Beta Release 0.20
This mod changes the whole way the spells are gained by the character, turning the game into a more immersive
experience, by making every character unique.
I started this mod because I hated the buying spells system, and hated how every character could have every spell available in the game. I prefer it more customized and unique, and saving me the time of buying and being able to have all the Spells in the end.
These are the features:
-> All Spells are gained by meeting special or mixed skill requirements
-> Full integration of the best magic mods out there:
Supreme Magicka,
Midas Magic spells of Aurum and
LAME (Less annoying magic experience).
Fearsome Magicka (New!!!)
These mods are REQUIRED to play. Follow the installation instructions below.
-> 18 specializations, different and unique from each other, with their own spell tree. Each one requiring the character to meet certain skill levels before being chosen.
-> Houndred of spells included, distributed with balance and coherency between all 18 Specializations. Making between 50 and 100 spells per specialization
NOTE: (Beta v0.11 up to Journeyman Level only, yet)
-> Disabled ALL spell shops. There is no way you can buy spells now. All spells are gained through the
experience of your character. You can still buy training skills to enable special spells.
-> 99% compatibility with any mod in the nexus. This system is done through scripting and does NOT ADD or
REPLACES ANY game file. Read below for more information about compatibility.
-> Better immersive gameplay, by being different from each character you play with, fully exploiting all the spells available in the game (since you will be limited to those). Spell lists were designed to be as most balanced and fun as possible, while maintaining coherency and roleplay.
Check at the end of this readme for more information about the gameplay