[Idea] Alternate Tribunal Main Quest

Post » Sat May 28, 2011 5:02 pm

You may remember I (like others like Saint Jub and Princess Stomper) had intention to make an alternate Tribunal Main quest and ending.

Basically, I'd use all the original quests, but modified a bit here and there.

Some great differences with the original story, are:
- Almalexia doesn't go insane
- Sotha SIl is alive. http://img94.imageshack.us/img94/2622/uuum.jpg http://www.youtube.com/watch?v=JzGQpunzUAg
- The enemy is Mehrunes Dagon, so this is a prequel to Dagon's Invasion, in Oblivion. http://img203.imageshack.us/img203/1764/screenshot523.jpg http://www.youtube.com/watch?v=rFNiGYEn1ig
Here is how I would develop the thing:

Mehrunes Dagon, who was defeated by Almalexia and Sotha SIl, now that these gods have lost their divinity, intend to take reveange, and start his invasion of Tamriel from the city of Mournhold. He is creating magically an army of Goblin to invade Mournhold. (in Tribunal, they were originally created by the King, but I didn't like it).

The King
Tribunal Main quest starts after the PC defeats Dagoth Ur. The blight ends, and the quarantine above Vvardenfell with it. The King himself would like to meet the Nerevarine, and invites him/her to the Royal Palace. (by boat, from Ebonheart, and not by teleport as it is now
The King meets the Nerevarine, and would be honored to have him/het at the castle for a period, since there are some troubles and he/she would be of great help there (missions: disloyal guards, helseth consipracy, common tongue, assassination attempt)

The Temple
Whenever a High Ordinator meets the PC, will tell him/her to go to the Temple, and visit the Archcanon, and discuss with him.
After the quest SHRINE OF THE DEAD, the Archcanon may speak about the Cult of The End of Times. This cult speaks about a new coming of Mehrunes Dagon, the lost of the powers of the Tribunal, and the end of Mournhold and of all Morrowind. There will be a few of these fanatics around, dressed with the white robe and say to the people "Your life's end is approaching".

Fedris Hler, Mazed Band, and Dark Brotherhood
He is an assassin and has a not reassuring face, and people don't trust him. However, in Tribunal he does nothing. So, more place to him.
Hler has been corrupted by Dagon's worshippers, and he'll be the ruler of MOurnhold, after the coming of Lord Dagon.
Hler, who formally speaks for Almalexia, asks the PC to recover the ancient Barilzar's Mazed Band. He explains, that the Band can open portals to other worlds, and that the followers of Mehrunes Dagon are looking for it, and it is necessary the Band is found by the Lady's Servants first. So, the PC recovers the Mazed Band, and returns it to Hler (not to the Goddess, like happens in Tribunal). After this, Hler decides to eliminate the PC, because the PC can be a danger for his plains, and hires the Dark Brotherhood to hunt him/her.
Here the attacks of the Dark Brotherhood begin. The PC has to collect informations about how to find thie headquarters, explore their caves until finds a letter of who committed the murder, signed H. (that is for Hler, and not Helseth, like it is originally. I never liked Helseth tried to kill the PC and then the PC serves the King).

Almalexia
When the Pc returns from the Dark Brotherhood quests, the Goddess asks to meet Him/her. SHe reveals that Fedris Hler disappeared. Hler was obeying to her when he sent the PC to recover the Band, but then he should give it tho the goddess. Now, she realized he was a traitor, corrupted by the evil forces, and that this means the coming of Mehrunes Dagon may really happen. (SHe has lost her divine powers, so she can't know where Hler is, and this is why she didn't know his real intentions). Almalexia sends the PC to ask Sotha SIl's advices. Sotha Sil is wise and power, and may know the next step of the enemy, and how to prepare to the battle. SHe explains that, Sotha SIl's realm, the Clockwork CIty, is beyond the dwemer ruins of BAZM, that can be accessed frmo the sewers of the Temple.m
So Temple sewers->Bazm Ruins->Sotha Sil.

Sotha SIl
Finally, the PC meets SOtha SIl, (after all the difficulties to reach him). Sotha Sil, says the Tribunal lost their divine powers (that Almalexia didn't say) and cannot face Mehrunes Dagon, moreover he doesn't have legs, and cannot leave the Clockwork City. So they need all the help they can get, and one of the first thing to do, is find and reforge the ancient sword of Lord Nerevar, Trueflame, that will be of great use against Dagon. The first piece of the sword is owned by Sil himsefl (and not by ALmalexia, like it is originally), and will give it to the PC. ANother one is hold by Karrod, but the PC has to win Karrod in duel, to get it. The last one is the the museum of artifacts. Once it is completed and reforged, the PC must return to Sotha SIl who can recreate the flame of the sword.

The Goblin Army
Once returned from the CLockWOrk City, the weather above Mournhold has changed ( to ashstorm). People and guards are scared, and there are more adepts of the cult of the End of Times around.
Almalexia says that her servitors found where the enemy is creating the Goblin Army, and the PC is sent to the caves of the Goblins, tro destroy them, before they assault Mournhold. The pc has to defetat the 2 goblin warchief and some daedric worshippers.

Norenen Dur and Fedris Hler
From the goblin caves, there is an access to the Daedric Shrine of Norenen Dur (originally, it was only a place where you find the vial necessary to restore the flame of trueflame).
In this place, the adepts of the cult,with the help of some Daedra, have evoked Mehrunes Dagon.
Here the PC finally faces Fedris Hler (In full glass armor, and the new mortal darts of Tribunal). Hler says the PC is too late. Mehrunes Dagon has been evoked, and the Daedra Prince has crossed a POrtal that from Norenen Dur takes to Mournhold, and a part of the Goblin Army, is with him.
On the high Priest's Body, there is the Mazed Band.

Mehrunes Dagon
THe PC may leave Norenen Dhrur through the Portal, and arrive to Plaza Brindisi Dorom. THe statue that celebrates the victory of ALmalexia on Mehrunes Dagon is destroied (it is the first thing the Daedra Prince destroied, once reached this place), and Dagon himself, some daedra lords, and ferocious goblins, are fighting the Royal GUards and High ORdinators.
Almalexia herself (in her warrior version), with her hands may eventually appear if the guards/ordinators are next to the defeat.
If Dagon is defeated, Almalexia rewards the PC with Her Hand's Armor.

Azura
Finally, Azura appears and gives her blessing to the PC.

End.


========================================================

If anyone want to help writing some dialogues, is very welcome. :)
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Brentleah Jeffs
 
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Post » Sat May 28, 2011 4:07 pm

This sounds like an excellent rework of the quest series.
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Markie Mark
 
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Post » Sat May 28, 2011 1:21 pm

This sounds really good, a lot better than the original main quest in my opinion.

A question, with your version of the main quest, will you only be able to travel to Mournhold after completing the Morrowind main quest or can you travel there whenever you want?
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Stacey Mason
 
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Post » Sat May 28, 2011 4:38 pm

This would be very interesting to see :) But in my honest opinion, I liked the fact that Almalexia went insane, and that Sotha Sil was dead. It fulfilled the Nerevarine prophesy in a way, not to mention that it brought a tragic end to the tribunal.
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Robert Jr
 
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Post » Sat May 28, 2011 8:29 pm

I like the idea with a different main quest for the Tribunal. :)

This would be very interesting to see :) But in my honest opinion, I liked the fact that Almalexia went insane, and that Sotha Sil was dead. It fulfilled the Nerevarine prophesy in a way, not to mention that it brought a tragic end to the tribunal.


For Almalexia's destiny I agree with you, but I disagree with the orginal destiny of Sotha Sil. I think the player should meet him earlier, for instance when discussion has ended between Nerevarine and Lord Vivec after accepting the Wraithguard.
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Alina loves Alexandra
 
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Post » Sat May 28, 2011 7:21 pm

This sounds great! Looking forward to it :)

I'll be thinking of this as motivation to actually finish my Sotha Sil texture :P
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Ernesto Salinas
 
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Post » Sat May 28, 2011 6:27 pm

Just one little inconsistency the Clockwork City is actually in southern Morrowind.
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marie breen
 
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Post » Sat May 28, 2011 6:37 am

Just one little inconsistency the Clockwork City is actually in southern Morrowind.

Nope, it's location has never been confirmed. See this quote by Sotha Sil:

"I am Sotha Sil. I am the Mage. I am the Clockmaker.

You ask where my Clockwork City is? Some say in the swamps of Black Marsh. Others claim it is deep in the ground beneath Ebonheart. I have even heard it told that my city is contained within a jar on the Lady Almalexia's mantle. These are all true, and false. My city is where I live, and I live in my city. Its location is unimportant, as I am its only citizen."

http://www.imperial-library.info/obscure_text/sotha_sil.shtml
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Scared humanity
 
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Post » Sat May 28, 2011 1:51 pm

Nope, it's location has never been confirmed. See this quote by Sotha Sil:

"I am Sotha Sil. I am the Mage. I am the Clockmaker.

You ask where my Clockwork City is? Some say in the swamps of Black Marsh. Others claim it is deep in the ground beneath Ebonheart. I have even heard it told that my city is contained within a jar on the Lady Almalexia's mantle. These are all true, and false. My city is where I live, and I live in my city. Its location is unimportant, as I am its only citizen."

http://www.imperial-library.info/obscure_text/sotha_sil.shtml

Well in that case it shouldnt have a fixed location :P
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tannis
 
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Post » Sat May 28, 2011 6:37 pm

Sounds likea great idea, I remember in other forums someone suggesting somehting along the lines, and he even had a storyline where you get to hookup with Almalexia If theres anyone I believe can pull this through is you Archimaestro
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casey macmillan
 
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Post » Sat May 28, 2011 10:39 am

A question, with your version of the main quest, will you only be able to travel to Mournhold after completing the Morrowind main quest or can you travel there whenever you want?

I mentioned the quarentine, because it was mentioned in Tribunal, but I may change this and allow travels there even if the main quest is not completed. Some quests will be already available, but the Main Tribunal Quest, will start only once the Main Morrowind quest is completed.

This would be very interesting to see :) But in my honest opinion, I liked the fact that Almalexia went insane, and that Sotha Sil was dead. It fulfilled the Nerevarine prophesy in a way, not to mention that it brought a tragic end to the tribunal.

I'll re-read these prophecies, and I'll try a compromise. I don't want to go far from the Lore.
I guess an invasion by Dagon is lore friendly, right? I have heard that the invasion we see in Oblivion, is considered only a stage of it, and that Lord Dagon's invasion covers also other provinces.

Nope, it's location has never been confirmed. See this quote by Sotha Sil:

"I am Sotha Sil. I am the Mage. I am the Clockmaker.

You ask where my Clockwork City is? Some say in the swamps of Black Marsh. Others claim it is deep in the ground beneath Ebonheart. I have even heard it told that my city is contained within a jar on the Lady Almalexia's mantle. These are all true, and false. My city is where I live, and I live in my city. Its location is unimportant, as I am its only citizen."

http://www.imperial-library.info/obscure_text/sotha_sil.shtml

Good Link, Surelly I'll use these phrases.

Sounds likea great idea, I remember in other forums someone suggesting somehting along the lines, and he even had a storyline where you get to hookup with Almalexia If theres anyone I believe can pull this through is you Archimaestro

did you keep anything from this other forum? I'd like to hear also other ideas.
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Crystal Clear
 
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Post » Sat May 28, 2011 7:30 am

Everything sounds cool to me. It's good to have alternate "what would happen?" storys, especeilly those in which I get to meet my favorite character Sotha Sil. :)
I just have some points to bring up.

This would be very interesting to see But in my honest opinion, I liked the fact that Almalexia went insane, and that Sotha Sil was dead. It fulfilled the Nerevarine prophesy in a way, not to mention that it brought a tragic end to the tribunal.


Almalexia's madness and Sotha Sils death were very good examples of storytelling but there's nothing wrong with having an alternative ending where they survive.

Azura
Finally, Azura appears and gives her blessing to the PC.


Why would Azura bless the player for beating Mehrunes Dagon? She's only really interested in destroying the Tribunal at the time.

As was said before, the plot that Almalexia went mad due to the loss of her godhood was a good one. It would be interesting to still have it as part of the story but handled in a different way. An idea I'd always wanted to see incorporated is allowing the Nerevarine to "cure" Almalexia of her madness.


Good luck on this. I'll be looking forward to it :goodjob:
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April D. F
 
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Post » Sat May 28, 2011 2:22 pm

after the Heart of Lorkhan has been destroied by the Nerevarine's hand, the three gods lost their immortality.
So, they'll die anyway. However, I could also in this mod bring them to the death:

- when the pc finally meets Fedris Hler, the traitor could confess he (maybe with the help of other Daedra) killed SOtha Sil, and give the broken mask of the god to the PC, as proof.
- ALmalexia could die during the final battle with Mehrunes Dagon. Or I could leave it open: Almalexia and Dagon will really fight at the end. If she dies, she dies. So, it will be up to the PC the power/choice to save her.

What I want, is that the PC meets Sotha SIl, and Almalexia is not the enemy.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 8:14 am

That sounds good :) It would be very epic to see Almalexia and Mehrunes battle it out, and have the winner be non-scripted.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 7:36 pm

Can I suggest dropping the silly quarantine? It really irks me.
We all know it was mentioned (as a throw away) in a vague attempt to explain the lack of a mainland, in Tribunal.
Of course in Morrowind itself, people mention arriving and leaving unhindered. Some quests revolve around people doing this.
Further, if there was a quarantine, if the Nerevarine/senior member of a guild/Great House leader blatantly broke the 'quarantine' don't you think people would notice?

Finally, TR is slowly removing all rational reason fro this ill thought out fudge to exist anyway.

Make it easy on yourself and just handwave it away, or even formally drop it out of the tiny handful of dialogs it appears in.
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Danger Mouse
 
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Post » Sat May 28, 2011 9:24 am

The quarantine only existed because of the blight, and once the Nerevarine defeats Dagoth Ur, I'd imagine it would be lifted.
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Wane Peters
 
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Post » Sat May 28, 2011 2:11 pm

You are missing the point Krovosos. Explain to me how people enter and leave Morrowind, before the Fall of Dagoth Ur, which we know they do as several characters mention leaving/arriving and some actually do so in game!
There is no evidence this quarantine exists or ever existed outside the Tribunal quest.
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Ria dell
 
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Post » Sat May 28, 2011 7:27 am

Hmm, I think you're right. How many NPC's do reference the quarantine? Is it just the Breton that teleports you there? I honestly don't remember any other character talking about the Quarantine, but I may be wrong.
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Kirsty Wood
 
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Post » Sat May 28, 2011 4:40 pm

No problem to remove the quarantine.

Anyone want to write a few dialogues?
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Sun of Sammy
 
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Post » Sat May 28, 2011 10:45 am

This is a great idea, AA, but I hope you realize the sheer magnitude it entails. A few dialog entries won't be sufficient and I suspect that you'll have to write the majority of them if you want this to see the light of day. I thought about lending a hand, but I haven't done the Tribunal MQ and wouldn't know where to start in regards to changing it. That and I don't know how much I would be willing to contribute right now seeing as I have another project in the works.
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lilmissparty
 
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Post » Sat May 28, 2011 1:51 pm

Hmm, I think you're right. How many NPC's do reference the quarantine? Is it just the Breton that teleports you there? I honestly don't remember any other character talking about the Quarantine, but I may be wrong.


The Imperial officier who directs the player to the Breton mage, do talking about the quarantine with the player.


edit - for a moment I've lost their names. :facepalm:
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Kevin Jay
 
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Post » Sat May 28, 2011 10:32 am

Nah sorry it?s a french forum that`s no longer online, but the basic idea is pretty much like yours but ran somehting like this;
The goblins are not the king?s creations but a malfunction of some experiment of Sotha Sil, who realizing he was dying tried to create clones of himself to continue his experiments and pass them along his powers. When the experiment blows Sotha Sil is killed and Almalexia absorbs his godhood and is driven mad by this. Since this was basicaly an accident not a murder you could after defeating Almalexia try to cure her madness and when you succed she hooks up with you. Maybe the same idea could be used but maybe Molag bal or some other Daedra is behind it all
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Rhysa Hughes
 
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Post » Sat May 28, 2011 2:53 pm

If you are dead set on having the pc meet Sotha Sil maybe he could leave some sort of recording (ala Star Wars) some sort of hologram where he could be dead but the holorgam could still be interected with and you could have a "whole" Sotha Sil model to play with. English is not my first language but if you need some help Im in a part time job thats not too demanding so I would be glad to lend a hand
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The Time Car
 
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Post » Sat May 28, 2011 6:19 pm

I think it makes sense that he would still be alive. He's old, but he's at no more risk of dropping dead than Almalexia or Vivec.

However, I'm not convinced that Mehrunes Dagon would be the best choice, if only because it messes with the main storyline of Oblivion (since Daedra can't enter our world for something like 1000 years after they are defeated by mortals, unless I'm terribly mistaken).
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michael flanigan
 
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Post » Sat May 28, 2011 5:32 am

I love your basic plotline with the traitorous priest and the Dagon cult tied to the death cult. I also like seeing, maybe even participating in, the transition of power to Helseth. My biggest suggestion would be to avoid having Dagon appear himself in Tribunal. I like the idea of it being a precursor to Oblivion, but a personal appearance makes the Oblivion climix into a rehash. I would suggest a major face-off between the cultists and the Tribunal, but do not include armies of Daedra or Dagon himself. Have the threat of their appearance, but never let it arise. End the plotline with the idea that Mournhold is safe, but that this may have only been one piece in a larger plot.

Less importantly, I also suggest retaining the insane Almalexia and dying Soltha Sil elements of the original, but expand upon them. I like the idea of meeting Sotha Sil alive in order to help combat this Daedric cult, then using the French plan of having Sotha Sil die in the Dagon conspiracy. Almalexia absorbs his power somehow and is driven insane. The player can choose to eliminate or redeem her. In the end, Sotha Sil should be dead and Almalexia should be powerless, so that the Tribunal falls just as in the original metanarrative.

If you really wanted to be ambitious, I would suggest tying Vivec in as well. Official lore states that he disappeared and may have been kidnapped by Dagon. It's in-keeping with your new narrative, so you could choose to portray this. If you didn't want to stage much of Tribunal 2.0 in Vvardenfell, you could also choose to simply have the Vivec character disappear, have some speculative dialogue added to his ordinators and priests, and have Almalexia or Sotha Sil tell you what they have heard really happened. Perhaps this could even be the event that starts the new Tribunal 2.0 adventure: Vivec disappears mysteriously, sending shockwaves through the already shaken Dunmer Temple, and the player is sent to Mournhold to seek the counsel of the other two gods. This crisis would also serve as the new reason for Mournhold's lockdown status. Once there, the player would begin investigating for the Tribunal and have the option of becoming wrapped up in the royal politics, aligning himself with either the old king or Helseth (either way, Helseth needs to end up on the throne). Your existing plan for the Dark Brotherhood seems solid to me, and the use of the Daedric ruin under the city finally gives it the significance it deserves.
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Kara Payne
 
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