American Conference: Interest Thread

Post » Sat Sep 14, 2013 5:53 pm

Introduction

War, war never changes: and neither does politics.

The North American continent now stands at a crossroads more than 200 years following the Great Atomic War of 2077. Various nations have sprung up in the post-war world and each follows their own creed, ideology and national identity. Some seek power and glory while others may seek wealth or religious enlightenment. Driven by these desires, they will carve out their niche in the post-war world and either survive or fall.

As a leader of either one of these factions, you will use diplomacy, trade, political intrigue, and military might to further your goals. How you choose to lead your people is up to you, and the fate of North America, and the world, lies in the hands of all.

Rules

The following rules have been agreed upon:

1. War is always a possibility, ensure however that you are prepared to face the consequences. When attempting to conquer or wage war with other factions take distance and other geographical factors into consideration; for example, a west coast nation wishing to deploy it's navy to the east coast would have too do so by circumnavigating South America which would obviously have consequences for your plans.

Be advised: there are consequences for attempting to 'bite off more than you can chew.' If you attempt aggressive and unheeded expansion: crisis is sure to follow.

2. Do your best to use proper grammar, spelling, and punctuation, it’s easier to read and understand and makes everything look better; in-addition it’s also hard to take delegates seriously that don’t use it.

3. Your representatives are still characters and individuals, give them personalities, backstories, interests, and feeling.

4. Please inform the rest of us if you intend to leave. The current agreed upon time for leaving without making a post is one week. Beyond that, if you do not continue to give some sort of update on your status, your nation is forfeit and will be dealt with accordingly. Either by someone else taking it up, or (more likely) your people becoming conquered by the opportunism of others, it is possible for you to return at any time to the RP, however, you may find your nation in dire straits without your leadership.

5. Do not be overpowered, a point which cannot be enunciated any further. What constitutes as over-powered behavior will often be determined in these out-of-character threads and will be discussed accordingly; present your case for your actions as see fit.

6. War will be decided by a majority vote of all members. If you lose the vote, you will lose the war/conflict. You are expected to abide by this ruling.

7. There are no GMs for this roleplay and almost everything is decided by majority vote because of the nature of keeping things non-scripted and balanced. Keep that in mind.

8. These conventions are not intended to be completely lore-friendly, and depending on what the group wants, the amount of non-lore material will vary considerably (see past conventions). As a general rule however, if you are expecting a true to canon RP, this is likely not for you.

9. In order to advance your faction, you must make timelines stating what you are working on during the interim periods between conventions. Timelines are optional, but if you don’t make them, your nation will stagnate. As a result, you cannot also go back and say that you have been working on a project without notice for the past several turns. You may keep projects secret if you wish, but you must make mention of some sort of “secret project”.

10. The general rule of thumb is that your military cannot exceed beyond 10% of your total population and the higher the percentage of your military, the worse off your economy fares.

11. Nations are divided into 5 "Technology Tiers" which are:

Tier 1: Very High Technology
Tier 2: High Technology
Tier 3: Medium Technology
Tier 4: Low Technology
Tier 5: Very Low Technology

For balance purposes, this different tiers have relative amounts of population that they need to stay within. The higher your Tier, the lower the amount of total population you can have, and vice-versa.

Faction Listing:

The Institute (Aldin)
The Imperium of Steel(Loneranger)
The Sierra Madre Dominion(Casey)
The Midwestern Brotherhood (Crimson Paladin)
The Enclave (The Enclave)

Paradigm Consortium (Lt. Andronicus)

The Superior Circuit (Dalek)
USCA(bosmight)

Map

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Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sat Sep 14, 2013 2:05 pm

I added and amended a few rules at a whim. Hopefully to better clarify things for new people.

If anyone has any issues (I don't think there's anything that we haven't already discussed before) let me know.

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Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Sat Sep 14, 2013 7:02 pm

Ah, one thing Andro, a name change is in-store for the East Coast Brotherhood. :devil:

My sheet, revised and fine-tuned for the series as it has become, will be up tonight.

Edit: The amended rules and those added are perfect, thanks for adding the tech-levels as well Andro. Excellent work.

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josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Sep 14, 2013 5:35 pm

Hey Andro, just a quick little thing, could you change my name from "Aldrin" to "Aldin"? Thanks :P

So are we using the standard nation sheet for this?

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Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat Sep 14, 2013 8:55 am

Why do I always do that.....

I really feel there should be an "r" there. :D

Yeah I forgot about that. I was thinking the same sort of sheet we used last time.

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Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Sat Sep 14, 2013 2:51 pm

Haha, probably because it sounds similar to "Buzz Aldrin", that astronaut. That's what it reminds me of at least :tongue: I actually came up with "Aldin" a long time ago, without knowing about Buzz Aldrin. I don't really remember what inspired me to make up that name as a kid, but it's stuck with me ever since.

At least you didn't say "Aladdin". I got called that a lot on a online game, made me mad every single time lol.

Alright, I figured we would.

So, does anyone know the territory the Institute would possess? I'm thinking the state of Massachusetts and a good portion of Maine myself, though Maine can wait till expansion I suppose.

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naomi
 
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Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat Sep 14, 2013 7:09 am

Umm can you Edit my nations name? I don't know if you remember but I did end up changing my nation from the Brotherhood to the Sierra Madre Dominion

:)

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Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat Sep 14, 2013 3:46 pm

I think Massachusetts and some of Maine would be perfectly fine. Though, you would have to go through New Hampshire first.

Also, I will ask that these start in the year 2300, as I'd like my nation to not be some newborn. It would be if done earlier.

Sheet coming soon.

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Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Sat Sep 14, 2013 6:52 pm

I'd like to reserve Michigan, Ohio, Pennsylvania, and Indiana. I don't really know what I'll call my faction ATM but I at least want to get the land reserved.

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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sat Sep 14, 2013 8:43 pm

Sheet: Final Draft

Flag: http://i.imgur.com/sxBpJY0.png (I made my own)

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Name: The Sierra Madre Dominion

Government type: Mostly Dictator ship as Elijah has control of all the technology and Holograms

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History: The Brotherhood of Steel became a seemingly unstoppable force in the west, however when the Ncr appeared it became necessary of the need to move into hiding to gain stability, when the Brotherhood came out of hiding the came together and once again became a stable force however were forced to move South, when moving south a few scouts discovered a location known as the Sierra Madre. The Brotherhood scouts told the high elder that this Casino was filled with Old World Technology.

The Brotherhood denied to take control of the Facility, A small dispatch of the Brotherhood decided this was a perfect opportunity to gain stability once more. So they split apart

This part of the Brotherhood stormed the Casino and Took out all inhabitants in the Villa’s and were unaffected by the Red cloud due to there power armor filters.

Once in control of the Villa they stormed the Casino. They had few casualty’s and managed to gain control of the Casino and bring it back to full working ability.

Inside the Casino they met an old Elder name Elijah, he had been working on gaining access to the Casino’s power for years. Elijah became the Lead Scientist and was in charge of all technology on the Madre.

When growing nations started coming into view it became necessary that this dispatch needed to Change much of the Codex, They Delete the Codex entirely and then detached from the Western Brotherhood as a whole to form an entirely new nation though staying in contact with them.

They decided upon the name of “The Sierra Madre Dominion” due to their reliance on the Sierra Madre’s Resources

In a year they managed to gain access to the Sierra Madre Vault and all of it’s Holograms giving the Sierra Madre Dominion a huge Economical start and Technological start as well. They also managed to rid the Madre of The Red cloud and destroyed it bidding it too powerful for the civilizations

They soon started recruiting and started to reach out for new territories

After they assumed position as a major power they started taking the Role as the Keepers of Law and Order. They accepted citizens into the Dominion and treated their citizens as well as they treated the Dominions leaders. The entire nation lived without robbery, attacks, or thugs due to the highly Advanced Holograms

One of their main goals Remained collecting technology however it became necessary that the development of new technology was in order aswell

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Economy: Capitalist

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Culture: The Resident’s of the Dominion are very peaceful and high class people

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Military: The Sierra Madre Dominion is mostly a peaceful faction when left alone however when the leaders feel it’s necessary they may attack nations they consider dangerous. The Dominion mostly wishes to make allies more then enemies. There Military consists of both Holograms and Soldiers

Soldiers: Soldiers of the Dominion are well trained and are ready for action at any time. They wear t-51b Power armor and carry weapons such as the Holo-Rifle, Plasma Rifle, Gatling Laser, and Missile Launchers. Most Soldiers however are sent into the wastes to Scavenge for Technology, since the cities under the Dominion are under the protection of Holograms and the Holograms are un-able to travel long distances. Though some soldiers are permitted to wear the Emmitters as a way to get them mobile

-29,000 Scavengers/Soldiers

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Holograms: Holograms are un-touchable from bullets, they have high powered lasers when in battle/combat. Elijah was able to bring about 4% of the total Holograms online (27,000). They can only be destroyed, by destroying the emitters placed.

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Stores: Shops and stores are run by Hologram Technology, they are equipped with lasers and again cannot be destroyed without destroying the emitter

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Airforce: The Airforce of the Dominion is for both Transportation and Warfare

It Consists of:

-17 bombers/jets

-24 Helicopters

-26 Small Personal planes (Travel purposes mostly)

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Navy: The Sierra Madre Navy is very small, almost non-existent as it bases most operations on land however they have a few transport boats and cruises in working condition

-7 Speed boats

-1 transport ship

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Armor: Soldiers wear T-51b Power Armor while citizens wear fancy clothing

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Religion: None.

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Views on Mutation: They are used as slaves to do tasks that of which the Residents will not do.

Views on Slavery: Human slavery is not allowed in the Dominion nor will it ever be allowed, however Mutants and ghouls may be used

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Technological Level: Very High

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Population: 850,000

Map: Added soon

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Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat Sep 14, 2013 7:38 pm

I think you and Dalek may need to iron a deal out, he wanted a part of Michigan as well. I think he wanted the Upper Peninsula though.

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Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Sat Sep 14, 2013 8:46 pm

I made a map of my faction for approval but it's seemingly impossible to upload at the moment.

My region will include small parts of eastern Wisconsin, northern Michigan, and southern Ontario. The center of it all being that tiny little peninsula in the middle of Lake Superior and Lake Michigan (as shown on our current maps).

It's really not that much, but it does take up about half of Michigan. I could settle for less but I don't want to entirely ditch Michigan as the landscape is central to my faction's backstory.

____________________

@Andronicus: Could you add my faction to the list? It will be called "The Superior Circuit". I will get my faction sheet and such up eventually.
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Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat Sep 14, 2013 12:10 pm

Here's my faction sheet. Thoughts?

Faction name: The Paradigm Consortium

Corporate Logo: http://imgur.com/rFUazw1

Description/History: During the pre-war years, corporations in the United States were some of the most powerful single organizational entities and their political and financial influence could be felt throughout the nation. As often happens when corporations are left unchecked and uncontrolled, ulterior motives often develop and the pursuit of profits and power becomes paramount to any sense of ethics. Nowhere was this more apparent than in the example of the Paradigm Consortium. The Consortium however, was relatively unknown in the public’s eye and little to no trace of its dealings exists in pre-war archives or records: exactly the way its board of directors intended it to be.

The Consortium was, in the best sense of the word, a shadowy corporate entity which had its hand in nearly every major commercial enterprise in the United States. From the Nuka Cola corporation, to West Tek, and to Poseidon Energy and beyond: the Consortium’s Board of Directors were made up many of the CEO’s and leading employees of some of the most powerful corporations in the country. All the while, Paradigm pulled the strings and pooled money and resources to essentially control the economy and the business sector of the United States with absolute asurity. Paradigm even worked with corporate and political elements of the United States government, being privy to the COG plan which would eventually lead to the creation of the Enclave: affording Paradigm both an exceeding amount of clarity concerning the international situation, and unmatched lobbying power in Congress.

The Consortium’s founding lies largely shrouded beyond the haze that was the Great War, and even some of its current employees are unaware of its origins. However, sometime in the latter part of the 20th century, the Consortium came about as a gentlemen’s club of sorts for many of the major players in the business sector. CEOs and company Presidents made up the majority of its membership and the Consortium’s purpose was to serve as a sort of venue to facilitate camaraderie and a private forum for these CEOs to better further their collective companies’ growths.

Eventually, the Consortium took on a far more active role in these corporation’s dealings, and it wasn’t long before it began to serve as an over-arching megacorporation for the various companies who became a part of it. While in secret, the companies continued to play the part of independent businesses and even viciously competing groups, in reality the Consoritum was the real money and power behind each of these business and any sense of competition was an act. Hidden from the critical eyes of the common people and virtually unassailable either financially or politically, the Consortium began to act as if it was almost its own nation. For instance, it began to maintain a private paramilitary force to serve as its security forces for its corporate assets. Behind the back of the United States Government and the American people, the Consortium also began to conduct all manner of military and robotic research as well as, (most sinisterly) genetic and viral experimentation. Most of these experiments were kept in the hands of the Consortium alone, and used to enlarge its growing arsenal and available resources in light of the worsening international situation and the enhanced probability of nuclear war. Others were used to further grow the Consortium’s massive profits.

Among the fruits of its research were a variety of new weaponry and armor, robots, vehicular transport, chemical weapons, and Bio-Organic Weapons. In addition, the Consortium used its control over West Tek in order to attempt to create a better version of the Forced Evolutionary Virus for its own uses. While it performed extensive research on a variety of human subjects in a secret facility, its research yielded only marginally better results than the basic FEV strand. This new virus was dubbed the “Guillard Virus” or “G-Virus” after the chief scientist on the Project: Dr. Matthew Guillard.

As the United States Government continued FEV experimentation in Vault 87, the Consortium began development on the G-Virus II, which was intended to further the progress made on the original G-Virus strand. However, the experimentation for the G-Virus II took a horrifying turn when it was discovered that the newly developed strand had the unintended side-effect of being far more transmissible. With transference to a new human host being a simple result of fluid exchange as opposed to the usual complete immersion required for the FEV. It was also discovered that far from being an improvement of the intelligence of the subject, as was intended and marginally achieved with the original G-Virus strand, the G-Virus II produced subjects who became far more animalistic and destructive.

When an accident at the Consortium’s research facility caused the G-Virus II to contaminate much of the research staff: the facility was sealed, quarantined, and later purged. Remaining samples and data on the G-Virus and G-Virus II strands were collected by the Consortium and sealed away for the time being. With the intent being that the research was far too volatile to be of immediate assistance to the Consortium’s preparations and would be continued at a later date.

In the meantime, the Consortium finalized preparations for its survival in the post-war world as the projections for nuclear war became more and more certain. Using its political clout and the influence of holdings in Vault Tec, Paradigm constructed a massive bunker facility deep under the city of New York which, given the Consortium’s immense financial resources, rivaled or exceeded even government bunkers such as Raven Rock or Mount Weather. All of this was done in secret, and the facility, codenamed: “The Warren” was designed to be completely self-sufficient and allow for thousands of Consortium employees and personnel to survive out the war with their families. All the while also allowing for the inclusion of production and manufacturing facilities and numerous scientific laboratories to enable the Consortium to gain an immediate foothold in the post-war world, and to continue its research and development without pause.

On the eve of October 27, 2077, the Board of Directors and thousands of Consortium employees took shelter in The Warren. As the bombs dropped around the country, they remained safe and secure: weathering out the atomic storm. After several years of remaining inside The Warren, the Consortium emerged in force. Finding that the City of New York was largely overrun by post-war roving gangs and that no immediate governmental authority remained active in the country, the Consortium took control of the region using its built up military force and advanced weaponry. Once New York City was under its control, it began an extensive rebuilding and reclamation project.

Making use of its accumulated resources and power from nearly every major pre-war corporation, post-war New York was transformed into the Consortium’s personal haven and power center. The entire city was encircled by several concentric rings of pre-fabricated defensive walls as well as a photonic resonance barrier. The island of Manhattan was similarly reinforced with its own wall and was designated as the location for the Consortium’s administrative headquarters in the city: the Empire state building being chosen as the actual corporate headquarters. As such, Manhattan was given first priority when it came to rebuilding and reconstruction efforts. One of these priority projects was the creation of several large bio-domes which covered sections of Manhattan in order to further protect the inhabitants within.

Outside Manhattan though, the reconstruction efforts were still very successful and in the 200 years’ time since the Great War, the Paradigm Consortium has transformed New York City (now renamed to “Paradigm” or “Paradigm City”) into a powerhouse of high technology and an enclave of reconstructed society in the post-apocalyptic world. Compared to the rest of the wasteland, Paradigm is veritable oasis, and has had nearly 200 years to remake itself. Futuristic skyscraqers and structures dot the skyline, and the glow of the cities lights can be seen for miles around.

While most of the Consortium’s efforts have been devoted to former New York City, Paradigm did expand its territorial control outward towards the Great Lakes and seized a chunk of former New York state. Unlike Paradigm City however, this landscape is far more reminiscent of traditional wasteland life and is being used almost exclusively for resource extraction and some amount of food production (to supplement the cities Hydroponics farms) in order to sustain Paradigm. Aside from what is necessary however, the region is generally without steady power and electricity and Paradigm only ever bothers to maintain the region when it is required to protect the corporation’s interests. For the most part, the hardened citizens of this wasteland region are on their own and eke out what existence they can.

Recently, a hospice organization known as the “Caregivers” have begun maintaining some degree of hospice services in the region to supplant those not provided by the Consortium and its corporate backers: including medical care. While the Consortium allows the Caregivers to maintain itself and help the wasteland people in what ways they can, it remains dubious of the organization and several warnings have been made in the past to the leader of the group that should the Caregiver’s interests conflict with Paradigm, “immediate and conclusive action will be taken.”

A more sinister aspect of the Consortium’s operations in the outer wasteland region, has been that the Consortium has, in several cases, tested weaponry or any of its genetically engineered Bio-Organic Weapons on selected “test populations”. Normally these are either troublesome settlements or outlying villages with little connection to Paradigm but the results are brutal and heartless regardless.

In recent years, Paradigm has continued to remain a strong force on the East Coast and has tightened their hold over former New York City. With the recent stirring of war down south near D.C., and the displacement and growth of the Enclave near their borders, the Consortium has also ramped up defensive measures. While it remains weary of the new nations cropping up around its borders, the Consortium continues business much as it has for the past 200 years.

Government Type:

The Paradigm Consortium is not a “nation” in the traditional sense. Instead it is entirely corporate run and functions, for all intents and purposes, as corporate entity. The Consortium is lead by a CEO, who is advised by the Consortium’s Board of Directors, which also have a certain degree of say in which direction the Consortium’s business plans and policies will take. While the Board was far more influential in the pre-war years, it is still made up of twelve of some of the most richest and powerful individuals in the Consortium and expressly those which hold a large amount of capital in the company.

While functioning as a corporation, the Consortium also fills nearly every role that normal government would: including the supply of power, resource distribution, city planning, administration, treaty negotiation, direction of the military, and supply regulation. In addition, every single service, private or public, in Paradigm is also owned as a subsidiary of or directly operated by the Consortium itself: from hospitals to schools, and even to the bars and taverns of the lower class districts.

Economy: As a corporation, Paradigm has been carefully maintaining and cultivating its economy since before the war began, and as such has an immensely strong economic hold on the region.

Not long after it emerged, the Consortium began doing business with a variety of wasteland organizations and entities, primarily in high technology equipment and weaponry. Undoubtedly, much of the current supply of energy weapons in the post-war United States can eventually be traced back to Paradigm in some manner or another.

Aside from its obvious trade potential as a supplier of advanced technology and all manner of conventional and unconventional weaponry, the Consortium also has a rich amount of resources which include many of the products that the pre-war state of New York was able to export itself. These include a variety of foodstuffs (especially from the southern shore of Lake Ontario), mineral resources, and luxury products.

Located in what used to be New York, the Consoritum also has control over the Federal Reserve Vault located in the city, and the tremendous amount of gold contained within.

Being located in what used to be the banking capital of the United States and the home of Wall-Street, also has its advantages in terms of planning economic endeavors.

Culture: The Consortium’s culture within the borders of Paradigm City itself remains a sort of vestige of the pre-war world in terms of standards of living, with a few key differences: namely the high technology of the Consortium has meant a far different worldview than what existed before the war. More futuristic architecture, clothing, and general aesthetics has left the city looking far different than what any urban environment in the pre-war world would have looked like.

Futuristic with a dash of film-noir, the Consortium’s culture is a unique feature on the East Coast, and possibly the rest of North America as well.

Military: The Consortium’s military is directly descended from the pre-war paramilitary forces which the super-corporation employed as its security muscle. They still maintain the reputation as the secret attack dogs of a corporate group.

Army: Its ground forces are divided up primarily into a few different categories:

Paradigm Security Force (PSF)- The main branch of the Consortium’s military. These are the troops on the ground who secure various low level facilities and the grunt work during a hypothetical war. PSF troopers are armed in a set of http://www.clubphoenixrising.com/forum/image_hosting/U2-1220443101.jpg, which with the Consortium’s research has yielded lighter-weight protection on par with regular power armor.

They are armed with a variety of conventional and heavy weaponry, including energy weapons. The most common issue weapon however, is either an advanced urban plasma rifle or an advanced assault carbine.

Paradigm Special Operations Core (PSOC)- These are the crack troops of Paradigm’s paramilitary forces, and are usually either guarding locations of high important to the company, or are sent in to perform missions which regular forces might not be able to handle. They are more heavily armored than regular PSF troopers.

Paradigm Bio-Organic Weapon Division- A product of the terrible genetic experimentation which the Consortium has engaged in since the pre-war years, the corporation can count a number of Bio-Organic Weapons amongst its arsenal. The most prominent of these are the “Enforcers”: which are products of G-Virus I experimentation. In practice, they are similar in strength and ability to the “Super-Mutant Overlords” from the capital wasteland, and look much like super-mutants as well considering the shared FEV root DNA. They are usually armored in their own sets of black armor with very heavy weaponry or large melee weapons. Controlled in a similar manner to mind-controlled deathclaws, they are a powerful presence in a fight and a single deployed Enforcer has been known to wipe out platoons of hostiles.

In addition to the Enforces, Paradigm also maintains some lesser mutated constructs, making them what are essentially mutated attack dogs. They are bi-products of animal experimentation with the G-Virus.

Army size: 30,000 PSF Forces
5,000 PSOC Troops
1,500 Assorted Bio-Organic Weapons

Navy: The Consortium doesn't maintain a full military naval force. Instead, the port of Paradigm City is heavily fortified to with stand any attempted attack from the sea, and the Consortium's naval power largely lies in its civilian merchant ships. Its cargo and transport ships are armored with a variety of weaponry to keep safe the cargo and crew.

Airforce: In the post-war world, the most common type of aircraft that the Consortium uses is its VTOL aircraft. Based largely on the http://aviationintel.com/wp-content/uploads/2012/10/061116-F-8732E-002.jpg (and painted with a nice coat of stealth-black) these craft serve as excellent troop transports and aerial gunships and are able to carry a surprising amount of cargo and weight.

In addition to its VTOL fleet, the Consortium also maintains a few jet-fighter craft in storage. Along with an assortment of civilian and transport aircraft.

All aircraft, both military and civilian, are located at what used to be the JFK International Airport.

Technology: Very High Technology (Tier 1)

Religion: There is not a set religion in the Consortium and, in practice; there is very little religion at all in Paradigm City itself. However, one might find a variety of religious practices in the outer wasteland regions.

The only organized religion of any sort however, is the strange esoteric religion of the Caregiver’s, in the outer region. Of which little is known.

Views on Mutation: The Consortium doesn’t have a particularly good view of mutations. Especially considering that it creates mutants only to serve as weapons. Any notion of a “free” super-mutant would be considered nonsense. Sort of like declaring “freedom” for a cell of bacteria or a lab-rat: or perhaps, more fittingly for the Consortium, a gun.

Ghouls on the other hand aren’t really considered mutations. While the Consortium doesn’t have much contact with them, they are seen as little more than afflicted humans. Should a ghoul happen to wander into Paradigm, they wouldn’t really find outright prejudice as much as overt curiosity.

Should a ghoul be a pre-war one, especially one with corporate connections, they would undoubtedly find a much warmer welcome.

Views on Slavery: The Consortium does not practice human slavery, instead using robots for whatever servile or menial needs it may have. Even miners and workers out in the wasteland region are paid (albeit however little) if they work for Paradigm.

Regardless, the Consortium doesn’t have a particular interest in abolition either, and would likely not care whether or not another nation practices slavery.

Unless, of course like everything else, it conflicts with Paradigm’s interests.

Population: 1,100,000

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gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sat Sep 14, 2013 12:47 pm

I will, of course, be joining this as a faction residing within my pre-reserved land, though my faction sheet is just now being made. With that said, I already have all of my concepts ironed-out so it should not take too long (unless if I make another 14 page sheet, which I don't particularly want to do).
In addition, I think that our nations should have had some-sort of contact before the first Conference, whether it be through trade, formal meetings, or simple word-of-mouth and rumour. This would give us both an excuse for militaries that are much more powerful than standard anti-Raider and policing organizations and help us develop our economies and understanding of each other a bit. This doesn't mean that'd we'd know everything about every nation under the sun, but I think we would at least have a in-depth knowledge of our regional counterparts and the most rudimentary knowledge of more far-off factions.
I'd also prefer to stress the rarity of effective fuel in this. Armored units (excluding power armor-equipped units), aircraft, and most ships (unless your rolling with steam, sail, or the like) should be quite rare and have a ridiculous amount of up-keep, monetarily speaking. I wouldn't say that more modern machinery using gas would be unusable or unattainable, just inefficient. Personally, I plan to focus almost entirely on my naval power, just like last time, and use steam-powered vessels. These would, of course, be advanced past what was used historically, but they really wouldn't have too much of a significant advantage over WWI/Pre-WWI vessels.
I'd like to further discuss naval ability, though now that I see that Andro has posted his sheet I cannot resist, and must retain my opinions for a little while.
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Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Sat Sep 14, 2013 6:23 am

I was going to actually suggest something like this to Aldrin in particular. Since both my nation and the Institute have been around since the pre-war years, I was thinking they might have had some sort of initial agreements.

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Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Sep 14, 2013 8:16 am

Spoiler
Faction Name: The Imperium of Steel
Flag: A cog encircling twin swords.
History: Long ago, a group of men wandered into the area around Washington D.C., weary from travel. They were no ordinary men however, for they wielded amazing weapons, able to cut all manner of man and beast alike, to ribbons. Clad in their metal hides, they strode from the western edge of the territory. With them, a small group of unmutated boys and girls. The man at the head of the group walked with determination, though he was aging. This group of battle-hardened soldiers was a detachment of the fabled Brotherhood of Steel. Men and women like no other, they held the most advanced technology and near all the knowledge of the Prewar world. This group, this worn, tired conglomeration of Knights, Scribes, and Paladins, had just stormed through the vile cesspit of scum that was the Pitt. From that hellhole, they had saved 20 children. The rest of the raiders and barbarians were swiftly dispatched.
So they marched, into the shattered lands of Washington, once the seat of power of the mightiest nation ever known to man. Tired, hungry, and thirsty, they trekked, hoping to come upon something, anything. Upon stumbling into the ruins of the former metropolis, they found what would become their home, their fortress, unassailable by any force: the Pentagon. It had once been the nexus, the nucleus, the hive-mind of the entire United States military, before nuclear Armageddon swallowed the Earth. In the Great War the building had been struck, directly, by a nuclear warhead. What was above ground was utterly destroyed, with perhaps a portion of a wall still standing. However, when the Brotherhood party ventured below ground, they were instantly stricken with awe. Inside the ruins of the Pentagon, under the rubble of the surface, in the sub-levels, lay a treasure trove of advanced technologies. Energy weapons, conventional arms, all manner of technology. The crown jewel lay further still. An armory chocked-full of the very first model of Power Armor awaited the weary Brotherhood and so they shed their worn, near-useless armors and clad themselves in the untouched T-45d Power Armor. Seeing that a fortress could be carved from the husk of the old building, the Scribes set to work planning while the others readied themselves to build.
The leader of the expedition, one Paladin Owyn Lyons, reported the news to his superiors far West; the Elder Council of the Brotherhood. For the discovery of the technology cache and the bounty the Pentagon could provide, the Paladin received a promotion to the illustrious rank of Elder. This rank made him the full leader, in every sense, of the detachment which was quickly becoming its own chapter rather than a scouting party. As Elder, the Council gave him the orders to establish a permanent presence in the Capital Wasteland and scavenge all possible technology from it. With a new title and a new responsibility, the idealistic leader began his work. With a base being restored, the Elder followed up on the notes of his scouts. From their reports, a new foe aside from the raiders and vagabonds had arisen. A new Super Mutant species dominated the ruins of DC and once they were found, Lyons mustered his men and began to clash with the beasts. Though the rearmed and refreshed soldiers struck major blows to the monsters and had them against the wall, the beasts continued to crawl from their lairs and battle back the valiant Paladins.
As time went on, changes began occurring in the Brotherhood. The Knights, rather than engineer-soldiers as they had been, became warriors below the Paladins and the Scribes took the matter of technology and its appliance onto themselves. The Pentagon was continually rebuilt. After a time, it was finally completed and christened the Citadel, home and headquarters of the Brotherhood. A few scientists endeavoring to create a purifier for the Tidal Basin received aid and protection. Although, the project dubbed " Purity ", stagnated for long periods. Eventually, the strain became too much for the Brotherhood to handle, after the repeated onslaught of the ravenous Super Mutants. Technology waned in importance as Lyons devoted more men and supplies to fighting the monstrosities off. Knights and Paladins fell and with them, their weapons and most importantly their armor, were lost to the wastes as the mutants overcame the brave warriors. With resources strained, the Elder petitioned his superiors back West for more men and more supplies. The Elders denied him however, as they were taxed themselves. So Lyons carried on, battling the mutates and becoming weaker for it. Technology eventually fell to the sideline as something to be thought of after. Lyons, following his own goal rather than those given to him, was ordered by the Council directly to focus on the technology. Elder Lyons refused and in doing so, found himself cut off. The Council severed communications and labeled Lyons rogue, having " gone native ". The Elder still considered himself and his subordinates of the Brotherhood and carried on. His men though, some were tired of having to protect wastelanders already and this development did nothing for their spirits. A wedge was driven further.
Years of warring with the mutants finally brought Lyons' resources and men, to the breaking point. After countless rescues of ungrateful, unworthy commoners, a group of Brotherhood Scribes, Knights, and Paladins gathered a hefty load of weaponry and armor and simply absconded with it in the night. Before, they had been willing to continue but with Lyons' dismissal of Fort Independence as a place of worth, denying them the permission to seize it, the group had had enough. When they awoke, the Brotherhood found their former brethren gone and with them a great sum of technology. Angered and betrayed, they labeled the dissenters " Outcasts " and the rogue group gladly took the title. Lyons made no effort on vengeance, though he was fully aware his soldiers would have liked to. He simply continued as he had before near half of his men left his command. So was his style, to simply persist. However, as a new year approached, one good remained, the radio waves being filled with the praises of the Brotherhood thanks to a mutually-beneficial relationship with a man called Three Dog of Galaxy News Radio. These odes to he and his valiant soldiers warmed the old man's heart and gave him hope that he was indeed doing something right.
The year of 2277 began with Lyons' force standing on unstable legs. Due to the Schism, where near half his men abandoned his command, the Elder was forced to begin recruiting from the wastes. Those that came were eager, aggressive, and undisciplined. Woefully so. The recruits provided little more than fodder, with only few being truly worth the weapons and armor put in their hands. Still they clashed with the Super Mutants, the overwhelming horde simply had no limits, it seemed. Hope was waning and the future looked dim at best. Affairs looked very bad and boded only the worst. The small caches of technology that were found provided only brief reprieves from the overwhelming hopelessness that pervaded each day. The worst had yet to come however, when on the horizon, came a horde of black-devils. The Enclave, an organization once fought on the West Coast, rode in upon the winds and began viciously assaulting the Capital Wasteland. While staging an attack to liberate the Purifier from the hordes of mutants inhabiting it, Sarah Lyons, Sentinel and commander of the elite Lyons' Pride, was gravely wounded. At the height of the battle, a Vertibird dropped a strike-team of Enclave soldiers into the midst of the fray and in the confusion, the black-devils wrought her undoing. She was rushed back to the Citadel, bleeding heavily after a minigun volley broke through her worn Power Armor. Her father rushed to her side and for days she lingered near the brink of death. Finally, a week after her injury, she passed in her sleep due to heavy blood loss. Elder Lyons mourned greatly, having her armor patched up and hung in the Great Hall, commemorating her sacrifice. The Pride found itself lost without their Matriarch, though they were regarded as heroes for nearly taking the Purifier and managing to take out a few Enclave men. A funeral was held in the Bailey and Sarah was given a true warrior's send-off, by way of funeral pyre, despite her brethren battling the new menace. Hymns of faith and strength in Steel floated through the air, as well as odes to her sacrifice. A young Arthur Maxson mourned her passing deeply, as he had a bit of a crush and feelings of companionship with her, the first woman to really take care of him, aside from his mother, long passed. He regarded her as a hero to himself for teaching him to fight and soldier, to give him the chance he needed. Sarah's death drove the young lad to honor her memory by becoming the best soldier the Brotherhood had ever seen.
Elder Lyons marshaled his forces, all angered and saddened with him in his daughter's death. More recruits were trained and pressed into service, and finally, a new campaign began in earnest. Infused with purpose, a flame ignited by faith in their leader ushered the Knights and Paladins to make war on the Enclave threat. With this new vigor, they mercilessly attacked the demons, riven by their anger, they even managed to fight the monsters back. The war continued, the Knights and Paladins battling with every ounce of strength they had. It carried on for months. The Brotherhood pressed on, flames still alight for their fallen soldier and at long last, after managing to take down each base of the Enclave, they destroyed them and drove whatever stragglers they found into the wastes. Having hidden an ailing heart for so long and with the final weight of his daughter's passing and the tumult of the war on the Enclave, the beloved and revered Elder Lyons' passed away. His death signaling massive shock-waves throughout the Brotherhood chapter. Everyone mourned, every single person in the Citadel cried and a massive funeral was held, dimming the sense of victory. A casket was fashioned of steel and padded on the inside, the Elder lowered into it and once more hymns were sung and praises given. His soul and body dedicated to Steel, by Scribe Rothchild and then-Sentinel Vargas, the commander of the Lyons' Pride after Sarah's own passing. That they were the highest ranked of the scientific and military branches respectively, afforded them this honor. Every soldier spoke of the Elder, highly at that. Arthur Maxson, the young Squire, spoke as well. He mentioned that Owyn was an idol to him. A man of virtue and goodness and one that did what needed to be done. The lad began to cry midway through the speech and at the end of the ceremony, fires were lit and the casket was lowered into the grounds of the Bailey. Meant to give the Citadel an eternal shield against all foes and to keep the spirit of their beloved Elder close.
As Sarah had been the intended heir to the title of Elder, a power-vacuum was left, only adding to the mess left over after the war. Meetings were held between the highest echelons of the order. Weeks passed while the soldiers in the field simply held the line, their spirits dashed by the death of their leader. To fill the position, a temporary council was formed, comprised of Rothchild, Bowditch, Vargas, and Paladin Glade, second-in-command of the Pride. This council dictated the further actions and for the most part, was too busy arguing to do much of anything. Under their hand, the Enclave technology was cataloged. Simply that. The Brotherhood once more stagnated and for 9 long years, it crumbled. Until one day, a young Knight decided a change was about due. Arthur Maxson, then a young man and full-fledged Knight at only 20, was a superb soldier, outclassing many his age. Stepping into the spotlight, he spoke to the Brotherhood as a whole. Years of seeing his people decay, suffer, and fall around him, combined with his great battle-experience hardened him to the world. He was not a scared child, or a fool with a bleeding heart. He knew what had to be done and he'd been armed with the conviction to do it, even changing so much as to become outwardly cold. Once a warm, friendly lad he'd had to grow a thick shell to deal with the task given to him by the Maxson legacy. Arthur promised a better future, a steady guiding-hand, and to live up to the name he held. The rest of the Brotherhood loved him, while the council denied his pleas, citing that he was too young and not fit to lead. Vargas had voted for him but the others had much less faith, primarily Rothchild, aging as he was.
Snooping around, the Knight later returned and called for a meeting of the Brotherhood, backed by his friend Sentinel Vargas, his request was heard. Arthur revealed a document written to Sarah Lyons from her father, stating that should she be unable to lead, that the title of Elder should be given to he, the last surviving Maxson. Applause roared, for the adulation of Owyn Lyons did not die in the years since his passing. Arthur then drove his argument home, declaring that the man chosen by Lyons and the man with a heart forged of Eternal Steel, was the best choice for a strong, triumphant Brotherhood. The assembled people of the order cheered and demanded his ascension. The council, pleased by the document which proved to be written in the old man's own style, granted the title of Elder of the Brotherhood of Steel to Arthur Maxson. Rothchild stewed, as he was overridden by the 3/4 vote in favor of the the young man.
Once more, a Maxson held the title of Elder, and he lead in exemplary fashion, continuing Lyons' Doctrine and at the same time, he assembled teams of Scribes who went straight to work on mastering the technology of the Enclave, long passed. The soldiery was revitalized by new leadership, with confidence in the legacy the young leader represented. They took the fight back to the mutants and struck fiercely, finally pushing the beasts back and dealing some damage. The Mall was freed continually as the Washington Monument was garrisoned with a respectable force. Recruitment began again and the ranks of the Brotherhood grew. The recruits were no longer given T-45d Power Armor and instead issued Recon Armor, to cut losses, seeing the greenness of the wasters. With a bolstered force shoring up former weak links in the chain, Elder Maxson decided to reach out to the various settlements of the Capital Wasteland. Envoys were sent to Megaton, Canterbury Commons, and Rivet City, the largest settlements in the wastes. These envoys, initially, were received favorably and things seemed to be going well for the first time in more than a decade. Three years passed and seeing that so many of the recruits were too aggressive, undisciplined, and moreover too eager and that the envoys sent word of being abused rather than honored, the Elder took swift action. His envoys returned to the Citadel where a larger, more powerful Brotherhood stood. Even with many unskilled recruits, the ranks had grown and were able. With the mutants pushed back, Elder Maxson began his solution to fixing the wastes.
The Purifier, left dormant for years after the failed assault, was stormed by the Brotherhood. They eradicated all Super Mutants inside and a contingent of Scribes was placed there. In a few short days they restored the old machine to working condition, with the help of Pinkerton from Rivet City, taken from his home in the bow of the ship. A standing force established a base in the Jefferson Memorial and with the Purifier cleansing the water of the Tidal Basin, wasters flocked to the site. The cities that had abused and mistreated the Brotherhood's envoys petitioned Elder Maxson, then begged him. His Brotherhood in control of the largest source of clean water in the land, Arthur had the entire wasteland by the throat. Rivet City, being the closest, was delivered an ultimatum: submit to Brotherhood demands and become the first settlement to join it, or thirst forever more. Rivet City was silent for a time, then it gave in. It became the first city of the Brotherhood of Steel and the entire security detail was conscripted to the ranks of the Brotherhood, given Power Armor rather than Recon. Knights from the Citadel were sent to oversee the transitions and so it was, Rivet City belonged to Elder Maxson and his people. Megaton followed and soon after Canterbury did as well. Settlements fell in dominoes, submitting to the Brotherhood and giving their able away to become soldiers or Scribes. Water then ran freely to them and the amount of land land and people under Maxson's rule grew. Eventually, all settlements came to heel, the Republic of Dave being the last, dissolved and absorbed after Dave's brutal beating. Knights and Paladins were sent along to each city and all who opposed them, were put down, swiftly.
With this event did the Brotherhood transform into a group of ' white knights ' into something entirely different. They became larger, more powerful, less restricted by codes of goodness and soon they did whatever they needed to, to bring order to the wasteland. Grayditch, a city infested with giant ants, was purged. Two squads in T-45d Power Armor were responsible, cleaning the entire settlement out and the metro system shortly after. After it being cleansed, a new settlement came into being, without the changing of a name. The National Guard depot north of the Citadel, on the outskirts of downtown DC, was the next target. All technology taken, logged, and Combat Armor made the standard issue for recruits. Hubris Comics to the south found itself taken shortly after, and was retrofitted to become a newspaper headquarters of the newly-coined Washington Herald, printed propaganda for the subjects of the High Elder. To the north, another force of Knights in Power Armor broke down the door to Oasis and placed it under the jurisdiction of Maxson's Brotherhood. The small settlement, unlike the wasteland, stood lush and green and became truly the last to enter the fold of Arthur's domain. The citizens simply relented after a heated discussion that left their leader on the ground, incapacitated.
The Brotherhood ceased its expansion for a brief time, and in that time, while Maxson readied to take the rest of the lands, he received a man at the gates of the Citadel. After being granted an audience, upon the threat of death should his reason be unworthy, the man spoke quickly of his besieged comrades. The man, one Rococo Rockfowl, pleaded for aid. His people were one not liked amongst the High Elder's forces: the Outcasts. Once Rockfowl revealed his allegiance, a Paladin near blasted his head into ashes before being called off by Arthur. Rockfowl explained that the Outcasts, worn from searching for technology and dwindling numbers, was under attack by the raiders driven from the Brotherhood's expansion. These raiders flocked to a stronghold in Fairfax and once there, began a war of attrition and after months of fighting, the Outcasts could no longer stem the tide. The Defender brought a holotape from one Henry Casdin, leader of the splinter-group. In it, Casdin expressed seemingly-true regret for Lyons' passing after Sarah's own demise. He also stated that tension had died off in the decades since the Schism and that the Outcasts needed the aid of their former compatriots. The Protector offered that if the Brotherhood saved Fort Independence, that the Outcasts would offer themselves unto Maxson's order for reintegration. He made it quite clear as well, that he respected the direction Maxson had taken the Brotherhood, hearing of its takeover and its focus on technology, most impressive was the defeat of the Enclave, which he also admired. The High Elder realized that the addition of more manpower, experienced at that, and the return of the lost technology, would aid immeasurably in the consolidation of the Brotherhood's power. For the final push and to control D.C. entirely and thus begin to recover and do the right thing for humanity, he would need exactly what Casdin offered. Maxson agreed and so eight ten-man squads of hardened Paladins were mustered and marched off to liberate the Fort from the raider scum.
The Paladins stormed the ruins, reducing all that stood before them to ribbons, goo, or ash. Their armor shrugged off the firearms of the brutes and whatever blunt instruments they used. After what was a bloody and swift skirmish, Fairfax stood clean of raider trash. The weary Outcasts trudged from the Fort to greet their saviors, thanking them and acting as if the Schism had been but a fantasy. Though the Paladins knew that this friendliness would never have come if the Outcasts had not been overwhelmed. After a signing of a document and a ceremony, Casdin ceded his men, his land, and his technology to Maxson and so the Brotherhood was unified once more. This even would stand as the Reunification and it strengthened the order immensely. Fort Independence, now being apart of the reunified Brotherhood, saw further fortification and became a major stronghold and staging point. Power Armor and laser and plasma weapons flowed back into the stockpiles of Maxson's people. After setting things in order, the High Elder was once more prepared and in his sights was the entirety of the Capital Wasteland.
Soon after the merger, another wave of Brotherhood forces washed over the wasteland, assimilating all that stood before them. Vaults were taken, anything mutated inside was shot on the spot and any humans were made citizens and pried from their homes. Technology was taken from each and research-centers formed inside their walls. The various relays around the wasteland were commandeered and made the property of the High Elder and his people. The Brotherhood overran any and all forts and military installations, technology and arms cataloged and stored. Olney, a Deathclaw nest was cleansed with moderate loss and founded as another settlement under the Brotherhood. Knights clad in their signature steel shells purged Roosevelt Academy and reconstituted it as a Scribe study and research center, tightly guarded. A crusade against Talon Company began in earnest, swaths of their ilk falling to the blade of the reunified Brotherhood. Months into the fighting, the mercenary company succumbed to the might of the High Elder's forces and after signing a document, was absorbed into the fold of the growing rogue chapter. Their only alternative being complete extinction. The mercenaries were indoctrinated though intense and sometimes deadly rehabilitation, finally being admitted into the ranks of Knights and Paladins among the combat-capable rather than fresh blood. All marks of identity erased and Jabsco executed in the center of the Citadel's Bailey. Once more, Maxson made his people's power known.
Furthering their takeover of the Capital Wasteland, Little Lamplight came under the jurisdiction of the Brotherhood and all children were taken in and cared for under the wing of Scribes, slated for either Knight or Scribe training immediately afterward. Riley's Rangers soon fell onto hard times with the mysterious death of their idealistic leader, whom they found dead after a botched midnight patrol, Donovan beside her, having died the same way. Weeks after, they too came under the flag of Maxson and his order, faced with the same ultimatum given to Talon Company and the first three cities under the same sword-emblazoned banner. With all those competent enough to fight inducted into their ranks, the forces of the Brotherhood went on to raze Underworld to the ground, then send a mass of troops to burn Paradise Falls to cinders. Andale, upon inspection, came to be destroyed in the same manner as Grayditch and absorbed, renamed to its old-world title of Annandale, and resettled. While all this continued, the Mall saw reconstruction by Scribes and any who dared to oppose the new regime of the Brotherhood. The Washington Monument, a glorious symbol of power even in decay, began to be reshaped into the wondrous edifice it had been. With its rebirth it was rechristened as the " Maxson Monument " in honor of the High Elder, the man who ruled with an iron fist over his domain. Arthur's drive and reasoning only strengthened, however, his compassion continued to wane.
Deep within the bowels of the GNR radio station, Three Dog changed. His programming, at the behest of the Brotherhood, morphed from the ' Good Fight ' into the constant and unceasing praises of the High Elder and his forces. Threatened with a fate worse than death, he had no choice but to simply submit and champion a people he had lost faith in. Still, the rule of the Brotherhood far surpassed the lawlessness of the years before, in the eyes of many. Not far off, Hubris Comics roared back to life, pumping out propaganda to solidify the intensifying hold the Brotherhood had on the region.
After each measure had been taken and the entirety of the Capital Wasteland came under the fist of the Brotherhood, the final transformation occurred. High Elder Arthur Maxson, having waged a war of change for two long years following the desperate years before, forged a new entity in the flames of a new age. He, in a gathering of all the Brotherhood, proclaimed the new power to be the Imperium of Steel and he, the Lord Harbinger, a being without peer. In a display of what was to come, great numbers of Paladins clad in a cruel dark grey coloration of the T-45d and T-51b power armors marched into the Bailey, where the meeting had been held, and knelt before the High Elder, chanting ' Strength in Steel, long live the House of Maxson, love live the Imperium! ' in an endless mantra. They rose, chanting, almost a metallic roar coming from their voice-modulators. They turned to the gathering of the highest echelons and beat their armored fists against their steel chests, calling their oath into the wind and eventually, the Citadel erupted into the chant.
A church was erected, being built into the side of the Citadel for a place to worship the Lord Harbinger. A number of devout and pious people, mainly Scribes and other intellectuals, were appointed head of the office and gathered the citizenry to the cause. The church grew, though it was a symbol rather than a true faith. Hailed as divine by some, Maxson never took to the moniker, rather he maintained that he followed the Will of Steel. Maxson disregarded the fanatics and did not revel in his power. He seemed cold, hard, and distant rather than arrogant in his position. Arthur simply looked outside, to expand his holdings and secure his people's place against foreign aggressors, like those more than a decade ago. He knew them to be out there, somewhere, likely having formed their own domain some time ago. And so it began, the Imperium began to strike swiftly out into the hazardous wastelands beyond the Capital and gain footholds in the inhospitable territories, teeming with raiders and mutates. The advanced technologies gained years ago, such as the advanced power armors of the Enclave and their plentiful plasma weaponry, aided immensely.
Years passed and the Imperium grew to encompass parts of Maryland and West Virginia, down to the northern borders of South Carolina. Their armies of steel men instilled terror in their enemies and became folklore overnight. All trash and scum came to learn of their strength and at last, after years of conquest. Maxson had his nation. A nation, perhaps the most technologically advanced ever to be, that protected those it ruled but at the same time, was a rigid and militaristic state of uniformity and harshness. An enclave came to be around the reborn Washington DC, within its walls the government of the Imperium and those who had come from the true, pure Brotherhood years ago. Those born of others were settled everywhere else with strict, brutal efficiency and policed by some of the best trained men to come of the time after the Great War. Technology advanced still, the Scribe order renamed to the Artificer, becoming researcher and engineer, had familiarized themselves with the Enclave technology. Individuality became something of a memory, all made to serve the Imperium and the Lord Harbinger.
Those who defy his wishes are rounded up and thrown into work-camps and mutates that survive are made to do the same, or killed. The Outcasts stand apart of the Imperum, no longer what they once were. A council made up of the Paladin-Marshal, Knight-Warden, and Grand Artificer sits below the Lord Harbinger. An empire stands around him. Entire armies, equipped with the most advanced of technologies march at his whim. Science flourishes under his reign, though the Codex has slipped away into obscurity as Maxson's humanity and compassion wither. His people are safe and among the most bright, although they are not entirely free, they have nothing to fear of the outside world. Despite this, Maxson's goal still has not come to be.
Government Type: A totalitarian, autocratic, Dictatorship. The Lord Harbinger rules absolutely, with a council as his advisors. Regional rulers called Dukes, as lords of old, are appointed to enforce the will of Maxson in holdings farther off. Matters are attended to by them and only pressing issues reach the ear of the Lord Harbinger directly. Courts are not needed for disputes and usually, the Dukes settle them, in a rather unemotional and gruff, though proper manner.
Economy: The sale of advanced conventional arms and medicine, industrial supplies and products. The economy is strictly state-controlled and no business are established without the express consent of the government . All hospitals, factories, ports, are operated by the men above. The sea and fishing are integral parts of the economic machine for the Imperium, they also feed much of the nation as well. Arable land is in short supply, as much is still contaminated and thus unsuited for farming, hence the even heavier reliance on the sea for sustenance and capital.
Small mines and some quite large factories have been retrofitted and pressed into service. The Imperium is quite industrious and can produce a good many things with haste, automating a fair amount of said factories and staffing the remainder thoroughly with productive citizens.
Culture: It is predominantly Brotherhood-like, despite the Codex no longer binding the Imperium. Though the government controls all with an iron fist and is oftentimes brutal and uncompromising, culture pops out. Although militaristic, there is a sense of oldness, of dress and the like hearkening back to the Medieval era. The castes are divided into three separate branches: the military, scientific, and the citizenry, disregarding the government. With Dukes and other such terms pervading the structure of the government, a sense of neo-feudalism creeps in.
Each city is kept prim, cleaned for the most part and oddly orderly, with peacekeepers eyeing the streets. Architecture consists mainly of simply repaired buildings, with some flare tossed in every which way. Gargoyles have become a common fixture, with thick, angled walls composing many structures. Overall, a sense of grimness does seep into the atmosphere of the nation as a whole, with the sterile yet foreboding cities and such.
The Imperium is extremely motivated by technology, of all forms, after having branched into medicinal sciences and advancing their knowledge of them. The men of the Imperium are always searching for offensive technology as well, weaponry and whatever can be weaponized, as well as armor. A treasure-trove of historical teachings are housed within the Archives.
Order of the Quill ranking:
Artificer-Errant
Artificer
Senior Artificer
High Artificer
Technology-Tier: Tier 1
Military:
- Army: Extremely advanced, yet quite small compared to most. Manned by 60,000 highly-trained, fierce, fanatically loyal soldiers armed with the most advanced technology in the small world the Imperium knows, it is truly a force to be reckoned with. Each soldier, man or woman, is taken from their parents at birth and trained from an extremely early age to serve as a Knight, then Paladin, while some come at later ages after testing. The standing army, while unusual, is maintained with the knowledge of the hostile wastes and only given credence by the incessant, yet petty raider-attacks staged from an unknown land. Enclave technology has been integrated into the ranks of the Imperium over the decades since their defeat, though it is not commonly seen unless the situation requires it. In most cases, the Knights and Paladins are given either T-45d Power Armor or T-51b, both of which handle nigh on any situation.
Before official initiation, candidates for Initiate-status are called Prospects and trained in the usage of energy weaponry and maintenance of such weapons and later armor. Once they have been trained thoroughly and survive actual battle, they are ready to advance. Initiates are those already inducted into the Order of the Sword, the military and are sent on actual field-operations to prime them for full service as a Knight. They survive many battles and even at this early stage, stand as very competent warriors. Initiates advance to the rank of Senior Initiate and then unto Knight proper. As a Knight, Imperium soldiers are given their first suits of T-45d Power Armor, before having been garbed in Imperium Combat Armor, similar to the advanced combat armors made by the original Brotherhood back West, differing greatly in aesthetics. Knights are the backbone of the Imperium's forces and the front-line troops. After serving for many more battles and proving themselves once more, Knights are promoted unto Knight-Proctor and later, Knight-Overseer. A Knight-Overseer is the most skilled and experienced of all his brethren save for the leader of the Knight order: the Knight-Warden.
Once a Knight-Overseer passes a grueling initiation, they are able to become Junior Paladins, given suits of T-51b armor and even more advanced weaponry. These Junior Paladins, reinstated after the reforms of Lord Maxson, are a step below full-fledged Paladin yet they are still fearsome combatants. Eventually, Junior Paladins become full-Paladins, the pinnacle of Imperium military perfection and some of the most deadly warriors ever to see combat. They then see some of the most deadly weaponry available, as well as the best armors. including Advanced Power Armor, modified to remove resemblance to the Enclave. Paladins then, with even more fighting behind them, advance to the rank of Elder-Paladin and given access to all that the Imperium can offer, ranging from Advanced Power Armor and a P94 Plasma Rifle, to Advanced Power Armor Mark II and a Gatling Laser. The top of the Paladin ladder is the esteemed and revered rank of Sentinel, an inspiring sight and the greatest leaders the Imperium can offer. Only the most seasoned, experienced, and deadly of Paladins attain this rank and they are given the best of the best when it comes to equipment. The head of the Paladin order is the near-mythical Paladin-Marshal, answering only to the Lord Harbinger.
Order of the Sword ranks and typical armament:
Prospect: Usually given recon armor and laser rifle and/or pistol
Initiate: Imperium Combat Armor and assorted laser weapons
Senior Initiate: Imperium Combat Armor and laser weaponry
Knight: A dark, grim gray set of T-45d Power Armor and plasma weaponry, or heavy convnetional arms
Knight-Proctor: The same
Knight-Overseer: A suit of T-51b Power Armor, colored the same dark gray, along with assorted heavy ordinance
Junior Paladin: The same
Paladin: A quarter are given Advanced Power Armor, modified to resemble other Imperium armors and Gauss weaponry, as well as Pulse
Elder-Paladin: Half are armored in Advanced Power Armor Mark II, heavily modified to look similar to T-51b, along with the most advanced weaponry
Sentinel: All are given a choice of either the extremely rare and extremely advanced Hellfire Armor, Tesla Power Armor, or Advanced Mark II, all painted the same signature gray. The Tesla and Advanced Mark II are uncommon certainly, while the Hellfire is more a myth, and given only to the best.
http://static2.nexusmods.com/120/mods/120/images/16882-1-1318341557.jpg of the Imperium has this same coloration, with the cogs and swords of the Imperium emblazoned onto their pauldrons. All armors gained from the war with the Enclave are modified to remove the appearance resembling the Enclave and essentially resemble even more advanced T-51b.
- Special Forces: A group of the most experienced soldiers, all having survived death times over, are given the best equipment and honor and life-bound to serve and protect the Lord Harbinger wherever he should go. Their name: the Watchmen. Among the most fearsome sights available to man, they inspire a cold dread in their wake, and by their mere presence.
- Air-Force: A very small collection of retrofitted fights and bombers along with a small number of Vertibirds captured and reverse-engineered during and after the war with the Enclave: 500 men.
- Navy: Relatively large, made up of repaired fishing boats, old yachts, small freight ships, a cargo-craft or two, all mounted with heavy machine guns and the like. An ad-hoc, makeshift navy that is somewhat large and experienced, able to make voyages on the sea. Due to the reliance on the ocean, Maxson thought it prudent to assemble what could pass for a navy in the post-War world and get them to sailing: 5,000 men.
Religion: By most of the population, the Lord Harbinger is revered as a god-like figure, wielding supreme power and in their eyes, those that disobey him are fit only for death and suffering. His figure, portrayed in propaganda, along with his odd cult-of-personality, enables him to effectively control his followers.
Views on Mutation: The Imperium, even among those sort that hate the Lord Harbinger and his ways, despise and revile any and all mutants. Ghouls, Super Mutants, Deathclaws, are all gunned down or burned with cleansing flame. No mutant-labor is tolerated within the core lands, only in the far-off outskirt territories.
Views on Slavery: Human slavery is not widely used, however it is the punishment of choice for dissenters beside the firing-squad. Work-camps dot the lands of the Imperium, though sparsely, spread quite far from one another and away from the view of cities and the regular citizenry. Dissidents and those who speak ill of the government find themselves here, worked to a state not quite death and not quite life.
Foreign-Relations: The Imperium is very aware of the remnants of the Enclave and their proximity. No olive-branches or communications have been extended. Raids are fended off from their direction however and suspicion of the government's involvement has increased among the higher echelons.
Population: 1,000,000

There it is, been waiting to post that for a long time. Comments and such, criticism, are all welcome.

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Alexx Peace
 
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Post » Sat Sep 14, 2013 12:03 pm

"Aldin"

:P Sorry, I couldn't resist.

I don't see why not. Did you have something specific in mind?

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Jani Eayon
 
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Post » Sat Sep 14, 2013 10:28 pm

You're not getting Detroit are you?

What size populations are we going for this time?

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Amelia Pritchard
 
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Post » Sat Sep 14, 2013 6:33 am

Well Andro, after having read your FS, I congratulate you on your interesting faction and-as always- well crafted sheet. I must ask out of curiosity, though, how the Paradigm is powered (nuclear, hydro, solar, etc.). In addition, what exactly are the well-armed craft you mention in your navy? Just trying to gather some details. I'm excited to see how the Paradigm will interact with the rest of the nations.

Ranger, I'm moving on to your sheet right now, and am excited to see what you conjured up for us this time. I will hopefully get to creating my own, assuming I get a chance to do so between reading every else's.

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Dawn Porter
 
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Post » Sat Sep 14, 2013 9:39 am

Andro, I really liked your CS so much! Love how you added Alaskan tech influence and HYC corporate influence.

Ah what the hell I am joining this... Saddened by the loss of the last convention because I was eager to contiune on with Alaska. Put down the USCA under me.

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Heather M
 
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Post » Sat Sep 14, 2013 2:30 pm

Sadface, why a new one. Oh well. I'm assuming we are going with another zany SCIENCE! inspired Conference this time?

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Ella Loapaga
 
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Post » Sat Sep 14, 2013 2:55 pm

I think we're actually going for a more "lore-strict" one this time, the more free-form one is supposed to be after this I believe.

At least that's my assumption.

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benjamin corsini
 
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Post » Sat Sep 14, 2013 6:21 am

Ah, can't wait to hear what you think Fish. I hope it doesn't disappoint, I rather liked turning a faction on its head.

Mainly because our last one had just zoned out and nobody was posting anything. It was just time, I think.

Its more lore-strict, I think. Smaller navies and air-forces and whatnot. I went with lore-friendly on mine, I'd say.

----

Oh and just so you guys know, I'll be editing a few things into my sheet because in my rush, I forgot them.

Also, I need to get to these sheets coming in, especially excited for the Consortium.

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patricia kris
 
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Post » Sat Sep 14, 2013 1:01 pm

That's what I thought as well, as I think I'll take a break while everyone else does the lore-free RP, maybe focus on creating the RP I've been developing for a while while that goes on.

Glad to see that you're in. I'll shoot you a PM sometime to discuss any interaction our nations may or may not have had in the past.

Edit: Vault, regarding population, I'd just say throw a number down and we how it sticks for now. I'm sure we'll develop a system soon enough, but until then just take a stab at it. We're going for higher numbers this time around though, I believe.

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Emily abigail Villarreal
 
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Post » Sat Sep 14, 2013 8:18 pm

Okay, I've edited my sheet and that should be the last time I'll have to.

Onto reading Andro's sheet.

Also, as Fish mentioned, we should know something of our region's powers. So if anyone around the Imperium would like any sort of contact more than just knowing of each other, give a holler.

Edit: Here's the http://i.imgur.com/Wq8Luhh.png of the Imperium.

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Avril Churchill
 
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