So most of the American reviews have been negative complaining about the combat and crappy AI and general lack of polish. Europe reviews have been better (around 80's for most). Destructiod gave it a 2/10, and I think the guy was mostly upset about the combat being based off character skill and crappy presentation of the game (the latter is a completely valid point, especially considering it was delayed). A lot of people have complained about the codebreaking minigame with a bunch of numbers flying around. Is it really that annoying, or do you just need points in sabotage? Some (American) reviews complained that the story and characters are bad. Is this true, or are they just pulling things out of their asses? Also, lots of complaints about headshots taking up to 10 bullets to kill someone. I find these a bit ironic considering that ME and Fallout 3 both had the same thing, but I feel the compulsive need to ask you who have played the game, anyway.
Strangely, the European review all seem to accept the game as the espionage RPG that it says right on the tin, whereas American reviewers seem to stop when ESPIONAGE has entered their mind and they only think of http://upload.wikimedia.org/wikipedia/en/3/33/Metal_Gear_Solid_cover_art.png. ^_^
The hacking minigame looks http://www.youtube.com/watch?v=urhnx2XrySQ, you just have to shove around those password boxes until you find two counterparts. Starts slightly confusing, you get used to it and is less irritating the better Thorton gets.
And the story and characters are supposed to be
bad? Now that's something I really can't see - I do see AI weirdness, I've had one enemy fly out of a room. But ten hours in, some plot twists already, believable and either or both likable and hateable characters... Nope, can't say I've seen better writing in the last few years. What did they compare it to? The hamminess and steroid department of Gears?
And yeah, the criticism about headshots is just stupid. You can't expect an FPS and its logics if there is "RPG" right on the darn cover.