» Fri Nov 18, 2011 12:35 pm
Oh yeah, I know all about the .TGA stuff and whatnot. I don't know if you'll know anything about this, but here's my problem-
Fallout 3's Wasteland and Point Lookout, for example, have .buildings.dds textures that are "double-wide," or 2048x1024 px. This is simply because there are too many textures to fit onto one .buildings.dds texture, so the wider format is used to compensate.
For some reason, when generating LOD, the GECK doesn't realize that the textures need to be put into this wider format, as Alton has a LOT of different object types. Instead, it creates four files- "atlas_out_diffuse0.dds," "atlas_out_diffuse1.dds," "atlas_out_normal0.dds," and "atlas_out_normal1.dds." These four are all 1024x1024 files that are what appears to be the "wide" format object texture split in two.
Noticing this, I've tried simply putting them both together into a 2048x1024 texture, but the game doesn't realize that I have and I encounter a lot of odd texture stretching issues. If you have any idea how to fix a problem like this, PM me.