Allow us to create new music and weather categories with mod

Post » Wed Sep 01, 2010 11:27 pm

As if the PITA dialogue editing in Oblivion CS isn't enough, the 3 hard coded music categories make it even more annoying to make a high quality story based mod experience.

For Oblivion, most mods have been anime crap, gameplay and models/textures - but very very few and also low quality story mods.

I assume the CS for Skyrim won't have the same annoying bugs in the dialogue editor (extremely easy to create dirty conflict-ridden mods in Oblivion) and focus my attention to music because it's important to direct the setting of a larger story.

Secondly, weather. The weather system we know will be very different (and hopefully dynamic) in Skyim. BUT let the modders get access to these settings as well. Don't hard code some crap we can't change. (legally)

I also know a lot of modders that have other complaints about parts of the CS left out of Oblivion. I know some of those make sense not to let players mess with. Such as script function root editing. But I only hope in other cases, sense is applied here as well.
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WTW
 
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Post » Wed Sep 01, 2010 11:40 pm

Agreed (all of your proposals) ! :tops:
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City Swagga
 
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Post » Wed Sep 01, 2010 11:35 pm

Mods like Enhanced Weather and Weather: All Natural already adds dozens of weather environments to the game. I don't see why Beth would cap that.
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phil walsh
 
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Post » Thu Sep 02, 2010 2:51 am

I do hope for a more powerful and less buggy CS. Mods are what keep me coming back to TES games.
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Abel Vazquez
 
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Post » Wed Sep 01, 2010 12:07 pm

Mods like Enhanced Weather and Weather: All Natural already adds dozens of weather environments to the game. I don't see why Beth would cap that.


Although those were able to do well within the confines of the possibilities of the CS, it's still not quite what I meant. I guess what I am talking about is a free form in-CS editor that allows to change every detail of the outdoor weather, including sky/moon meshes, wind, rain/snowfall etc. to suit each particular area.
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Betsy Humpledink
 
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Post » Wed Sep 01, 2010 4:22 pm

Agree with all your requests. I'd also love to have the ability to go into the Creation Kit and make & add new skills to the game.
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Brittany Abner
 
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Post » Wed Sep 01, 2010 6:14 pm

mods made me play MW for 2 years and OB for 1 year :P

I [censored] u not.
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Alba Casas
 
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Post » Wed Sep 01, 2010 9:22 pm

Although those were able to do well within the confines of the possibilities of the CS, it's still not quite what I meant. I guess what I am talking about is a free form in-CS editor that allows to change every detail of the outdoor weather, including sky/moon meshes, wind, rain/snowfall etc. to suit each particular area.


You can do all of those things except change the moons. You can still toggle the moons on and off.
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Mr. Allen
 
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Post » Wed Sep 01, 2010 9:06 pm

Wait what? Only low quality story mods? What have i DONE in those 800 and more hours of playing mods for Oblivion?! And regarding the CS being not open enough: Probably true, but have you seen what the people at Nehrim have done with it? Look it up.
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Brooke Turner
 
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Post » Wed Sep 01, 2010 9:03 pm

Wait what? Only low quality story mods? What have i DONE in those 800 and more hours of playing mods for Oblivion?! And regarding the CS being not open enough: Probably true, but have you seen what the people at Nehrim have done with it? Look it up.


Are you really saying that you don't think the ability to play specific background music at different times could increase a story's effect?
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emma sweeney
 
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Post » Wed Sep 01, 2010 4:32 pm

I think this:

The Creation Kit is meant for the developers to make the game, not for us. They don't make a seperated Creation Kit for us. We therefore get the same Creation Kit as the developers, and if these features or whatever you say is already accessed through it, we also get it.

It's as simple as that. At least how I see it.
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Albert Wesker
 
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Post » Wed Sep 01, 2010 11:13 am

Are you really saying that you don't think the ability to play specific background music at different times could increase a story's effect?

No, but there have been mods that did just that. Adash http://tesnexus.com/downloads/file.php?id=31692 for example, features a completely new Worldspace with its own landscape and regions and - a very own soundtrack that plays instead of Oblivion's. No Script Extender or swapping of files needed, and it works really well. What I was trying to comment on, though is that the OP said that there wherent any good storymods. Maybe I misread that though, but still, I could not let that be unanswered.
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Luis Reyma
 
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Post » Wed Sep 01, 2010 5:03 pm

Are you really saying that you don't think the ability to play specific background music at different times could increase a story's effect?


No, he was probably just responding to the blanket "very very few and also low quality story mods" comment.


-----

As for music... I've played a couple quest mods with different music. Of course, it took OBSE to do it, so he might have a point on that one. :shrug:
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Veronica Martinez
 
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Post » Wed Sep 01, 2010 9:02 pm

I suppose the OP would have a point if there weren't literally at least a dozen mods for Oblivion that exemplify his points. "most mods animie crap" bahahahaha man either you never bothered to learn the CS or you never bothered to take the time to look for what you wanted. Because I guarantee it's all out there.
Also at conflict ridden get yourself wyrebash and be happy.
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rebecca moody
 
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Post » Wed Sep 01, 2010 6:29 pm

low quality story mods.


As we'd say here in Spain...me c*** en tus m******....

What's exactly your basis to say that barbaric thing? Are "Dungeons of Ivellon", "Gates to Aesgaard", "The Lost Spires", "Haunted House Quest", "Five Blind Mice", "The Liberation of Cybiades", "The Heart of the Dead", "The Oubliette", "Blade Song", "Darkness Hollows" and TONS of other questmods "low quality"???

....I'm without words :P
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Hayley Bristow
 
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Post » Wed Sep 01, 2010 1:02 pm

mods made me play MW for 2 years and OB for 1 year :P

I [censored] u not.

You say that like that is a long time. I played Oblivion for 2 years before I even had a PC to play it on. I still play it today. (Morrowind was before my time, I have trouble getting into it)

I think this:

The Creation Kit is meant for the developers to make the game, not for us. They don't make a seperated Creation Kit for us. We therefore get the same Creation Kit as the developers, and if these features or whatever you say is already accessed through it, we also get it.

It's as simple as that. At least how I see it.

I agree, although I will say they probably gimp it a little before they give it to us. They can do things like patch in a spellmaking system or stuff like that. Stuff we wouldn't be able to do, at least not without things like Pluggy and the OBSE to help out with it.

For example, you can't even make a system to put custom map annotations (as in fully typed yourself) on the map in Oblivion without the OBSE and Pluggy.
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Riky Carrasco
 
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Post » Wed Sep 01, 2010 4:39 pm

As if the PITA dialogue editing in Oblivion CS isn't enough, the 3 hard coded music categories make it even more annoying to make a high quality story based mod experience.

For Oblivion, most mods have been anime crap, gameplay and models/textures - but very very few and also low quality story mods.

I assume the CS for Skyrim won't have the same annoying bugs in the dialogue editor (extremely easy to create dirty conflict-ridden mods in Oblivion) and focus my attention to music because it's important to direct the setting of a larger story.

Secondly, weather. The weather system we know will be very different (and hopefully dynamic) in Skyim. BUT let the modders get access to these settings as well. Don't hard code some crap we can't change. (legally)

I also know a lot of modders that have other complaints about parts of the CS left out of Oblivion. I know some of those make sense not to let players mess with. Such as script function root editing. But I only hope in other cases, sense is applied here as well.


New music? Its a simple case of replacing an mp3 file, lol.
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Chloe Botham
 
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Post » Wed Sep 01, 2010 4:20 pm

No, but there have been mods that did just that. Adash http://tesnexus.com/downloads/file.php?id=31692 for example, features a completely new Worldspace with its own landscape and regions and - a very own soundtrack that plays instead of Oblivion's. No Script Extender or swapping of files needed, and it works really well. What I was trying to comment on, though is that the OP said that there wherent any good storymods. Maybe I misread that though, but still, I could not let that be unanswered.


I know, and all of that is handled by scripts. 10+ hours of extra work that can be completely mitigated by making your own folder and setting the category in the worldspace. And you can still use scripts when you really have to. Invalid argument.

As we'd say here in Spain...me c*** en tus m******....

What's exactly your basis to say that barbaric thing? Are "Dungeons of Ivellon", "Gates to Aesgaard", "The Lost Spires", "Haunted House Quest", "Five Blind Mice", "The Liberation of Cybiades", "The Heart of the Dead", "The Oubliette", "Blade Song", "Darkness Hollows" and TONS of other questmods "low quality"???

....I'm without words :P


The Lost Spires, although featuring some new meshes (which I won't call bad, but definitely not amazing) and had it's "thing", it had

1) Too many bugs to count on two hands.
2) It wasn't lore friendly.
3 15 hours, most of which is exploration and crawling. (I can whip up a long ass dungeon in 5 minutes. That's not story.)

Now, I'm not saying we should expect heaps more from mods (although I do, but then again I make them) but if these guys had better tools, they could have made it even better, no?
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mike
 
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Post » Thu Sep 02, 2010 12:04 am

You have a good point to make. I make music in my spare time, orchestrial music mostly. I would love more folders for music to be created on the fly, would really really help with quest building and implimenting unique music. The dialuge in this CS was pretty awfull and weather can always use more variety.

But you are a blatent [censored]. No offence.

All the mods are anime crap, gameplay, or graphics hmm? You say it like the things this community have made are some small feet.

What about hex, who has produced one of the most amazing and game changing mods to date, and isn't even letting a car accident get in the way of the sequal? What about Sky Captain who made 6 versions of the best mod I ever played, introducing features I couldn't dream of? What about the OBGE team that constantly updated oblivions graphics to stay up to date? or the OBSE team that made this all possible?

And as someone allready said, someone went out and made it so you COULD add new music folders, and at very very little time consumption to yourself. And what do you do? you shoot him down stating its an "invalid argument". You shoot down lost spires. You shoot down everything, because your sat behind a computer and dont have to look at the people who put time and effort into something and presented it to you for free.

These people have worked with what they have to produce outstanding things. Game changing things. Whilst you sit here moaning and putting other people down there are people doing what YOU want do instead of winging about things like this.
And what do you have to hold against this? This is not me insulting you. I just cant see anything that you've made.

EDIT: slight misunderstanding. I thought somone had pointed out "better music system" to you. Apprently not. Let me fix that.

BETTER MUSIC SYSTEM.

It does what you want to see. Valid argument.
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Sylvia Luciani
 
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Post » Thu Sep 02, 2010 2:49 am

I said 'most', dude. I'm not trashing all the efforts made by the community over the years. In fact there is a lot of great stuff made. But the simple fact remains that 1% of total modded content is story based and actually adds game play value other than alterations to that which already exists. And then, it's also not hard to see that a lot of stuff that gets uploaded is poor duplicates of something that already exists, non thought out content, and really low quality stuff.

You can't be serious if you don't agree that 80% of the files on TESNexus are redundant. Of course not.

But then again, you're assuming I feel this way about 100% of the files on nexus, which is simply not the case.
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Nuno Castro
 
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Post » Wed Sep 01, 2010 7:54 pm

Fallout New Vegas added in audio markers that allow you to set music to be played in a certain area rather than just the standard music played for inside, outside, dungeon. While I can't say for sure whether that's what Bethesda has also done for Skyrim I would think that they may consider adding that change to their new CK.
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yermom
 
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Post » Wed Sep 01, 2010 11:38 pm

Pretty sure they fixed these even in Fallout 3. So I'm sure they would include all these things in the new engine, and then some!
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Maria Leon
 
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Post » Wed Sep 01, 2010 4:38 pm

Are you really saying that you don't think the ability to play specific background music at different times could increase a story's effect?


Why yes, it can, actually, because in stories, a variety of things tend to happen. Some moments in a story may be happy, some may be aad, some may be intended to make you feel fear, others may be meant to make you nervous, when you can play music that fits the mood of a particular scene, it can help to enhance the mood, and when you have music that blatently conflicts with it. Imagine a light hearted song playing while people are being chased by some sort of horrid monster in a horror movie, or a happy song when someone we're supposed like dies, it doesn't work, unless you're trying to exploit the irony of music that conflicts with what is happening in the story.

So yes, I agree that the Creation Kit should give players the proper tools to easy insert custom music into a quest mod or other mod, if it doesn't already, in fact, the game really should take advantage of this by default, using unique music for certain special locations or events, but modders should also be able to do it themselves, but really, I see no reason to object to ANY proposal that would give modders more freedom, so long as it does not have negative impacts on anything else, such as cases when people are asking Bethesda to sacrifice the quality of the unmodded game to make it more mod-friendly.

Now, I'm not saying we should expect heaps more from mods (although I do, but then again I make them) but if these guys had better tools, they could have made it even better, no?


And yet out of the problems you mentioned, only one of them really has anything to do with tools, the others are design choices.
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suzan
 
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Post » Wed Sep 01, 2010 7:16 pm

Controlling weather? like with my magic helmet? MAGIC HELMET!


But seriously, It would be nice to have a lot more freedom with the Creation Kit (basing my knowledge after using Oblivion's). Personally, I would very much like to have the freedom to add new Skills, Attributes, Weapon types, Equipment slots, and Body types. It would midgitate spending many hours hard coding it in.
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Carlos Vazquez
 
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