amazing engines.

Post » Thu Apr 15, 2010 12:15 pm

http://www.youtube.com/watch?v=iY0xeCYFpI8&feature=related

http://www.youtube.com/watch?v=Rm7cZN0IcrY&feature=related

http://www.youtube.com/watch?v=dm5kwWCZGvc&feature=related

http://www.youtube.com/watch?v=bkKtY2G3FbU&feature=related

yeah, i expect less of skyrim only because its multiplatform.
but damn.....if they had the chrome engine....so pretty.
i love technology...expensive F$#%ing technology...
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sam smith
 
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Post » Thu Apr 15, 2010 7:42 pm

According to the end of the first video, it's some kind of footage from Call of Juarez, which IIRC, is on the PC, PS3 and 360. And the game came out around the same time as Oblivion. So the multiplatform thing doesn't apply.

The thing is, a game engine is only as good as its programmers and artists. Take Gamebryo for example. It was used for Oblivion, but was also used for Civilization IV, which is a damn complex game. Not to mention Fallout 3, which is lightyears ahead of Oblivion, graphically speaking.

It's not the size of the engine, it's how you use it.
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Jerry Cox
 
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Post » Thu Apr 15, 2010 4:58 pm

http://www.youtube.com/watch?v=iY0xeCYFpI8&feature=related

http://www.youtube.com/watch?v=Rm7cZN0IcrY&feature=related

http://www.youtube.com/watch?v=dm5kwWCZGvc&feature=related

http://www.youtube.com/watch?v=bkKtY2G3FbU&feature=related

yeah, i expect less of skyrim only because its multiplatform.
but damn.....if they had the chrome engine....so pretty.
i love technology...expensive F$#%ing technology...


The first video looks amazing, and I can only dream that Skyrim would look close to that nice on consoles! However, I remember seeing that video like 4 years ago, and no (open world) game this generation has come anywhere near those visuals. BTW, that was just a tech demo for the engine running without constraints. The actual game (Bound in Blood) didn't look anywhere close to that. Those graphics are pretty much what I have always wanted from an ES game though. Amazing up close details in the environments, a huge draw distance, and very nice LOD. I would love to proven wrong, but the visuals will probably look more similar to the last video you posted.
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Klaire
 
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Post » Thu Apr 15, 2010 4:00 pm

http://www.youtube.com/watch?v=AoDOPFIiesg


but i havent sceen anything decent aside from the epic size that entire planets can be made with. there isnt any detail- buildings look like crap, models look bad, trees look like they might be bad close up, no lighting systems, no visible ai etc






best looking engine in my opinion- cryengine 3- it looks the same as cryengine 2, but optimised. next is probably unreal engine 3.whatever




i would be fine with an incredibly optimised engine that functions similar to gamebryo, but i hope weather effects are improved anyway
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NIloufar Emporio
 
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Post » Thu Apr 15, 2010 8:29 pm

How about the Skyengine 1? I bet it will look good :P
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Mike Plumley
 
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Post » Fri Apr 16, 2010 1:43 am

How about the Skyengine 1? I bet it will look good :P

:teehee: That made me lol "Skyengine"
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patricia kris
 
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Post » Thu Apr 15, 2010 6:42 pm

For some reason, the hyper-realism of the first video doesn't match the setting of the Elderscrolls, IMO. Neither does the third, with the Fable-style fairytale look. The fourth one looks the closest to what I think would work best.

Granted, none of that has to do with the engine, exactly. My point being, you can have the most powerful engine to date, but it comes down to the art design of the game. Somehow Morrowind static environment with pretty (though never moving) water, barren, untextured landscapes gave the game a very distinct, almost mournful feeling. In contrast, Oblivion's bright and shiny world made it hard to take things seriously, such as the DB questline. I mean, even Fable had darker aspects. But it's just...different.
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Quick Draw III
 
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Post » Thu Apr 15, 2010 11:22 am

http://www.youtube.com/watch?v=iY0xeCYFpI8&feature=related


I hope Skyrim doesn't look like that.. Because I would die of a massive heart attack before even getting to play it.
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Matthew Warren
 
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Post » Fri Apr 16, 2010 12:03 am

Facial animation, total immersion! http://www.youtube.com/watch?v=aL9wsEFohTw


Next Gen water http://www.youtube.com/watch?v=AU4vDIRcChE
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Sophh
 
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Post » Thu Apr 15, 2010 6:44 pm

Facial animation, total immersion! http://www.youtube.com/watch?v=aL9wsEFohTw


Next Gen water http://www.youtube.com/watch?v=AU4vDIRcChE


Wow that water looks amazing! Videos like this get me exited to see what the next gen of consoles have to offer! I really hope that Skyrim has some decent water effects with physics. I was reading a review of Two Worlds 2 the other day, and they were going off about how good the water was, and that it was actually modeled with physical properties so that waves would crash and objects would float and interact. Sounds like the ES games have some catching up to do in the tech department...
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Crystal Birch
 
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Post » Thu Apr 15, 2010 3:43 pm

PC: lets innovate!

Consumers: Yeah!

Consoles : NOPE
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Syaza Ramali
 
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Post » Fri Apr 16, 2010 2:58 am

PC: lets innovate!

Consumers: Yeah!

Consoles : NOPE


It's inane comments like these that lead me to believe console players may actually be more intelligent than those who game on PCs. I'm probably buying Skyrim for PC (for multiple reasons) after playing Morrowind and Oblivion on both iterations of the Xbox, but I don't feel I'm joining a group that is any more sophisticated or mature than the one prior.

Edit: Unless of course when you say "consumers" you mean both PC and console players, and by "consoles" you mean "console developers," in which case I might agree. The proposed lifespan of the newest high-end machines is ridiculous given the state of technological advancement.
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Shannon Lockwood
 
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Post » Thu Apr 15, 2010 10:52 pm

It's inane comments like these that lead me to believe console players may actually be more intelligent than those who game on PCs. I'm probably buying Skyrim for PC (for multiple reasons) after playing Morrowind and Oblivion on both iterations of the Xbox, but I don't feel I'm joining a group that is any more sophisticated or mature than the one prior.

That's called generalizing dude. Not all console gamers are "console kiddies" and not all PC gamers are "dumb elitist ass-holes".
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Emily Shackleton
 
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Post » Thu Apr 15, 2010 3:20 pm

Is that a glimpse into next-gen console software? :drool:

What are ninth generation games going to look like?
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Amiee Kent
 
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Post » Fri Apr 16, 2010 12:40 am

It's inane comments like these that lead me to believe console players may actually be more intelligent than those who game on PCs. I'm probably buying Skyrim for PC (for multiple reasons) after playing Morrowind and Oblivion on both iterations of the Xbox, but I don't feel I'm joining a group that is any more sophisticated or mature than the one prior.

Edit: Unless of course when you say "consumers" you mean both PC and console players, and by "consoles" you mean "console developers," in which case I might agree. The proposed lifespan of the newest high-end machines is ridiculous given the state of technological advancement.



i did mean every consumer out there and by consoles im refering to both since innovation on a non upgradable dated hardware is unlikely
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Haley Cooper
 
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Post » Thu Apr 15, 2010 12:54 pm

I truly believe that for consoles to remain relevant to gaming, they need to be released the way Apple products are, ie, a new, upgraded version each year. Essentially the same product, just slightly improved hardware. New games will be developed with the highest specs available, and when played on older machines will have to be used on low settings.

As each yearly generation is released, the previous one becomes cheaper, while the price of the new remains constant.
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FITTAS
 
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Post » Thu Apr 15, 2010 4:59 pm

Next gen graphics are already here. The developers are just waiting for the hardware to catch up.
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Cesar Gomez
 
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Post » Thu Apr 15, 2010 3:34 pm

looks good. i dont expect skyrim to look that good. but graphics isnt what makes a great RPG :twirl: though it help a bit..
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Sabrina Steige
 
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Post » Thu Apr 15, 2010 12:18 pm

I truly believe that for consoles to remain relevant to gaming, they need to be released the way Apple products are, ie, a new, upgraded version each year. Essentially the same product, just slightly improved hardware. New games will be developed with the highest specs available, and when played on older machines will have to be used on low settings.

As each yearly generation is released, the previous one becomes cheaper, while the price of the new remains constant.


No no no no no. I don't know about you, but I refuse to shell out 300$ every year for a new console if such a method is implemented. Also, the console companies will lose money. Severely. Companies spend a LOT of money developing new consoles and they must sell them for extended periods, whether the tech is new or not, in order to make a decent profit. What you're suggesting is perfect for PC gamers, new hardware per year, because it's easier and cheaper to upgrade individual components one by one than a whole upgrade. The prices will become cheaper for older game systems, but not nearly as much as you'd hope. Also, with that rate of development, it would be very difficult/resource intensive to support every product when more and more keep piling up. It's very inefficient.
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krystal sowten
 
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Post » Thu Apr 15, 2010 7:08 pm

the second link is a pre rendered cg video not a gaming engine.
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Emma louise Wendelk
 
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Post » Thu Apr 15, 2010 11:05 pm

I truly believe that for consoles to remain relevant to gaming, they need to be released the way Apple products are, ie, a new, upgraded version each year. Essentially the same product, just slightly improved hardware. New games will be developed with the highest specs available, and when played on older machines will have to be used on low settings.

As each yearly generation is released, the previous one becomes cheaper, while the price of the new remains constant.

What is this I don't even...
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Dalley hussain
 
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Post » Thu Apr 15, 2010 7:27 pm

The issue with a lot of engines is that they aren't scalable enough. CryEngine 2 and 3 are highly scalable, which is why we're able to get it on PC, PS3 and 360, yet it still demands a computer from the future to play on max settings, if that makes sense. (I'm exhausted and my grammar is awful tonight :P)

The point is, as long as this new engine is as scalable as CryEngine 3 and some others are, we should be able to see good graphics and effects on consoles, and hopefully even better on high end computers, yet still playable on older computers.
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Julie Serebrekoff
 
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Post » Thu Apr 15, 2010 11:52 am

The issue with a lot of engines is that they aren't scalable enough. CryEngine 2 and 3 are highly scalable, which is why we're able to get it on PC, PS3 and 360, yet it still demands a computer from the future to play on max settings, if that makes sense. (I'm exhausted and my grammar is awful tonight :P)

The point is, as long as this new engine is as scalable as CryEngine 3 and some others are, we should be able to see good graphics and effects on consoles, and hopefully even better on high end computers, yet still playable on older computers.



yes, this make sense


as for me, if you can get skyrim to look like crysis on a windows 3.0 machine then your doing it right. id be happy with a (very) optimised gamebryo
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.X chantelle .x Smith
 
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Post » Thu Apr 15, 2010 12:20 pm

This engine: http://www.youtube.com/watch?v=1Kvl31g77Z8 http://www.youtube.com/watch?v=-D9oINHI11E
And this one: http://www.youtube.com/watch?v=xzWCAwHjqbg&feature=fvst

Both incredibly great games (I'm sure Crysis 2 will be, at least Crysis one definitely was) with amazing graphics and gameplay. They shows the gaming industry how to do it right imo... to combine both graphics and gameplay very nicely.
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Darian Ennels
 
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Post » Fri Apr 16, 2010 12:30 am

@that dude who stated the obvious
i know its not the engine that produces the graphics, im just showing you some available tech demos for physical properties in the environment.and that has nothing to do with the art that has to do with programing and the people who work closely with the engine.
mostly looking at #4. that one is my favorite, physics/tessellation and a dragon statue.
you cant lose

@hlvr
yes sir!
some amazing game engines.
it would be awesome to see elderscrolls on cry3,but i dont see it as being likely.
i think ill pick up 2w2 and RDR to kill time till skyrim.
and maybe crysis. idk..not a shooter fan.

@everyone else.
an ultimate gamebryo that has been refined and sharpened into a TRUE next gen engine, yes i can see this.
but i guess that comes down to the individual game and not the engine itself.
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Joie Perez
 
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