American Conference: OOC #3

Post » Fri Oct 04, 2013 7:10 am

Introduction

War, war never changes: and neither does politics.

The North American continent now stands at a crossroads more than 200 years following the Great Atomic War of 2077. Various nations have sprung up in the post-war world and each follows their own creed, ideology and national identity. Some seek power and glory while others may seek wealth or religious enlightenment. Driven by these desires, they will carve out their niche in the post-war world and either survive or fall.

As a leader of either one of these factions, you will use diplomacy, trade, political intrigue, and military might to further your goals. How you choose to lead your people is up to you, and the fate of North America, and the world, lies in the hands of all.

Rules

The following rules have been agreed upon:

1. War is always a possibility, ensure however that you are prepared to face the consequences. When attempting to conquer or wage war with other factions take distance and other geographical factors into consideration; for example, a west coast nation wishing to deploy it's navy to the east coast would have too do so by circumnavigating South America which would obviously have consequences for your plans.

Be advised: there are consequences for attempting to 'bite off more than you can chew.' If you attempt aggressive and unheeded expansion: crisis is sure to follow.

2. Do your best to use proper grammar, spelling, and punctuation, it’s easier to read and understand and makes everything look better; in-addition it’s also hard to take delegates seriously that don’t use it.

3. Your representatives are still characters and individuals, give them personalities, backstories, interests, and feeling.

4. Please inform the rest of us if you intend to leave. The current agreed upon time for leaving without making a post is one week. Beyond that, if you do not continue to give some sort of update on your status, your nation is forfeit and will be dealt with accordingly. Either by someone else taking it up, or (more likely) your people becoming conquered by the opportunism of others, it is possible for you to return at any time to the RP, however, you may find your nation in dire straits without your leadership.

5. Do not be overpowered, a point which cannot be enunciated any further. What constitutes as over-powered behavior will often be determined in these out-of-character threads and will be discussed accordingly; present your case for your actions as see fit.

6. War will be decided by a majority vote of all members. If you lose the vote, you will lose the war/conflict. You are expected to abide by this ruling.

7. There are no GMs for this roleplay and almost everything is decided by majority vote because of the nature of keeping things non-scripted and balanced. Keep that in mind.

8. These conventions are not intended to be completely lore-friendly, and depending on what the group wants, the amount of non-lore material will vary considerably (see past conventions). As a general rule however, if you are expecting a true to canon RP, this is likely not for you.

9. In order to advance your faction, you must make timelines stating what you are working on during the interim periods between conventions. Timelines are optional, but if you don’t make them, your nation will stagnate. As a result, you cannot also go back and say that you have been working on a project without notice for the past several turns. You may keep projects secret if you wish, but you must make mention of some sort of “secret project”.

10. The general rule of thumb is that your military cannot exceed beyond 10% of your total population and the higher the percentage of your military, the worse off your economy fares.

11. Nations are divided into 5 "Technology Tiers" which are:

Tier 1: Very High Technology
Tier 2: High Technology
Tier 3: Medium Technology
Tier 4: Low Technology
Tier 5: Very Low Technology

For balance purposes, this different tiers have relative amounts of population that they need to stay within. The higher your Tier, the lower the amount of total population you can have, and vice-versa.

Faction Listing:

The Commonwealth (Aldin)

The Imperium of Steel(Loneranger)
The Sierra Madre Dominion(Casey)
The Midwestern Brotherhood (Crimson Paladin)
The Enclave (The Enclave)

Paradigm Consortium (Lt. Andronicus)

The Superior Circuit (Dalek)
USCA(bosmight)

Northern Canadian Empire (tybat)

Federation (Alec)

Neo-Aztecs (Sybbyl)

The Kingdom of Columbia (Mouseking)

Vegas (Agrona)

Most Recent Map: http://i.imgur.com/wcz4ItC.png

Tell me if I'm missing anyone. I'll try to get the Faction Sheets up here once I get the chance.

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latrina
 
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Post » Fri Oct 04, 2013 9:11 am

Dalek is the Superior Circuit High Tech?

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joannARRGH
 
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Post » Fri Oct 04, 2013 9:41 am

The Superior Circuit is high tech, yes.

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Lori Joe
 
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Post » Fri Oct 04, 2013 10:06 am

Any other nations interested in slaves? Or if not that then just a large amount of workers?

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Eilidh Brian
 
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Post » Fri Oct 04, 2013 9:34 am

I havent posted in a while because whenever I post and talk to someone, they post about a day later and ignore me completely...

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Ray
 
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Post » Fri Oct 04, 2013 8:01 am


That is likely not purposeful.

It's a fact of the matter that not everyone reads and keeps up with posts that aren't directly related to them. So, if you write up a response to one person and at the end make a switch to someone else, it can be likely that they won't notice. A good way to solve that is to inform those in the OOC about your post. I myself often times overlook responses to my character and don't see them until they're pointed out. It's all spirit of the game.
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Rebekah Rebekah Nicole
 
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