» Fri May 27, 2011 1:25 am
I'd rather have a tiny starting dungeon with the old prisoner approach, this time with better escaping options. (invisibility, charm, sneaking, lockpicking, seducing, debating, bribing, kicking in doors and bashing in heads, stealing weaponry and using those, poisoning the captors, using destructive magic etc)
Then you have only a small map of 2-3 closest cities and your choice where to go.
Privateer's Hold is already getting old, but the tutorial dungeon of TES4 got old right after the first time. TES3 start was otherwise fine but it sure get's old to do the same stuff in Seyda Neen every time. Oh, a guy fell from the sky. What a surprise.