I told myself I wouldn't but it seems I've gotten to a point in my mod where I have model at least one new creature and armour set as I've come too far with it so I'm going to give it a try. I already know the basics for 3DS Max and have version 4.2 which I've heard is the best for exporting but I wanted to know if any experienced creature creators out there, and even animated armour creators, have decided on Blender over Max or vice versa?