Just finished this the other day - you know, it's one of those games (to me) that's inexplicably and simultaneously better than it really should have been, and worse than it had any right to be.
Sure, the graphics aren't... top-notch, but at the same time - they're not horrible or anything. To me, they felt more "dated" than bad - this probably wouldn't have been an issue two years ago or so. And at the same time - they're certainly serviceable enough; and it even pulls off a kind of clean aesthetic. The art direction isn't really notable enough to speak of, and that probably doesn't help either. More than anything, the graphics are simply "mediocre" more than anything else. And considering a target audience of "hard-core" gamers who are constantly spouting off about how graphics don't make a game, I think this aspect got a lot more focus than it probably should have.
And there's some glitches, but I actually didn't encounter anything game-breaking through my time playing the game. It's very "consolized" after a fashion, and most of my own gameplay problems stemmed from trying to use a mouse and keyboard on my PC. Once I broke down and plugged my XBox controller in, it played just fine. I got some odd graphical flaws on rare occasions, during the odd cutscene, but nothing big (and again - I thought we were "above" worrying about graphics...
)
There's a certain lack of polish, if anything - which makes the gameplay itself
feel like I'm actually playing a budget title. Which is where the strangeness comes in - because as far as the highly-vaunted "choices and consequences" concept comes in, it does that with flying colors. It actually took me by surprise when I started to figure out that what I was doing actually mattered. Literally everything you do, down to how you progress through a mission, has at least a nominal impact on the game - even if it's nothing more than the game saying "yes, I noticed that you did that." I honestly don't think I've played an RPG, ever, that has taken this concept as far as Alpha Protocol did. At times, some of it felt a little bit like Deus Ex, almost - without the realization at the end that all your choice was really an illusion and no matter what you'd done beforehand still boiled down to picking through the same couple of endings.
The plot kind of falls apart after a while, and throwing in boss fights was probably not a very good idea (I haven't sworn at a game in quite some time until I tried to get through Moscow...) Overall, it really isn't as good, on a game level, as it really should have been. A lot of the weapon specializations just didn't feel "right," etc. But if there's ever been a game that's in dire need of a sequel, it's this one. They didn't quite pull it off this time, but I respect these guys simply for attempting what they were trying to accomplish here, and I really hope they get a second chance to learn from these mistakes. Alpha Protocol 1 might not have been Game of the Year material, but an Alpha Protocol 2 could very well have the potential to blow a lot of minds.
In short, I was a little underwhelmed at a lot of the game, but when it comes down to it, I'm still going back for another playthrough, so it can't be all bad, either...