Alternative Start (mod) and CTDs

Post » Fri May 13, 2011 2:54 pm

Okay, not exactly following the guide I wrote, but your setup seems to be in good working order anyway, so I am not worried, haha.
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Kahli St Dennis
 
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Post » Fri May 13, 2011 3:09 pm

Okay, not exactly following the guide I wrote, but your setup seems to be in good working order anyway, so I am not worried, haha.


Yep, I did last time though this time I figured I would try a different approach, since I only CTDed after playing around in the world. Worst thing that happens is I waste some time haha

Again, good so far! =D

One thing I noticed earlier today and again now: Running backwards is laggy and slow, as in if I zoom backwards I can see the animation and everything moving slower to make my char run backwards slower. I am assuming this is an effect of the mods I'm installing to make it more 'real', is that correct?
Thanks to my interval saves, I narrowed down when it first starts: After I activated these:

Spoiler
Added Masters (Active Masters):
• Francesco's Leveled Creatures-Items Mod.esm
• Francesco's Optional New Items Add-On.esm
• Oscuro's_Oblivion_Overhaul.esm
• Mart's Monster Mod.esm
• Mart's Monster Mod for OOO.esm
• FCOM_Convergence.esm
• Armamentarium.esm
• Artifacts.esm
• Unofficial Oblivion Patch.esp
• UOP Vampire Aging & Face Fix.esp
• Oblivion Citadel Door Fix.esp
• DLCShiveringIsles.esp
• Unofficial Shivering Isles Patch.esp
• Francesco's Optional Chance of Stronger Bosses.esp
• Francesco's Optional Chance of Stronger Enemies.esp
• Francesco's Optional Chance of More Enemies.esp
• Francesco's Optional Leveled Quests-SI only.esp
• Francesco's Optional Leveled Guards.esp
• Francesco's Dark Seducer Weapons Patch.esp
• FCOM_Francescos.esp
• FCOM_FrancescosItemsAddOn.esp
• FCOM_FrancescosNamedBosses.esp
• Bob's Armory Oblivion.esp
• FCOM_BobsArmory.esp
• Loth's Blunt Weapons for Npcs.esp
• FCOM_LothsBluntWeapons.esp
• Oblivion WarCry EV.esp
• FCOM_WarCry.esp
• Oscuro's_Oblivion_Overhaul.esp
• OOO-Container_Trap_Instant_Effects.esp
• Mart's Monster Mod - Additional Enemy NPC Vars.esp
• FCOM_Convergence.esp
• FCOM_EntropicOrderRebalance.esp
• FCOM_SpawnRatesSlightlyReduced.esp
• Mart's Monster Mod - More Wilderness Life.esp
• Mart's Monster Mod - More Wilderness Life No Gates.esp
• Mart's Monster Mod - More Passive Wildlife.esp
• FCOM_SaferRoads.esp
• FCOM_LessRats.esp
• FCOM_NoReaversInGates.esp
• Mart's Monster Mod - Extra Wounding.esp
• Mart's Monster Mod - Looting NPCs & Creatures.esp
• Mart's Monster Mod - No Reavers.esp
• Mart's Monster Mod - No Bone Loot.esp
• Mart's Monster Mod - No Undead Rise.esp
• Mart's Monster Mod - No Beholdens.esp
• Mart's Monster Mod - Zombies for Body Meshes.esp
• Mart's Monster Mod - Safer Quest Locations.esp
• Mart's Monster Mod - Dungeons of MMM.esp
• Mart's Monster Mod - Farm Animals.esp
• Mart's Monster Mod - Diverse WaterLife.esp
• Mart's Monster Mod - Slof Horses Complete.esp
• FCOM_TamrielTravelers.esp
• FCOM_DiverseGuardUnity.esp
• FCOM_BobsGuardUnity.esp
• FCOM_HungersUnitySI.esp
• FCOM_Archery.esp
• FCOM_ArcheryArmamentarium.esp
• FCOM_FriendlierFactions.esp
• FCOM_MoreRandomSpawns.esp
• FCOM_MoreRandomItems.esp
• Mart's Monster Mod - Shivering Isles.esp
• ArmamentariumLL4OOO.esp
• ArmamentariumLLMagicOOO.esp
• KDCircletsOOOOptimized - Loot Only.esp
• Artifacts.esp
• Artifacts - ArmaCompleteAddon.esp
• Knights.esp
• Knights - Unofficial Patch.esp
• Mart's Monster Mod - City Defences.esp
• FCOM_Knights.esp
• Mart's Monster Mod - Resized Races.esp
• Better Redguard v2.esp
• bgBalancingEVCore.esp
• bgBalancingOptionalLessHealth.esp
• bgBalancingEVOptionalClasses.esp
• bgBalancingEVOptionalFangs.esp
• bgBalancingEVOptionalMoreEyes.esp
• bgBalancingEVOptionalBetterRedguards.esp
• bgBalancingEVOptionalNPCDiversity, Beautification Better Redguards.esp
• bgBalancingEVOptionalFCOMAdditions.esp
• Francesco's 10 days respawn time - 1-20 day lenght rescale.esp


I'm guessing it's an after-effect of these to give a more realistic experience, right?
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Lovingly
 
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Post » Fri May 13, 2011 7:17 am

Remove the Francesco's respawn time and use the corresponding bash tweak instead. I thought I said that here already... I am so tired... Do you really need the original Better Redguard plugin if using RBP's BR option. Check the ReadMe about it quickly. You can find a link to it in the List>Online ReadMes section of my site. Hopefully that lag issue clears up after installing everything. Read the OSR thread, the last few pages. Maybe Albertine's tweaks will help you as well. Do not bother implementing them until after you completely build this setup. Otherwise, it will be hard to tell how much of a difference it makes (or does not make.) You may not need them anyway.

Edit: I believe the tweak is available under "Tweak Settings."
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Nauty
 
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Post » Fri May 13, 2011 7:58 pm

Remove the Francesco's respawn time and use the corresponding bash tweak instead. I thought I said that here already... I am so tired... Do you really need the original Better Redguard plugin if using RBP's BR option. Check the ReadMe about it quickly. You can find a link to it in the List>Online ReadMes section of my site. Hopefully that lag issue clears up after installing everything. Read the OSR thread, the last few pages. Maybe Albertine's tweaks will help you as well. Do not bother implementing them until after you completely build this setup. Otherwise, it will be hard to tell how much of a difference it makes (or does not make.) You may not need them anyway.

Edit: I believe the tweak is available under "Tweak Settings."


Ahh yes I thought there was something about the Better Redguards esps. It's actually not in the readme, but if you click the RBP Better Redguards esp it will tell you that you need to not use the original Better Redguards, just install it and use the RBP one instead.
I will also pull out the Frans Respawn esp and use the tweak, just haven't Bashed yet.

I just got out of the sewers and saved. I'm gonna reload and check things out, swim a bit and get into IC so I can see if I will CTD at all now. If not, I'll start a new game, remove the files above, Bash it up, then try the Alt Start. If things go wonky then, I'll try pulling out the two files, rebash, and continue with this character, as he's mostly what I want anyways.


edit: Also, BOSS is saying that Mart's Monster Mod for OOO.esm is not compatible with FCOM and should be deleted. Is that right?
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Nathan Hunter
 
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Post » Fri May 13, 2011 6:49 am

Yes. The only main MMM plugin you should have installed is the MMM ESM.
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marie breen
 
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Post » Fri May 13, 2011 1:11 pm

Yes. The only main MMM plugin you should have installed is the MMM ESM.


Gotcha, missed that somehow heh

Well... I gotta say WOW. Everything seems to be working, I just spent ten or so minutes walking and swimming around, interacting, etc. BC really has done a huge improvement on IC, and the same goes for everything else in the whole world so far!
I was killing my machine at first, horrible lag at 10 FPS haha, then I did the tweaks you mentioned in the OSR thread and I still hit about 10 FPS but no lag, so I'm happy =D

As for the Alt Start, looks like everything is perfect with that, too! I'm so freaking stoked haha
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Kelsey Anna Farley
 
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Post » Fri May 13, 2011 9:22 am

I am glad everything is well and extra glad that you are happy with BC! :D Remember you can reference TESIV: Positive for any aspect of running or updating the game. I hope you remembered to use "Update NPC Levels" before you started playing. You have to do that after adding mods that change NPCs leveling (i.e., most overhauls.)


Happy gaming!
- Tomlong75210
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Matt Bigelow
 
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Post » Fri May 13, 2011 7:19 am

I am glad everything is well and extra glad that you are happy with BC! :D Remember you can reference TESIV: Positive for any aspect of running or updating the game. I hope you remembered to use "Update NPC Levels" before you started playing. You have to do that after adding mods that change NPCs leveling (i.e., most overhauls.)


Happy gaming!
- Tomlong75210



So I ran into my first issue:
I started in Anvil and some of the doors are purple, like the texture cannot be found, and the lower portion of the mermaid statue is a lighter purple color.
Not sure where to progress with that one lol
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Doniesha World
 
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Post » Fri May 13, 2011 10:43 am

Okay, do you have FormID Finder? Purple indicates missing textures. Use FormID finder to figure out which meshes are missing textures, and you should be able to figure out where your installation error is in no time.

Edit: http://sites.google.com/site/oblivionpoinfo/runoblivion <-- See the "Troubleshoot Problems" section
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Kim Kay
 
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Post » Fri May 13, 2011 2:52 pm

Okay, do you have FormID Finder? Purple indicates missing textures. Use FormID finder to figure out which meshes are missing textures, and you should be able to figure out where your installation error is in no time.

Edit: http://sites.google.com/site/oblivionpoinfo/runoblivion <-- See the "Troubleshoot Problems" section


Okay I tried that and the scroll that came up was blank. I exited, recopied the FormID archive, loaded and tried it on purple things and regular objects that had textures. All of them came up with blank scrolls.
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мistrєss
 
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Post » Fri May 13, 2011 6:45 am

Make sure you have the latest version of OBSE installed.
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Laura Richards
 
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Post » Fri May 13, 2011 3:00 pm

Make sure you have the latest version of OBSE installed.


Well, I have v0017b and just saw that it requires v0018b4 or higher, so I guess I'll install the v0018b6. Didn't think mods would use that yet.

It worked now, though I didn't take down any info. I'll do that later.
When I get the list of textures that are 'missing', what exactly do I do with them? Make sure they exist in my install, I figure at least, but beyond that I dunno haha
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Antonio Gigliotta
 
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Post » Fri May 13, 2011 9:56 am

Most of the OBSE beta releases are fine. When you find out which textures are missing, you need to install them. What are you confused about?
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Natasha Callaghan
 
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Post » Fri May 13, 2011 8:12 pm

Most of the OBSE beta releases are fine. When you find out which textures are missing, you need to install them. What are you confused about? If they existed in your install, they would not be missing... If you are using OBMM, make sure BSA Redirection is selected (Utilities>Archive Invalidation) which should be set by default, I think. Could you confirm that for me?

Edit: Sorry about the double post. I thought I had clicked edit, hmmm....Also, you do not need the list of textures. You are trying to figure out which mod the missing textures are supposed to be installed by, so that you can correct the installation of that mod. Did you already do the MMM renaming thing? What is the name of your MMM BSA? If you used theNiceOne's OMOD installer, that should be taken care of...
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maya papps
 
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Post » Fri May 13, 2011 4:07 pm

Most of the OBSE beta releases are fine. When you find out which textures are missing, you need to install them. What are you confused about? If they existed in your install, they would not be missing... If you are using OBMM, make sure BSA Redirection is selected (Utilities>Archive Invalidation) which should be set by default, I think. Could you confirm that for me?

Edit: Sorry about the double post. I thought I had clicked edit, hmmm....Also, you do not need the list of textures. You are trying to figure out which mod the missing textures are supposed to be installed by, so that you can correct the installation of that mod. Did you already do the MMM renaming thing? What is the name of your MMM BSA? If you used theNiceOne's OMOD installer, that should be taken care of...


Welp I used a combo of BAIN and OBMM, but mostly BAIN. OBMM was just for the body replacers and AWLS. I did notice that the ones I checked out said they had to do with Oblivion.esm (or esp, but I think it was esm). I figured they needed to be reinstalled, I just didn't know how to go about finding out what needed to be reinstalled. But then I remembered that FormID tells you the mods they have to do with.

My MMM bsa is called DLCShiveringIsles - MMM.bsa, as that's what I thought your guide said to name it. I could be confused, though lol MMM was installed via BAIN, so, yeah.
OBMM is set to BSA Redirection, and I clicked Update Now just to make sure.

Also, wow, I just opened Oblivion to check the game out now and suddenly my chara dropped to the ground and it said 'I am over-encumbered'. I looked at my stats and my Health is 1, Magicka 5, Fatigue 4, and all my Attributes are 1 (except Luck which is still 50). O.o
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lucile
 
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Post » Fri May 13, 2011 9:39 am

Okay, well BAIN has BSA redirection on by default too. (Right-click on the Installers tab to check.) Your MMM BSA's name is fine then. I do not know why your PC went all screwy however. Try the UOP stats fix. You can get to it through the "options" thing in your inventory.

Edit: You have COBL, so the UOP options thing is in the COBL options thing...can't remember any exact names.
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casey macmillan
 
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Post » Fri May 13, 2011 9:07 pm

Okay, well BAIN has BSA redirection on by default too. (Right-click on the Installers tab to check.) Your MMM BSA's name is fine then. I do not know why your PC went all screwy however. Try the UOP stats fix. You can get to it through the "options" thing in your inventory.

Edit: You have COBL, so the UOP options thing is in the COBL options thing...can't remember any exact names.


Hah that's cool, I'll try that then. Good tip to know, thanks. Hmm BSA Redirection was off, I checked it on now though
I had to close the game, I minimized it and I think that killed it cause I dropped to 1 FPS and it lagged to all heck haha. I'll pop back in and see if it does it again, then try that.

Man, I just want to play my game XD
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GabiiE Liiziiouz
 
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Post » Fri May 13, 2011 12:31 pm

Man, hopped into the game and now all the buildings are purple -.-
Gonna reinstall BC, as that is what says owns those textures.

Also, I just remembered I wanted to mention that when I rebuild my Bashed, it pops up a message that 'TamrielTravellersItemsNPC.esp' needs to be deactivated. It has the 'Filter' tag and I can't merge it into Bashed at all (I don't see it in any of the lists when configuring Bashed), but I thought that was supposed to be enabled for TT stuff to work with Frans/OOO/FCOM/Arma/etc leveled lists?
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Eileen Collinson
 
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Post » Fri May 13, 2011 8:48 pm

No, you should not have any plugins with green text activated, nor should you activate any mods with the filter tag. TTItemsNPC should be merged and deactivated like all other plugins of its type. No filter plugins should be active.
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Lance Vannortwick
 
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Post » Fri May 13, 2011 7:57 am

No, you should not have any plugins with green text activated, nor should you activate any mods with the filter tag. TTItemsNPC should be merged and deactivated like all other plugins of its type. No filter plugins should be active.


Yeah, I just wasn't sure if it was mistagged, but looks like I just misread. I doublechecked and TTItemsNPC is only found in the Leveled Lists section when rebuilding Bashed, but I already had that item checked and as far as I know I don't need to select anything from the list it provides, just have 'Automatic' checked. So as far as I can see, I can't merge TTItemsNPC into Bashed? I just rebuilt to verify and it still doesn't have green text

...

Scratch that, I just figured it out, I think. I had to remove the 'NoMerge' tag from TTItemsNPC, then copy the tags to the description, then mark TTItemsNPC as mergeable, then rebuild Bashed and it appeared in the Merged section list. Sheesh lol

Alright, it's merged now, but I reloaded my save and the textures are still missing; I did reinstall BC and BC Resources. So I dunno -.-
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Alan Cutler
 
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Post » Fri May 13, 2011 10:58 am

Did you find out which mod the missing textures belong to? You may not have all of the right support options installed for BC.

Edit: Please, post your current load order (with Wrye Bash.)
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Emily Shackleton
 
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Post » Fri May 13, 2011 8:28 am

Did you find out which mod the missing textures belong to? You may not have all of the right support options installed for BC.

Edit: Please, post your current load order (with Wrye Bash.)



Well, I checked a couple of them and they said it was BC, but it's all the buildings so I'm assuming it's all BC related, as the whole city is 90% purple (roads are not, though, and some other stuff). Some parts of barrels are even purple :/

Load order:
Spoiler
Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9]
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 Cobl Main.esm [Version 1.72]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Mart's Monster Mod.esm [Version 3.7b3p3]
07 TamrielTravellers.esm [Version 1.39c]
08 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Armamentarium.esm [Version 1.35]
0A Artifacts.esm
0B Better Cities Resources.esm
0C Unofficial Oblivion Patch.esp [Version 3.2.5]
0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0E Oblivion Citadel Door Fix.esp
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 Better Cities .esp
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Quests-SI only.esp
16 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
18 Natural_Habitat_by_Max_Tael.esp
19 All Natural - Real Lights.esp [Version 0.9.9]
** All Natural.esp [Version 0.9.9]
** All Natural - SI.esp [Version 0.9.9]
++ All Natural - Atmospheric Weather System.esp [Version Final]
1A Natural_Water_by_Max_Tael.esp
1B WindowLightingSystem.esp
1C RAEVWD Cities.esp [Version 1.7]
1D RAEVWD New Sheoth.esp [Version 1.5]
1E RAEVWD Imperial City.esp [Version 1.7]
1F Enhanced Economy.esp [Version 3.4.3]
++ MaleBodyReplacerV4.esp
++ HGEC_special_armor_repl.esp
++ FineWeapons.esp
++ RustyItems.esp
20 PureSteelBlade.esp
21 Cobl Glue.esp [Version 1.72]
22 Cobl Si.esp [Version 1.63]
** OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
23 Bob's Armory Oblivion.esp
24 FCOM_BobsArmory.esp [Version 0.9.9]
25 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
26 Oblivion WarCry EV.esp
27 FCOM_WarCry.esp [Version 0.9.9MB3]
28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
29 OMOBS Optional Combat Settings.esp [Version 1.0]
2A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
2B FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
2C FCOM_RealSwords.esp [Version 0.9.9]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
2D Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
2E Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoReaversInGates.esp [Version 0.9.9]
2F Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
30 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
34 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ TamrielTravellerAdvScript.esp [Version 1.39c]
35 TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp
36 TamrielTravellersItemsCobl.esp [Version 1.39c]
** TamrielTravellersHorseTextures.esp
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ FCOM_Archery.esp [Version 1.0]
++ FCOM_ArcheryArmamentarium.esp [Version 2]
++ FCOM_ArcheryRealSwords.esp [Version 2]
++ FCOM_FriendlierFactions.esp [Version 0.9.9]
37 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
38 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
39 KDCircletsOOOOptimized - Loot Only.esp [Version 1.2]
++ MMM-Cobl.esp [Version 1.69]
** Artifacts.esp
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
3A GlenvarCastle.esp
3B LetThePeopleDrink.esp [Version 2.5]
3C VaultsofCyrodiil.esp
3D VaultsofCyrodiilBC.esp
3E za_bankmod.esp
3F Knights.esp
** Knights - Unofficial Patch.esp [Version 1.0.9]
40 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
41 Better Cities - House price patch.esp [Version 1.0]
42 Natural_Vegetation_by_Max_Tael.esp
43 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
44 P1DkeyChain.esp [Version 5.00]
** Salmo the Baker, Cobl.esp [Version 3.08]
45 Enhanced Economy - House prices.esp [Version 1.0]
46 Alternative Start by Robert Evrae.esp
47 SupremeMagicka.esp [Version 0.89]
48 SM_ShiveringIsles.esp [Version 0.86]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp [Version 0.86]
49 SM_EnchantStaff.esp [Version 0.80]
++ SM_UnlockSpells.esp [Version 0.70]
++ SM_Scrolls.esp [Version 0.84]
++ SM_SigilStone.esp [Version 0.83]
4A Deadlier Sneaking 1.1.esp
4B nGCD.esp
++ nGCD Skeleton Key.esp
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** Better Redguard v2.esp
4C bgBalancingEVCore.esp [Version 10.52EV-D]
4D bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
++ bgBalancingEVOptionalBetterRedguards.esp
** bgBalancingEVOptionalNPCDiversity, Beautification Better Redguards.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
** Better Cities - Full City Defences.esp
4E Better Cities Full.esp
** Better Cities - No LEYAWIIN Flooding.esp
4F Better Imperial City.esp
50 Better Imperial City FPS Patch.esp
51 Better Cities - COBL.esp [Version 2]
52 Better Cities Full FPS Patch.esp
53 Better Cities IC Tunnel FPS Patch.esp
54 Disable Tutorial Text.esp
++ Real Lava 1.3.esp
++ Visually Enchanted Fire 3.esp
++ Visually Enchanted Frost 2.esp
++ Visually Enchanted Shock 1.esp
55 Visually Enchanted SoulTrap 1.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
56 Bashed Patch, 0.esp
57 FormID Finder4.esp
58 kuerteeActorDetails.esp
59 Streamline 3.1.esp

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Jade MacSpade
 
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Post » Fri May 13, 2011 8:47 pm

Are the BC BSA's installed? This should not be a difficult fix.
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Lynette Wilson
 
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Joined: Fri Jul 14, 2006 4:20 pm

Post » Fri May 13, 2011 9:54 am

Are the BC BSA's installed? This should not be a difficult fix.



Yeah I see six installed
Better Cities - Bravil Docks.bsa
Better Cities - Meshes.bsa
Better Cities - Shipyard.bsa
Better Cities - Sounds EV.bsa
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tiffany Royal
 
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Post » Fri May 13, 2011 12:47 pm

Edit: never mind
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Lexy Dick
 
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