[WIP] ALMSIVI ~ A Narrative-driven(and Lore-friendly) advent

Post » Wed May 15, 2013 12:40 pm


SOON.
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OJY
 
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Post » Wed May 15, 2013 4:30 am


So, Some Dunmer woman took on the persona of Almalexia. I presume, not as powerful, in consideration, the Heart of Lorkhan no longer gives power or exists. [Just a small idea, perhaps someone could take on the persona of Sotha Sil? [like the chains of the Tribunal's fate live on through others], perhaps allowing the player to somehow acquire the mask/or armor Sotha Sil wears?
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Laurenn Doylee
 
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Post » Wed May 15, 2013 11:15 am


Actually, a creepy old Dunmer priest who is utterly insane found a broken Hopesfire, and intends to reactivate it, thinking it could aid in his anticipating of Almalexia.
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Aaron Clark
 
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Post » Wed May 15, 2013 5:06 pm

Damn. Having some Sotha Sil armor and or Almalexia gear would be incredibly cool! lol Either, good work so far, on what I see!
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Teghan Harris
 
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Post » Wed May 15, 2013 5:14 am


Thanks! There may be some ALMSIVI gear, but most of the artifacts will be Morrowind and Oblivion-inspired artifacts.

Eleidon's Ward, anyone?
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Micah Judaeah
 
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Post » Wed May 15, 2013 1:10 pm

I wanted to ask whether you converted the Velothi tileset from Phitt's Sheograd resources yourself, or you found them converted somewhere? I'm halfway through my Quest mod and I didn't realise these were around, so I'd appreciate it if you could let me know. Would save a bit of work on trying to convert them myself. Thanks.
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luke trodden
 
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Post » Wed May 15, 2013 3:04 pm


1shoedpunk from the Dark Creations forum converted them after I kindly asked him how to do it, and the Tileset isn't Phitt's whole set. The pits, traps, secret areas, and animated pieces are gone, so it is nearly-identical to Morrowind's tileset in terms of variety.
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jessica robson
 
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Post » Wed May 15, 2013 7:48 pm

What Morrowind Cities will be implemented into this? I know about Dagon-Fel, obviously. Any others?
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roxxii lenaghan
 
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Post » Wed May 15, 2013 1:15 pm


Last I checked, Dagon Fel was the only settlement in Sheogorad. So, a rebuilt Dagon Fel is the only actual 'city'. A temple-run compound and a Blackreach-scale Dwemer city will also make appearances, though!
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Neliel Kudoh
 
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Post » Wed May 15, 2013 2:48 pm


Alright, thank you. I'll ask him about it.

Looking forward to following the progress of your mod. I prefer these narratively-focused Quests mods to narratively-deprived landmasses.
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Flash
 
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Post » Wed May 15, 2013 9:08 am

New Screenshot!

http://cloud-2.steampowered.com/ugc/594747728616602734/A5C6AB726D2EF18AEA5972F7C08C8BE86284CF7A/

A few of you may recognize Madas-Zebba as one of the smaller Kwama Egg mines in Vvardenfell. Well, it sure has grown! It is larger now, and also holds a small reaver camp inside of it. No, there are no more eggs.
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Amanda Leis
 
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Post » Wed May 15, 2013 3:27 pm

Ald Redaynia was supposed to have been a village, though this got cut and only the Velothi tower remained in the final game. In-game dialogue still refers to Ald Redaynia as being a village, though:
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Beulah Bell
 
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Post » Wed May 15, 2013 1:34 pm


Well, that is quite interesting! I will definately try and implement Ald Redaynia as a ruined village.
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Emily Rose
 
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Post » Wed May 15, 2013 5:41 am

http://i.imgur.com/nlteFOw.jpg of this week's video of Ald Redaynia as a ruined village!
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Cedric Pearson
 
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Post » Wed May 15, 2013 10:54 am

Bump, looking forward to this.

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Jeneene Hunte
 
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