Lets hope they're keeping a new level cap secret for when the 1st DLC comes out....
Not too thrilled either that you don't get a new Perk every level....
I think the idea was to make it more like the system in FO1 and FO2, where you had to make hard decisions on how to optimize your character to best suit your style of play. You had to choose which skills to emphasize, and which ones, by necessity, to sacrifice in order to gain the points.
In Fallout 3 (with Broken Steel, anyway) it was ridiculously easy to create a demi-god character with perfect 10/100 stats without even finishing the main quest. As to whether or not they've overcompensated for that in New Vegas, I'm sure it'll be the topic of many, many arguments here.