Alright I'm taking the plunge - animation and modelling

Post » Thu May 19, 2011 4:17 am

I told myself I wouldn't but it seems I've gotten to a point in my mod where I have model at least one new creature and armour set as I've come too far with it so I'm going to give it a try. I already know the basics for 3DS Max and have version 4.2 which I've heard is the best for exporting but I wanted to know if any experienced creature creators out there, and even animated armour creators, have decided on Blender over Max or vice versa?
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Bryanna Vacchiano
 
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