Almost afraid to Buy into the Skyrim Hype

Post » Sun Mar 07, 2010 12:09 am

None the less thanks for not being a blatant ass in your responses

I guess you're implying that I was an ass lol...

I do hope the mods scuttle over here and edit that out, otherwise it could become difficult to maintain the facade over their flagrant hypocrisy...
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat Mar 06, 2010 7:51 pm

Okay sorry lol but someone else called me stupid or something cuz I don't type so good so I thought you did to to start a fight or something.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Sat Mar 06, 2010 4:40 pm

I guess you're implying that I was an ass lol...

I do hope the mods scuttle over here and edit that out, otherwise it could become difficult to maintain the facade over their flagrant hypocrisy...



rofl, was I not talking to you AND Bootysweat? my post was directed at you and booty, I mentioned you in my posts and no Jao I did not think you were being an ass, nothing in your posts came off that way to me. and besides, there is no reason to edit it out, -you- thought it applied to you and my post is not even a hint of what yours was...so lets not.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sun Mar 07, 2010 12:32 am

Good news, you don't have to buy into the hype. It's FREE!
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Sat Mar 06, 2010 11:40 am

All the same I am deeply offended! :violin: Is this not exactly what the mods are here to prevent?

(my deleted post only said 'the truth hurts'.. I honestly have no idea why it was removed)
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Sat Mar 06, 2010 9:16 pm

Part of this thread is a real scream. :D I've drunk the Kool-Aid and will play Morrowind with an open mind and approach Skyrim the same way...for what they *are*. - games in my favorite franchise. It won't matter what anyone else says in the end because it's about how I enjoy the game. I should get this laminated. :D I'm being serious...not sarcastic. I hope this discussion helps the OP like it did me.

:tes:
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat Mar 06, 2010 9:37 pm

Morrowind was perfect. Now this was before most games started becoming dumbed down, back in 05, I remember playing Morrowind exclusively for hundreds of hours and I was so excited they we're making a new Elder Scrolls game. When I started playing Oblivion finally it felt like I was in school and just went back 4 grades. First game I can remember being dumbed down.


INCOMING LONG WINDED POST!!!

Except that Morrowind WASN'T perfect. If I could take off the nostalgia blinders for a bit I could easily pick apart several things that were wrong with the game...the character graphics were ugly, the economy was broken from the offset (venders never had enough money or really carried much in the way of things you wanted.) And spell casting was slow, to slow to make destruction magic favorable in combat. Also there were several flawed design choices, a good example being the telvanni towers, the ones you had to use levitation magic to get around in. The problem was that levitation automatically took you a foot of the ground, making you, in a sense, a foot taller in terms of the space you occupied, combine that with small passageways and, well I think you get the picture.

Also as far as "dumbing down" is concerned.....

Morrowind's customization was a joke compared to Daggerfall's. Take a look at spell customization and enchantments worked in Daggerfall compared to Morrowind and you'll see that Daggerfall had a wealth of more options. And I'm not even going to get started on the class system. Furthermore, Daggerfall had mounts, carts to store excess loot, and the ability to buy houses, ships, etc.

And before I start to sound like I'm waxing nostalgic on Daggerfall, it wasn't perfect either. For one the customization options I mentioned above were easy to exploit (you could make a magic sheild that lasted 24 hours or until it soaked up 1000 points of damage.) One town or dungeon looked like the next with a few pallet swaps. And last but certainly not least there were bugs, a lot of bugs, the games Bethesda makes now had nothing on the amount of bugs in Daggerfall.

The beauty of these games is that the open ended mod policy that started with Morrowind, (although there were some mods made for Daggerfall as well) made it so these games could be tweeked by a few clever people down the road and could fix many of the problems these games had. Didn't like the way bodies looked in Morrowind or Oblivion? They have mods for that, Wanted vampire clans in Oblivion? They have mods for that. Etc.

As to the whole hype thing, that's going to happen with any game, and Bethesda's hype engine isn't even the loudest out there (Final Fantasy, anyone?) I have yet to be totally let down by a product by Bethesda, and have enjoyed everything they've put out since there first Elder Scrolls game. Hell, I'll even pull out and play Battlespire from time to time. If there's one thing Bethesda does well is give me a large environment to explore, the freedom to explore it, and the ability to create a character with a back story, and what kind of character that person is that is of my own making, that alone is worth the price of admission to me. Even if these games aren't everyone's cup of tea.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat Mar 06, 2010 10:34 pm

Am I seriously the only person who really enjoys both Oblivion and Morrowind? I'm going to get Skyrim and play it without bias. It's strange that a lot of people seem to know what they think of Skyrim already.

You aren't the only person. I like Oblivion a bit more than Morrowind but with every "Oblivion is dumbed down!" statement I read I like Oblivion just a little bit more. It's almost like Morrowind has some sort of bizarre religious following, which is fine and dandy but when it amounts to anything being different being accused of being "dumbed down" I admit it actually somewhat ruins the memories I have from Morrowind.

I sincerely hope when Skyrim comes out it will be so great that it will wash away 90% of the "Morrowind, Morrowind, more Morrowind, do it like Morrowind.... MORROWIND!" topics.

Maybe I'm just not that picky. There will be pages and pages of complaints about the tiniest little things when any high profile game comes out, and while some of that is definitely from trolls there are legitimate opinions in there in some places. I guess in some ways I'm blessed with the ability to just enjoy games without nitpicking every little detail. I don't need a new game in a series to be a near carbon copy of past games to enjoy it. Poor Final Fantasy XIII and Metroid: Other M really suffer from "it's different so it's bad" criticisms. I see it the same way with Oblivion, and the complaints I did understand about Oblivion are being fixed in Skyrim anyway (alternate means of fast travel confirmed, NPCs do give detailed directions this time, level scaling is supposedly fixed, the PC version is 'well taken care of' hopefully that includes the UI).

I guess because I started with Oblivion, that game is my Morrowind. Then again, I'll still call out things like the micromanaging required for +5 skillups and the broken leveled enemy system in that game.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sun Mar 07, 2010 1:43 am

INCOMING LONG WINDED POST!!!

Except that Morrowind WASN'T perfect. If I could take off the nostalgia blinders for a bit I could easily pick apart several things that were wrong with the game...the character graphics were ugly, the economy was broken from the offset (venders never had enough money or really carried much in the way of things you wanted.) And spell casting was slow, to slow to make destruction magic favorable in combat. Also there were several flawed design choices, a good example being the telvanni towers, the ones you had to use levitation magic to get around in. The problem was that levitation automatically took you a foot of the ground, making you, in a sense, a foot taller in terms of the space you occupied, combine that with small passageways and, well I think you get the picture.

Also as far as "dumbing down" is concerned.....

Morrowind's customization was a joke compared to Daggerfall's. Take a look at spell customization and enchantments worked in Daggerfall compared to Morrowind and you'll see that Daggerfall had a wealth of more options. And I'm not even going to get started on the class system. Furthermore, Daggerfall had mounts, carts to store excess loot, and the ability to buy houses, ships, etc.



Daggerfall had so much because most of the area was randomly generated. Morowind was hand drawn.

Also I think OB's economy was more messed up and MW's was. In OB vendors would never run out of money. Fallout3 did it better.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sun Mar 07, 2010 12:17 am

Don't Morrowind fanatics use the same disingenuous wordings? They'll say "Morrowind has more skills", but they won't say that several of those were severely broken or unbalanced. They'll say that "Dunmer had better voices", but they won't say that they only had a handful of lines. They'll say "Morrowind is more immersive", but they won't say that all NPC's are clones frozen in doorways. And on and on.


Please don't make false judgments
Oblivion was great, but only real improve was between Arena and Daggerfall, since then it is stomping on one place
Bethesda improves graphics and animations, but removes something else- some skill, some features, makes game world smaller (I really want to be able to travel across whole Nirn one day)
I personally hate Oblivion and even Morrrowind not because of being bad game, no.
I hate them because they could be EPIC, but ended up just great.
I hate wasted potential. :(
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sat Mar 06, 2010 7:48 pm

I think Oblivion did combat WAY better than Morrowind, at least in the early stages of the game. There's just no contest at all going from a system that uses misses without varying damage and a system where low weapon skill does more than make you miss a positively ludicrous percentage of the time. The difference was so great that Morrowind's combat felt outright broken to me when I first started playing it. Yes, I know there are workarounds for that but just because you can get around a broken system doesn't mean it's not broken. Morrowind is a great game, but I think Oblivion handled that way better.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Sat Mar 06, 2010 10:12 pm

Daggerfall had so much because most of the area was randomly generated. Morowind was hand drawn.

Also I think OB's economy was more messed up and MW's was. In OB vendors would never run out of money. Fallout3 did it better.



Fallout 3 did it better because vendors had stuff you needed, ammo,stimm packs and other health items, weapons and armor you could use for spare parts, etc.

In Morrowind the occasional item you might need was arrows or bolts, some potions, and some repair hammers, and maybe some torches. Not exactly the most expensive items to purchase, and not everyone carried them. The same kind of deal applies to Oblivion as well.

Furthermore since no one had money or goods you really needed, few had the resources to buy any cool loot you may have found, unless you were willing to do a lot and I mean a lot of creative shopping involving Creeper. This made the whole business of finding treasure kinda pointless, which is one of the main reasons to go adventuring in the first place.

Plus the lack of currency in a scavenger world was a bit more justified then it was in Morrowind or Oblivion, both games still had enough infrastructure to have a steady economy.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat Mar 06, 2010 4:22 pm

Dont worry Skyrim is gonna be awesome. If its anything like Oblivion il be satisfied.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sat Mar 06, 2010 12:10 pm

Dont worry Skyrim is gonna be awesome. If its anything like Oblivion il be satisfied.

It needs to be better than Oblivion and personally I think it will be.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Mar 06, 2010 11:13 am

It needs to be better than Oblivion and personally I think it will be.

Hey dont get me wrong I know Skyrim has to make numerous improvements over Oblivion in order to see and experience a truly successful rpg game, I was simply stating that as long as the game is as immersive and lengthy as Oblivion was il be satisfied.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Sat Mar 06, 2010 11:23 pm

INCOMING LONG WINDED POST!!!

Except that Morrowind WASN'T perfect. If I could take off the nostalgia blinders for a bit I could easily pick apart several things that were wrong with the game...the character graphics were ugly, the economy was broken from the offset (venders never had enough money or really carried much in the way of things you wanted.) And spell casting was slow, to slow to make destruction magic favorable in combat. Also there were several flawed design choices, a good example being the telvanni towers, the ones you had to use levitation magic to get around in. The problem was that levitation automatically took you a foot of the ground, making you, in a sense, a foot taller in terms of the space you occupied, combine that with small passageways and, well I think you get the picture.

Also as far as "dumbing down" is concerned.....

Morrowind's customization was a joke compared to Daggerfall's. Take a look at spell customization and enchantments worked in Daggerfall compared to Morrowind and you'll see that Daggerfall had a wealth of more options. And I'm not even going to get started on the class system. Furthermore, Daggerfall had mounts, carts to store excess loot, and the ability to buy houses, ships, etc.

And before I start to sound like I'm waxing nostalgic on Daggerfall, it wasn't perfect either. For one the customization options I mentioned above were easy to exploit (you could make a magic sheild that lasted 24 hours or until it soaked up 1000 points of damage.) One town or dungeon looked like the next with a few pallet swaps. And last but certainly not least there were bugs, a lot of bugs, the games Bethesda makes now had nothing on the amount of bugs in Daggerfall.

The beauty of these games is that the open ended mod policy that started with Morrowind, (although there were some mods made for Daggerfall as well) made it so these games could be tweeked by a few clever people down the road and could fix many of the problems these games had. Didn't like the way bodies looked in Morrowind or Oblivion? They have mods for that, Wanted vampire clans in Oblivion? They have mods for that. Etc.

As to the whole hype thing, that's going to happen with any game, and Bethesda's hype engine isn't even the loudest out there (Final Fantasy, anyone?) I have yet to be totally let down by a product by Bethesda, and have enjoyed everything they've put out since there first Elder Scrolls game. Hell, I'll even pull out and play Battlespire from time to time. If there's one thing Bethesda does well is give me a large environment to explore, the freedom to explore it, and the ability to create a character with a back story, and what kind of character that person is that is of my own making, that alone is worth the price of admission to me. Even if these games aren't everyone's cup of tea.


You aren't the only person. I like Oblivion a bit more than Morrowind but with every "Oblivion is dumbed down!" statement I read I like Oblivion just a little bit more. It's almost like Morrowind has some sort of bizarre religious following, which is fine and dandy but when it amounts to anything being different being accused of being "dumbed down" I admit it actually somewhat ruins the memories I have from Morrowind.

I sincerely hope when Skyrim comes out it will be so great that it will wash away 90% of the "Morrowind, Morrowind, more Morrowind, do it like Morrowind.... MORROWIND!" topics.

Maybe I'm just not that picky. There will be pages and pages of complaints about the tiniest little things when any high profile game comes out, and while some of that is definitely from trolls there are legitimate opinions in there in some places. I guess in some ways I'm blessed with the ability to just enjoy games without nitpicking every little detail. I don't need a new game in a series to be a near carbon copy of past games to enjoy it. Poor Final Fantasy XIII and Metroid: Other M really suffer from "it's different so it's bad" criticisms. I see it the same way with Oblivion, and the complaints I did understand about Oblivion are being fixed in Skyrim anyway (alternate means of fast travel confirmed, NPCs do give detailed directions this time, level scaling is supposedly fixed, the PC version is 'well taken care of' hopefully that includes the UI).

I guess because I started with Oblivion, that game is my Morrowind. Then again, I'll still call out things like the micromanaging required for +5 skillups and the broken leveled enemy system in that game.


Two more very reasonable posts. You guys are not alone, read the entire thread. :foodndrink:
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Previous

Return to V - Skyrim