63 Amazing things we did in Skyrim

Post » Wed Oct 19, 2011 6:17 am

HNNNG!
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John Moore
 
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Post » Wed Oct 19, 2011 2:25 pm

:drool:
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Cheville Thompson
 
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Post » Wed Oct 19, 2011 3:27 am

Laughed my ass of, thanks for posting.
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Becky Cox
 
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Post » Wed Oct 19, 2011 3:38 am

Killing the executioner. What about the midgets William Wallace? What about the intestine grabbing, slop grovelling, pesky little field goal punts. Killing the executioner should unlock a perk. - Stephen is my name..
I cannot wait to do this and get back at all those figures in black hoods with my very own dark brotherhood.
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Josephine Gowing
 
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Post » Wed Oct 19, 2011 3:54 am

FireFox. :rofl:
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Strawberry
 
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Post » Wed Oct 19, 2011 5:30 am

Dayum... about time for self imposed media blackout.

Great info... but I think I want to retain some freshness and experience more of the game on my own.
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Maya Maya
 
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Post » Wed Oct 19, 2011 2:52 pm

Hype-o-meter up to 345%.
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Princess Johnson
 
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Post » Wed Oct 19, 2011 9:43 am

http://images.wikia.com/forgottenrealms/images/4/4e/Xzar.jpg when i saw this thread
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Ash
 
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Post » Wed Oct 19, 2011 8:42 am

  • We were happy to see that the “over-encumbered” message was gone, replaced with “You are carrying too much to be able to run,” which, crucially, still allows you to move, only very slowly. Very… very slowly.
  • We learned the difference between riding on the road with a horse (they can gallop at full-speed) and riding in the hills on a horse (they can only trot, never building speed).
  • We fell off a cliff with our horse several times. Most of the times it killed us, but once we saw our character slowly climb to his feet and continue after a particularly unfortunate fall.
  • We were amazed as we rode through shallow water with a horse. Water ripples are brilliantly rendered in real time, and look straight out of a Pixar movie.
  • We tried to talk to a Ghostly Headless Horseman, but he wouldn’t have a conversation with us despite having a “talk' prompt.” Presumably, because he doesn’t have a mouth. That, or he’s a rude bastard.
  • We mistakenly alerted guards as we tried to sneak up on them by bumping into bones dangling from ropes on the ceiling. They made a clattery noise and we jumped.
  • We broke out of our cell by smashing through a crumbing wall, and then took back our stuff and fought our way out .
  • We drank a potion and entered into an NPC’s memories.


Hmmmmm. Very interesting. :spotted owl:
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Rodney C
 
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Post » Wed Oct 19, 2011 1:09 pm

LOL, thanks for the info + very funny
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Laura Tempel
 
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Post » Wed Oct 19, 2011 7:47 am

All these previews are getting me so pysched!
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Matt Bigelow
 
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Post » Wed Oct 19, 2011 12:24 am

* We went into someone’s house and were asked politely to leave. Then firmly. Then they started calling for the guards. So long, old RPG tropes!
* We heard people shout for help in the wilderness in a fashion not dissimilar to Red Dead Redemption, except instead of needing to be defended from outlaws, they’re running from dire wolves or Orcs. Or dragons.
* We had the horse shot out from under us. Enemies will always attack your steed first before they start attacking you. Once your horse is down... you ain't goin' nowhere, son.
*We mistakenly alerted guards as we tried to sneak up on them by bumping into bones dangling from ropes on the ceiling. They made a clattery noise and we jumped.


These parts excite me greatly :D

We found a cave in the middle of nowhere filled with traps.
We tried to explore the cave, but were killed by the traps.
We tried to explore the cave again, but were killed by zombies after being weakened by the traps.
We decided that the cave svcked and was for losers and didn’t go back.

This was just brilliant... lol
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Tracy Byworth
 
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Post » Wed Oct 19, 2011 1:21 am

We reloaded a previous save because an NPC wouldn’t progress the quest. He just stood in the room looking like he wanted to attack a wall like it had wronged him. Or there was an enemy stuck in it.

We randomly attacked a ship’s captain, hoping the crew would join in our coup.
We weren’t all that surprise when the crew didn’t join in our coup.

Those make me sad. The rest is pretty damn great though.

Imagine if you became friendly with all of the crew and they actually helped you out.
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Thomas LEON
 
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Post » Wed Oct 19, 2011 2:47 am

Nice find :)
Also:

"We found a cave in the middle of nowhere filled with traps.
We tried to explore the cave, but were killed by the traps.
We tried to explore the cave again, but were killed by zombies after being weakened by the traps.
We decided that the cave svcked and was for losers and didn’t go back."

:lmao: :rofl:
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Manuel rivera
 
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Post » Wed Oct 19, 2011 2:52 pm

We heard people shout for help in the wilderness in a fashion not dissimilar to Red Dead Redemption, except instead of needing to be defended from outlaws, they’re running from dire wolves or Orcs. Or dragons.

We explored the tops of mountains, and noticed that the snowfall increased as we got higher. It’s all rendered in 3D.

We saw a woolly mammoth lay dead, but just as we were about to get off our horse and have a look, we saw a bear that had been feeding off it. He'd seen us too. Run!

We were amazed as we rode through shallow water with a horse. Water ripples are brilliantly rendered in real time, and look straight out of a Pixar movie.

We broke out of our cell by smashing through a crumbing wall, and then took back our stuff and fought our way out .

We drank a potion and entered into an NPC’s memories.

We overheard a conversation about women in a town having horrid nightmares, and were given a side-quest to help end them.

We walked in snow so thick we could barely see where we were going.

We saw a fox while we were running through the forest. Quickly, we turned to it and used our magical ability to light it on fire. We actually laughed out loud and said “Heh, Firefox.”

We swung a mace at a wolf and hit it so hard it rolled down the side of a hill for nearly a minute. It was a big hill.

We tried to talk to a Ghostly Headless Horseman, but he wouldn’t have a conversation with us despite having a “talk' prompt.” Presumably, because he doesn’t have a mouth. That, or he’s a rude bastard.

We walked into a city we saw an executioner preparing to bring an axe down on a man’s neck. For no reason at all, we took out a bow and shot the executioner in the head – causing every guard in the town to attack us.


These are my favorite.
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JUan Martinez
 
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Post » Tue Oct 18, 2011 11:54 pm

This is good...
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Patrick Gordon
 
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Post » Wed Oct 19, 2011 7:59 am

executioner's axe will be mine! Even if I have to spend jail time for it... It WILL be mine...oh yes, it will be mine.
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Neko Jenny
 
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Post » Wed Oct 19, 2011 8:07 am

Pete mentions dragons are evil, though, if I'm not wrong, being animals means being leaded by instinct which isn't not bad nor good so, uhm, I don't know if calling them evil is totally right, despite Alduin that is a God, and as every God they have will and will isn't comanded by instinct but by thinking and motivation. :)

Dragons are an intelligent race of beings in TES. Their motives have always been a bit cloudy but it's clear they have the capacity to choose sides. They are certainly not wild beasts driven by instinct.

"We learned which ingredients do what. Snowberries and Silverside Perch resist frost; Dragon's Tongue and Strawberries both resist fire; Deathbell and Bleeding Crown both contain weakness to poison. When we mixed Snowberries, Silverside Perch, and Dragon's Tongue we created a Potion of Resist Frost."

http://www.uesp.net/wiki/Special:Search?search=snowberry&fulltext=Search&nsnum=0&redirs=1&searchtitles=1

The snozberries taste like snozberries! :P

G4 said Skyrim has the best weather system they've ever seen.

They were probably talking about the weather effects, and environment stuff. From what I've heard the weather is not really all that dynamic.

Dayum... about time for self imposed media blackout.

Great info... but I think I want to retain some freshness and experience more of the game on my own.

Same here :)
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Darrell Fawcett
 
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Post » Wed Oct 19, 2011 4:50 am

Fun list :goodjob: ... still 3 weeks left... :verymad:
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keri seymour
 
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Post » Wed Oct 19, 2011 9:25 am

Potion of Mind Reading confirmed!
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Sandeep Khatkar
 
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Post » Wed Oct 19, 2011 7:02 am

HEADLESS HORSEMAN, HEADLESS HORSEMAN, HEADLESS HORSEMAN

DESTRUCTIBLE WALLS!
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Erika Ellsworth
 
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Post » Wed Oct 19, 2011 8:38 am

'We found a cave in the middle of nowhere filled with traps.'
'We tried to explore the cave, but were killed by the traps.'
'We tried to explore the cave again, but were killed by zombies after being weakened by the traps.'
'We decided that the cave svcked and was for losers and didn’t go back.'

:lmao: :lmao: :lmao:
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clelia vega
 
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Post » Wed Oct 19, 2011 7:21 am

Very nice bit of info on this
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Nicole Elocin
 
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Post » Wed Oct 19, 2011 4:33 am

It sounds like I won't be walking on vertical mountainsides anymore. :D

It also sounds like I'll be doing a lot of walking. I can't stand it if my horse is attacked or dies. It'll be fine.

:tes:
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Mr.Broom30
 
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Post » Wed Oct 19, 2011 3:38 am

i guess we know how they do executions now :D
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Emily Shackleton
 
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