» Thu Dec 31, 2009 5:19 am
I had posted this about a week ago. Some levels straight up need adjustment, like it should be a Ceph Gunship on Sanctuary, not a bloody Maximum Suit on that gigantic level. These changes would be immediate and easily done in a patch. Alternatively, take the Max. Suit and change it back from the garbage it has been changed in to, and make it so it doesn't pick up Dog tags during the kills. Prior to the first patch, any kill streaks (i.e. Orbitals) would leave behind dog tags. They patched that the first patch but left it so you could still get Dog tags with a Max Suit, meaning someone could (ideally) get a Max Suit, die, start over the kill streak, and get another 7 kills while in Max Suit, thus essentially earning themselves another Max Suit. Instead of taking the obvious route and making it so enemies don't drop dog tags when they are killed by a Max Suit, they nerfed it instead in hopes of essentially making it easier to kill the Max Suit.
This is incredibly frustrating, to get a Tier 3 kill streak and get a random single shot to the head by an Mk. 60 and get downed by it. Its simply not the way a Max Suit should behave. Don't get me wrong, I've had my shares of Relentless and more with Max Suits, but its incredibly difficult with the Suit as-is now, its not just skill, but a fair amount of luck that the poor hit detection doesn't random lead a bullet in to your head and one-off you.
Please, Crytek, either change the Max Suit back the way it was and make it not drop dog tags to balance it out, or else let us cycle the Kill Streaks as the OP said and pick our own, so we can ignore the garbage Max Suit as it is now. I feel like, patch-wise, it might be easier to just do the above rather than coding in a whole new selection prcoess for kill streaks, but either way, something needs adjusted.