes, taking away the importance of good storyline. Makes me cringe every time I go into Wal-Mart and I see all these $60 games, and honestly I wouldn't pay more than $5 for any one of them, mostly cause they don't interest me. I have yet to find a game that I thought was better than Morrowind, at least in openness, customization, and long term playability.


Yeah, Oblivion is the last game I bought, and it bored me to tears within a couple of times through. I had video card issues, and I realized how very dull things were when I found myself looking forward to the next glitch as something interesting...

I might have bought other games, but between playing and modding Morrowind, there just isn't really enough time. Besidesl I have this TC to finish, eh? :D
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Jonathan Braz
 
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Post » Sat Mar 26, 2011 4:00 pm

The point is not that I want to force anyone to leave Morrowind and work on something else he isn't a fan of at all. I might understand if there would be some awesome new stuff done for Morrowind, which is different from what I've seen in the past, but sadly that's not the case. I cannot count anymore how often Redoran or Hlaalu tileset has been retextured, how often another house was build in Balmora or a single armor has altered to rlether, steel, fabric and whatnot. It is like having to eat the same meal every single day and that simply doesn't work for me.

Even Bethesda isn't interested in that old game anymore. Sure they need to make money and beat the other gaming companies, but they are always heading forward and make fresh new stuff. And also I wasn't such a big fan of Oblivion, I personally would have never ever again bought another addon for Morrowind. Doesn't matter if mods were available or not. Why have most of the creative modders, which were really good in 2D and 3D arts left this community. I guess besides real life issues, they mainly left because they were simply bored of what was happening here over and over again. Or they felt offended, because their creativity was lterary kicked in the face, by those hardcoe lore heads, conservatives and don't- dare- anything- new- people. I'm not at all an offensive person by nature, but I feel in here like in a deep swamp, were every movement becomes a major struggle. This is no fun for an artist who wants to do new things all the time.


TheDaywalker :rock:
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Carlos Vazquez
 
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