[wip] Amanita

Post » Mon Jun 28, 2010 11:30 am

MOVED IMAGE LINKS TO OP

Just a few more screenshots from various locations on the island, cba to make them all proper links, alteast there clickable

Hope you like :D
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Mon Jun 28, 2010 10:14 am

Just made a quick http://www.youtube.com/watch?v=z1rmae5pNL0
For some reason though, youtube have decided to disable the audio on this one

Its just a quick video of the overview of the imperial city and the Telvanni city

{S.G}
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Mon Jun 28, 2010 5:17 am

I will be making quests for this mod. The plan is having a large mainquest, which will be split into three completely separate quest-lines: One for beastraces, one for elves+Telvannis and once for the rest. There might be misc quests as well.

The detailed plans are not made yet, but the ambition is to make three long and interesting questlines.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Mon Jun 28, 2010 12:50 pm

Evening all. :)

This mod now has a small workforce of 4, including me. Like Zarnatheron, the plan is to have a large amount of quests.

So for all of you like like to download a mod and not finish the quests later on that day, this mod will be for YOU! The aim is to be as in keeping with Morrowind as possible, i.e. lore friendly, using nothing but vanilla statics, however the mod will require Tribunal and Bloodmoon, which I personally don't see as a problem cos pretty much the majority of morrowind fans have them.

The majority of work that needs doing right now is quests, which are under-way. interiors for two of the cities, the imperial city is being worked on. It's just the Telvanni city Tel Kariba that needs a few interiors finishing, some are just the walls and hallways at the moment.

So if anyone has particular strength in doing Telvanni interiors and would like to help out, please let me know.

{S.G}

Happy new year everyone, don't get too drunk :D
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Mon Jun 28, 2010 7:18 am

Will there be anything in the story about political instability between the Telvanni and the Imperials. The two aren't exactly friendly, so I'd expect for something to happen, with the locations so close together?
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Mon Jun 28, 2010 4:52 am

Will there be anything in the story about political instability between the Telvanni and the Imperials. The two aren't exactly friendly, so I'd expect for something to happen, with the locations so close together?

Have you ever been to Sadrith Mora?
The Imperials built a large fort called Wolverine Hall directly beside the largest Telvanni settlement on Vvardenfell. It doesn't seem to cause any more problems than usual.
Creating political problems would be easy in this case, but not mandatory.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Mon Jun 28, 2010 1:20 pm

Yep, that's gonna play a large part in the mod. Alot of shady business between the two factions.

And Pluto your right, so I don't see a problem with it myself,
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Mon Jun 28, 2010 3:33 pm

Does anyone fancy helping out by making some Telvanni interiors?
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Mon Jun 28, 2010 2:40 am

Hello all, long time :)

This mod IS NOT DEAD :P

Just curious if anyone with alot of experience in making exteriors would be interested in helping out with a few cells in this mod?
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Mon Jun 28, 2010 7:25 am

I would like to point out a fault. If the main quest is split into three depending on the PC's race, what about custom races? Would they go in with the beast races?
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Mon Jun 28, 2010 4:21 am

I know what your saying. But it's not exactly a fault. Obviously we could try to work that in somehow. Would be interesting to see what add-on's could be made to incorporate other race mods.

But as it stand's the mod is intended to be a very fitting mod to vanilla morrowind

The mod itself doesn't conflict with any land mods I know about (it sits near Telvanni Island) But you cant expect it to be compatible with every mod ever made since 2001 :P
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Mon Jun 28, 2010 9:35 am

I would like to point out a fault. If the main quest is split into three depending on the PC's race, what about custom races? Would they go in with the beast races?

I don't think there will be special attention to modded races.
I have made the script to determine which mainquest to follow in Underworld. The vanilla races follow a enumeration (1 to 10) which I have used in a script to determine which mainquest to follow.
Since I believe that new races can't follow this enumeration, they will have to be put in one of the groups (Telvannis or Imperials), where I think the imperial questline would be the most obvious to follow, unless you are from house telvanni, where you always will do the Telvanni questline.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Mon Jun 28, 2010 2:17 pm

Thankyou for the clarification mate :thumbsup: :P
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Mon Jun 28, 2010 1:14 am

Hello all, long time :)

This mod IS NOT DEAD :P

Just curious if anyone with alot of experience in making exteriors would be interested in helping out with a few cells in this mod?

So, any takers? It's mainly vertex shading that needs to be done. And possibly making a couple of smaller islands
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Mon Jun 28, 2010 11:37 am

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Underworld/Morrowind2010-02-0617-20-05-00.jpg :dancing:
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Mon Jun 28, 2010 11:32 am

I really like the look and feel of the island. The amount of detail is tremendous.

I like the prepared piano music in the video as well.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Mon Jun 28, 2010 8:48 am

WOO! Some interest! :P

Well thank you, i really like the island, it's changed quite alot lately, a few more surrounding small islands have been added, and still needs alot of detailing added.

Nearly 300 interiors and still alot more to be put in place. And i there's quite a few exterior cells too. Also 3 large quests to complete depending on your race/faction. Should turn out to be pretty cool

And the music in the video is Aphex Twin, just incase you were interested :)
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Mon Jun 28, 2010 2:55 am

Wow - that's a lot of work you've done there. Glad you're still working on it - looking great. :goodjob:
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Mon Jun 28, 2010 1:43 am

Thanks alot Stomper, glad you like it.

I Still have alot of interiors to finish. Would you be interested in helping out? I know how you like your house and town mods

!!!UPDATED OP!!!
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Mon Jun 28, 2010 4:40 am

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Morrowind2010-02-0810-43-58-12.jpg

Just messin about, it's not staying :rofl:
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Mon Jun 28, 2010 2:50 am

Great work! This won't conflict with TR or anything like that, right?
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Mon Jun 28, 2010 12:29 pm

Nope not atall, infact it fits nicely just south of Port Telvanni
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Mon Jun 28, 2010 8:02 am

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Morrowind2010-02-0814-46-44-55.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Underworld/Morrowind2010-02-0816-56-15-65.jpg

Still working on this by the way.

If anyone is interested in contributing by making some telvanni pod interiors that would be great :)
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Mon Jun 28, 2010 5:38 am

hmm i am a little lost - What exactly is the storyline?

apart from that the video looks great and the screenshots look promising!
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Mon Jun 28, 2010 1:04 pm

Well, to be honest the quest hasn't been finalised yet.

But the idea is the story is played from a different perspective depending on your race. And the mod is going to be very quest intensive.

I will release info on the quest in the future. :)
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

PreviousNext

Return to III - Morrowind