an alternative to fast travel

Post » Fri Dec 17, 2010 12:36 am

i can't say i am a fan of how fast travel worked in oblivion and fallout 3. it allowed you to travel EVERYWHERE and i felt that limited the satisfaction of exploring. but at the same time, there are times when i want to fast travel. lets say i get to a cave way out in the middle of nowhere and realize i forgot to grab some lock picks. i don't want to have to walk all the way back to town to pick up some lock picks just to have to walk all the way back to the cave again. thats realistic and all, but this is a game and that is a little to frustrating to be an accepted gameplay mechanic. i also, after many hours of playing, started to get annoyed at how imprecise the fast travel system was. i would be transported to the edge of town and have to run all the way to my house. and when i grabbed what i needed from home, i would have to step back outside just to be able to fast travel again. i got sick of having to wait to load a city that i was only going to stand in for 1 second.

so i think these issues could be addressed by taming down the fast travel system. one way of doing this thought of would be to take the mark and recall system of morrowind, and then expand upon it. in morrowind, other then boats, mages guild, and silt striders, spells were needed to fast travel, but it was very limited on where you could fast to. in the case of getting to a cave and realizing you had no lock picks, i would just cast a mark spell... then a divine intervention spell to take me to the closest town... from there grab what i needed or use the traveling services to travel to where i needed to go to get what i needed... then i would just cast recall and be back at the cave with my lock picks.

i feel that if they expanded this system to allow you to have multiple "marked" locations, then we could retain the good aspects of fast travel oblivion had while at the same time limiting the negative side effects of it. in morrowind, mark and recall where in mysticism, which was cut cut, so you could attach this.... mark and recall fast travel system... to a perk tree. have perks that increase the number of marked locations you can have.... maybe go as high as 10 different locations.

i feel this mark and recall fast travel system, when mixed with the confirmed carriage system, would be a good fix the old system. as long as you where smart about it, you could have your home marked, your local guild hall, your favorite tradesmen, and still have mark location available to throw down in the middle of nowhere to save you from an hour long hike back to town for some lock picks. this system is also tamed down enough so you can't just travel anywhere at the press of a button. i feel that would increase the satisfaction of exploring, but at the same time limiting the annoyance of it. this system would also allow you to be precessional on where you get to teleport to. instead of having to run through town and suffer all those load screens, you could just pop right into your house and back out again.

so what do you guys think? does this sound like a good idea? are there any suggestions that you have to add to this idea?

i don't post on here much, but i am on here everyday reading what you guys have to say. i think this is the first time i have made a topic with a poll. there are some good ideas floating around and i hope the guys at bethesda take the time to read and consider what the community has to say. thanks for reading, guys.
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xxLindsAffec
 
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Post » Fri Dec 17, 2010 1:51 am

Again? http://www.gamesas.com/index.php?/topic/1187043-fast-travel/
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Alexander Lee
 
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Post » Fri Dec 17, 2010 2:37 am

Yeah, just what i was thinking (except the mark and recall thing, i never got the chance to play morrowind, i was to young for PC games back then i suppose, it was all Playstation 1 for me) i like the mark and recall idea but the more i think about it the more i dont like the idea, i will admit i was an fast travel addict in oblivion, but most because the landscape wasnt much to look at, so i seen no point in exploring, in Skyrim however i feel like exploring and going place myself will be my most favoured way of traveling, checking out the beautiful sites and such. But i would like the idea of totally taking out fast travel by pause option and adding caravans and boats and stuff but with the choice for riding in them it to be in real time so you can still check out the sites or you can just press a button and sleep till you arrive, red dead style (i think the thought of being in a small canoe type boat whilst riding down the river with mountains and cliffs and old architecture and statues on the way would be awesome, think that scene in lord of the rings). I personally back whatever idea Bethesda are doing because i know they can make it work with this game anyway. But yes, little (but realistic) forms of fast travel, and LOTS of exploration will do me just fine!
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Michelle Smith
 
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Post » Fri Dec 17, 2010 4:32 am

Again? http://www.gamesas.com/index.php?/topic/1187043-fast-travel/

well... yes... i guess ...again... thanks for your paternalism, but no thanks. so what do you think about what i said? or is the only thing you think is that i should talk about this somewhere else?.... some people and their red tape... limiting content and value. why did i even take the time to respond to you? why did i even take the time to think about the subject in the first place?
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Allison Sizemore
 
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Post » Fri Dec 17, 2010 12:48 am

Yes to mark and recall, and I'm very very happy to know Skyrim will have a carriage-system!
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Nikki Lawrence
 
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Post » Thu Dec 16, 2010 5:10 pm

so what do you guys think?


I think Oblivion's FT system was fine, doesn't harm exploration or "immurshun?" at all, and if you're going to make a M&R system with that many stored locations.... why bother? Might as well just go with the full FT.
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Stephanie Nieves
 
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Post » Fri Dec 17, 2010 8:00 am

I think Oblivion's FT system was fine, doesn't harm exploration or "immersion?" at all, and if you're going to make a M&R system with that many stored locations.... why bother? Might as well just go with the full FT.

you feel it doesn't harm exploration or immersion, but thats not a majority opinion.

i really did not think 10 locations was to many. i just thought it was a reasonably manageable amount. 10 places in a world as big as skyrim does not seem like to much. i feel it would kind of be like hot-keying locations the same way you get to hot key items.....
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Eileen Collinson
 
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Post » Thu Dec 16, 2010 8:53 pm

I also think Oblivion's fast travel system was fine.
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Hope Greenhaw
 
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Post » Fri Dec 17, 2010 3:03 am

I don't know why on earth people want to remove features they don't have to use when a lot of people do use them. You don't have to use fast travel just because it's there. If you want to walk all the way somewhere you've already been a hundred times before, do it. But don't make it where I have to too if I just want to fast travel there.
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Rinceoir
 
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Post » Thu Dec 16, 2010 6:45 pm

They should just have fast travel and some sort of ride thing (carriages) similar to silt striders, then everyones happy, because people dont HAVE to use either of them
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Kelsey Anna Farley
 
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Post » Thu Dec 16, 2010 10:31 pm

They should just have fast travel and some sort of ride thing (carriages) similar to silt striders, then everyones happy, because people dont HAVE to use either of them


This. :thumbsup:
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FirDaus LOVe farhana
 
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Post » Thu Dec 16, 2010 11:16 pm

I don't know why on earth people want to remove features they don't have to use when a lot of people do use them. You don't have to use fast travel just because it's there. If you want to walk all the way somewhere you've already been a hundred times before, do it. But don't make it where I have to too if I just want to fast travel there.

People (well.. most people) like fast travel, just not the way Oblivion does it. You completely misunderstand the issue.

I don't prefer Oblivion's fast travel because it doesn't really have any solid explanation in the game. But mostly, it's because it has no restrictions. I don't want to be able to fast travel from one end of the world to the other end of the world's most hidden or dangerous dungeon, for instance.

That's why I prefer carriages. It has an explanation, it's logical in the world (carriages are often used by merchants to transport goods and such between towns), it has restrictions and it even has a small downside (it costs a little). Perfect.

Mark & Recall is another good alternative. It also fulfilles the above "criteria" as well. It's also unique because it allows for fast travel between any big distance (if you plan correctly, and even in dungeons), but only once.
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Theodore Walling
 
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Post » Fri Dec 17, 2010 6:53 am

i really did not think 10 locations was to many. i just thought it was a reasonably manageable amount. 10 places in a world as big as skyrim does not seem like to much. i feel it would kind of be like hot-keying locations the same way you get to hot key items.....

My Improved Teleportation mod for Morrowind was very popular because it expanded the number of locations you could Mark. When I created it there was a massive outcry against the idea of unlimited number of marks. Many thought that even expanding to 8 would destroy the game. A few years later, Melian's version of the idea allowed for an unlimited number of marks because that's what people wanted. I suspect that most of the problem is that after you've played the game many, many times the idea of unlimited fast-travel seems like a better idea.
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Rachel Briere
 
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Post » Fri Dec 17, 2010 6:08 am

.....why is this a topic when Carriages and Fast travel are already there in Skyrim?
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k a t e
 
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Post » Fri Dec 17, 2010 7:02 am

You completely misunderstand the issue.

I don't prefer Oblivion's fast travel because it doesn't really have any solid explanation in the game. But mostly, it's because it has no restrictions. I don't want to be able to fast travel from one end of the world to the other end of the world's most hidden or dangerous dungeon, for instance.

That's why I prefer carriages. It has an explanation, it's logical in the world (carriages are often used by merchants to transport goods and such between towns), it has restrictions and it even has a small downside (it costs a little). Perfect.


No, I understand it, I just don't want my fast-traveling to be limited because some people don't want to use it. I wouldn't mind carriages too, the more the better; but if they were only putting one kind of travel in it, I would prefer the fast travel from oblivion.
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kat no x
 
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Post » Thu Dec 16, 2010 6:29 pm

No, I understand it, I just don't want my fast-traveling to be limited because some people don't want to use it. I wouldn't mind carriages too, the more the better; but if they were only putting one kind of travel in it, I would prefer the fast travel from oblivion.

As MK-{OmegaX} said, carriages and fast travel are both in Skyrim. So there's really no point to argue about that in this thread.
This thread is about allowing for even more fast travel possibilities, for those who want to.
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Lisha Boo
 
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Post » Thu Dec 16, 2010 7:04 pm

I don't prefer Oblivion's fast travel because it doesn't really have any solid explanation in the game.


Neither does anything else.
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Horse gal smithe
 
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Post » Thu Dec 16, 2010 5:39 pm

As MK-{OmegaX} said, carriages and fast travel are both in Skyrim. So there's really no point to argue about that in this thread.
This thread is about allowing for even more fast travel possibilities, for those who want to.


I was just replying to what the OP said about toning down fast travel, because I don't want a toned down fast travel. More options? Sure. Toning down? Negative.
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Bloomer
 
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Post » Fri Dec 17, 2010 12:09 am

I'm sorry, but I've tried this.

All you're going to get are immature fans of Oblivion's system that refuse to comprimise to make everyone happy.

Personally, I think fast travel ONLY on horses is perfect.
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Nice one
 
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Post » Thu Dec 16, 2010 11:28 pm

you feel it doesn't harm exploration or immersion, but thats not a majority opinion.


Oh, I'm well aware of that, given the number of previous FT threads I've read & posted in. Still my opinion though. :)


(I'm also aware that this forum isn't really representative of the general playerbase... it's got a very high proportion of nostalgic MW players, for instance, which tends to push poll results toward the most "MW"-like responses.)
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louise fortin
 
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Post » Fri Dec 17, 2010 1:28 am

I'm sorry, but I've tried this.

All you're going to get are immature fans of Oblivion's system that refuse to comprimise to make everyone happy.

Personally, I think fast travel ONLY on horses is perfect.


I'm sorry, but it's like this.

All you're going to get are immature fans that refuse to compromise by keeping fast travel and also adding more types of it.

Personally, I think you don't HAVE to use fast travel if you don't want to.
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suzan
 
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Post » Fri Dec 17, 2010 7:46 am

I'm sorry, but it's like this.

All you're going to get are immature fans that refuse to compromise by keeping fast travel and also adding more types of it.

Personally, I think you don't HAVE to use fast travel if you don't want to.


In oblivion there were "alternatives" to fast travel sure, only 3, Walking, Running and riding horse, is this Viable when going from Leyawiin to Anvil? hell no, so essentially Fast Travel in Oblivion is a hobsons Choice for Practicality, whether you want to or not, if you want to get somewhere quick, you have to Fast travel, end of story.

just another part of "cutting out the middle man" in Oblivion, Im ....:facepalm: at how people can argue AGAINST the myriad of Options in Morrowind,

Propylon index- why is it better than FTO? because unlike FT which couldnt be done indoors, the Index allowed you to jump from anywhere to a marker

Mark/Recall - Ditto and it got you to places you wanted to go to DIRECTLY, you could move goods out from a deep dungeon where FT you couldnt travel overencumbered

Divine intervention - Poisoned? cursed? losing hp from some curse? jump straight to a an Apocrathy or Healer rather than clicking the gates of a Door and RUNNING ALL THE WAY to a healer or even more possibly walking slow as hell because of a curse or spell

Boats/Siltriders/Mage teleportations.


like really...whats the bad in this? :confused:
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luke trodden
 
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Post » Thu Dec 16, 2010 6:52 pm

In oblivion there were "alternatives" to fast travel sure, only 3, Walking, Running and riding horse, is this Viable when going from Leyawiin to Anvil? hell no, so essentially Fast Travel in Oblivion is a hobsons Choice for Practicality, whether you want to or not, if you want to get somewhere quick, you have to Fast travel, end of story.

just another part of "cutting out the middle man" in Oblivion, Im ....:facepalm: at how people can argue AGAINST the myriad of Options in Morrowind,

Propylon index- why is it better than FTO? because unlike FT which couldnt be done indoors, the Index allowed you to jump from anywhere to a marker

Mark/Recall - Ditto and it got you to places you wanted to go to DIRECTLY, you could move goods out from a deep dungeon where FT you couldnt travel overencumbered

Divine intervention - Poisoned? cursed? losing hp from some curse? jump straight to a an Apocrathy or Healer rather than clicking the gates of a Door and RUNNING ALL THE WAY to a healer or even more possibly walking slow as hell because of a curse or spell

Boats/Siltriders/Mage teleportations.


like really...whats the bad in this? :confused:

Yup. Agree. +1 :)
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Lavender Brown
 
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Post » Thu Dec 16, 2010 9:41 pm

In oblivion there were "alternatives" to fast travel sure, only 3, Walking, Running and riding horse, is this Viable when going from Leyawiin to Anvil? hell no, so essentially Fast Travel in Oblivion is a hobsons Choice for Practicality, whether you want to or not, if you want to get somewhere quick, you have to Fast travel, end of story.

just another part of "cutting out the middle man" in Oblivion, Im ....:facepalm: at how people can argue AGAINST the myriad of Options in Morrowind,

Propylon index- why is it better than FTO? because unlike FT which couldnt be done indoors, the Index allowed you to jump from anywhere to a marker

Mark/Recall - Ditto and it got you to places you wanted to go to DIRECTLY, you could move goods out from a deep dungeon where FT you couldnt travel overencumbered

Divine intervention - Poisoned? cursed? losing hp from some curse? jump straight to a an Apocrathy or Healer rather than clicking the gates of a Door and RUNNING ALL THE WAY to a healer or even more possibly walking slow as hell because of a curse or spell

Boats/Siltriders/Mage teleportations.


like really...whats the bad in this? :confused:



Did you not even read my post? No? Didn't think so.

If you did you would have noticed that I said there should be other types (like in MW or maybe even others) in addition to the OB kind of fast travel.

Golly gee willikers!!!! :brokencomputer:
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Victor Oropeza
 
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Post » Fri Dec 17, 2010 9:28 am

My post was responding to your one post on -this- page where you said you dont have to use FT if you didnt want to, that is what I was repsonding too


Holy gun jumping Batman
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BEl J
 
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