Maps
(Click on the red titles)
http://img22.imageshack.us/img22/1272/tamrielgameregions.png
This map is Dynamic, I will constantly update it after every turn. It represents which regions belong to which faction.
https://1-media-cdn.foolz.us/ffuuka/board/tg/image/1337/01/1337017361596.jpg
This map shows the division between the lands. This map is static and never changes, it represents the starting point of the game.
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Scenario: this is the 3E431, dark whispers and conflicts are wavering through the lands of Tamriel. Wild viciouse ambitions of generals and kings are being held back by their strategic patience, but time changes - Ambitions soon will raise to surface by flames of war. The only question remaining is when.
Game concept: The game genre is strategy/role-playing game. In the game players choose a land to fight for and take the role of leaders such as generals or nobleman. This game is a roleplay, the goal isn't "Kill all and dominate", it is more of "Do what is best for your people". No faction is superior by far than other, If you truely wish to thrive; then your way will include Diplomacy, back-stabbing, trueces and unlikely agreements...
*3E431 is only a starting point in history for this scenario, the future isn't "written" or foreseen. It depends on player's actions alone.
Ambition: A big part of the game concept is that you get to choose your ambition as a leader. Ambitions are the "Objectives" of the game. Achieving all of your ambitions is equivalent to win the game. Ambitions must be accepted by the GM(me). I will accept every ambition the player chooses as long as its not a pettiful ambition or out of character. Ambitions must be clear, you can't choose an ambition which you can never tell if you actually achieved it. So an ambition like "Fight every invader" is not good, since invaders will always exist and the ambition will be endless. Example for a good ambition: (For Cyrodil) "Spreading the words of the divine and the glory of the Empire in all of Tamriel is not to be achieved only by words. My ambition is to take one region of each land across Tamriel in order to influence imperialism everywhere."
How to play: The game is simple turn based, Every "Turn" in the game represents a month. Each Turn takes two days in real life. The first day is dedicated to diplomacy, agreements, and speeches between leaders(Players) of the factions. The second day is dedicated for actions, it is when you move your forces, invade other lands or secure your own.
How it works: The game mechanics are very simple, in order to keep the main course of strategy through diplomacy and players interaction. The gameplay is divided into two seperate real time days. (Day changes at 00:00 0GMT)
First day: in that day there are no actual "mechanics" working. its a day for you players to discuss possible agreements or conspiracies with one another. The only "true" action that can be done is to declare "Millitary alliance" with another faction. Once an alliance is declared, the factions under the agreement can move their armies through one another regions as if they were sharing borders.
Second day: in that day you move your forces, you get to move them defensively or aggresive(not both).
Defensive move: Choose up to 3 regions that you own or you are allied with, those regions will be "secured" against invaders (80% chance to fend off aggressors at a secured region instead of ordinary 30%)
Aggresive move: choose 1 neighboring region of another faction to attack, if you succeed(70%) you take the territory. You can only attack regions you share borders with, or regions your allies share borders with.
Side notes: *The order of the actions are "the first to comment goes first", yet Defensive actions are always calculated before aggresive actions.
*if you choose to attack region Z through region X but you lose region X before you start the invasion, your action will be lost.
Sign up:
Character name: Please choose a name that fits with the lore and race.
Race: All ordinary races allowed.
Faction: Choose the faction you fight for (High Rock, Cyrodil, Black Marsh, etc)
Background: (Optional yet recommended) The story behind your character. Try fleshing out the events that drove you to become a leader.
Speech: (Optional yet recommended) Write a speech, this speech will be the trademark of your character. Leaders and commoners will look up on that very speech to understand what kind of leader you are.
Ambition: (Find explanations about what is an ambition and how to choose it is at the beginning of this thread.) Do not share your ambitions here in public! No one needs to know what you are plotting, or they might conspire against you... Send your ambition to the GM in private.
Generals & Leaders
already signed players to the game
0/9
Cyrodil:
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Black Marsh
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Morrowind
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Summerset
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High Rock
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Hammerfell
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Elsweyr
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Valenwood
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Skyrim
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