» Fri Nov 18, 2011 8:28 am
What you need to do is put a condition on the Restore Health effect for each food and drink item. Specifically, GetActorValue Hunger >= X, where X is whatever you want the minimum hunger level to be for food healing to kick in. Don't use zero, since hunger level is always rising it will almost never be zero. You probably want to make X a global, so you can change it later without editing each condition again.
Do the same for drinks, except instead of Hunger as the parameter for GetActorValue, you would use Dehydration. You can copy-paste conditions in the GECK, so you only have to create it once for food and once for drinks and then it's just a lot of clicking.
Then there's compatibility. Dead Money edits a bunch of the prewar food and alcohol items, and mods like Project Nevada Rebalance, IMCN and Arwen MedTec edit most or all of the food items. Are you using anything like that? If so, there are a few extra steps.