The problem now is that I want the AlphaController on a "skinned" mesh ... but that creates several problems:
As I understand it to be controlled by an animation, the mesh (Tri-shape) , material, and alphacontroller must be a "controlled node" ... i.e. part of the Hierarchy under Bip01 ... whereas this is possible with normal meshes (by attaching to the skeleton directly or via PRN attachments) ... but its apparently not possible for Skinned Meshes (skinned meshes can not be part of the Hierarchy ... in my experiments they were either totally invisible ... or caused a CTD when the creature was killed}
Sooo ... does someone know of a solution?
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Note: I couldn't find any stock creatures using Alpha Controllers on a skinned mesh. Some do use Visibility controller ... but thats through a strange route: the wraith for example has a node named "SkinAttachment" which automatically applies the Visibility Controller to any skinned meshes bundled with the skeleton. I've successfully used that ... but I need a slow fade-out rather than the instant vanish that Visibility Controller provides.
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