American Council: OOC Thread I

Post » Tue Jun 25, 2013 12:31 pm

Alrighty, here it is. Let me know if I need to change anything. History is a little bad considering I was rushing myself to get it done.

Faction name: Principality of Solus

Flag (optional): http://i580.photobucket.com/albums/ss241/Aldin_Kiris/PrincipalityofSolusFlag_zps66aa41ad.jpg

Description/History: In 2221, the Brotherhood of Steel officially packed up shop and moved out of California due to the elders becoming increasingly wary of a growing NCR. Rather to risk all out war with the NCR, they decided to head down south, into the land that was formally known as Baja California.

After what seemed to be an eternity of traveling, the Brotherhood of Steel had finally found it's new home: a major old-world port know as Ensenada. It was here the Brotherhood settled down, regrouping their forces and beginning again. Various vagabonds, ruffians, and tribals were ruthlessly assimilated into the rapidly strengthening Brotherhood. They rebuilt Ensenada, thrived off it's land, and spread throughout the land.

13 years had passed, and the Brotherhood grew into a powerful people. A revolution of sorts occurred. With the casting off of the Codex of the Brotherhood, many felt that they were more than just merely the Brotherhood of Steel. Feelings of nationalism overtook the masses, reaching up to even the highest of the Brotherhood's ranks, even unto the High Elder of the Brotherhood at the time, Geoffrey Harlond. High Elder Harlond decided to rally the people to this cause of independence from the old ways, and by way of striking down those who opposes him, a new people were born, a people known as the Principality of Solus, with High Elder Harlond being crowned as their ultimate leader, and the first Chancellor.

Years past and the Principality grew. Using it's navy and martial might, it expanded across the Gulf of California into the land there, and established a rather large presence, while increasing fortifications up North, where the NCR lie.

It was during this time Harlond passed away mysteriously, leaving only his apprentice and a vacuum of power in his absence. The nation mourned, and built many statues of Harlond as a way of showing reverence to the first Chancellor of the Principality.

However, all was not well. With the Chancellor, the de facto ruler, dead, the generals of the army clambered to get the most coveted position in the Principality. On the brink of a civil war, a man by the name of Aiden Griff, the late Harlond's apprentice. stepped up, and ceremoniously claimed the title of Chancellor due to the revelation that Harlond had groomed the man from a small child especially for this task, and left a holotape detailing his wishes. The people rallied behind their leader's apprentice, and Griff officially took he mantle of Chancellor.

Many years passed after that. Various chapters of former Brotherhood of Steel members made their way to the Principality, ranging from various sizes. One of note is the Mojave Brotherhood of Steel chapter, who shortly after the 2nd battle of Hoover Dam, ventured toward Solus in order to seek refuge under the new regime. But Solus was not Brotherhood. And though they were welcomed with open arms into the fold, they had to summarily renounce their ties to the Brotherhood of Steel and swear fealty unto the Principality and the Chancellor. They accepted.

17 more years came and went. The Chancellor was not longer a young man, but not quite old either. McNamara, the former elder of the Mojave Brotherhood of Steel, is now Chancellor Griff's right-hand man, and follows him unerringly. The Chancellor himself has taken up an heir of his own as well, the lead operator of PSICOM, a faceless man known only as Scorch.

It was then the Chancellor, on a whim more than anything, decided to call the nations of the reemerging world together in order to find out what happened to the remnants of the Brotherhood since Solus split, and to possibly gain some new allies, or enemies, along the way.

overnment Type: A monarchy of sorts. The Chancellor is considered the most high, and his word is law. There is however a democratically chosen council of elders that act as advisers to the Chancellor, though in reality, that is all they are: advice givers.

Under the Chancellor are his hand picked viceroys, who serve as his governors of the different sections of the Principality. Viceroys are generally picked from generals in the military, though at times have come from the civilian/political sector.

Local government officials are chosen via democratic vote with a majority ruling.

Economy: The economy is relatively capitalist, however, the government of the Principality does not allow for big corporations whatsoever. Any business that large is under the direct control by the government or, as in the case of the arms market, the military.

As far as economic strengths, some of the major things the Principality relies on are it's fishing and agriculture industries, though, being a seafaring people, fishing would be considered the strongest.

The Principality also takes great pride in it's arms market, where they mass produce various kinds of weapons for different sorts of reasons.

Culture: The culture of the Principality is almost like one would find in a feudal era, with many different things resembling the serf system of things. The main thing to know is the caste system of the Principality, which include the slaves, lower class, middle class, military, upper class, and finally, Chancellor.

However, there is one difference from a feudal era. As much as possible the lower, middle, and upper class are to be treated equally, and the old "We are all brothers" mentality from the Principality's days as the Brotherhood of Steele remains just as strong now as it did back then, with it being almost a focal point in society.

Military:

The Military of the Principality is a major part of the nation itself, and as such, pride themselves on being as strong as possible. Like in the Brotherhood days, the ranks of knights, Paladins, scribes, etc. have remained the same. There are three branches of the military, and a fourth special forces branch.

Solus Army: This is the land branch of the military, and the biggest. Consists of recruits, knights, Paladins, and Star Paladins. Armor usually is a T-51b suit painted in either desert or urban camouflage. Weaponry includes, but is not limited to, pulse rifles, different types of Gauss weaponry, Plasma defenders, Tesla canons, and the occasional higher-tier conventional military-grade firearms.

Also serving with the various squads of the army is a single Mr. Gutsy or Sentry bot.

Solus Navy: On par with the Air Force, the Navy consists of old Pre-War US vessels such as destroyers and the like. In times past, the Navy was used to defeat various pirate gangs that plagued the land before Solus arrived.

Solus Air Force: The Air Force consists of Pre-War and Post-War Huey designs for the helicopters, and a few Pre-War Cessna A-37 Dragonfly model jets.

Special Operations: PSICOM

PSICOM operatives are the best of the best the Principality have to offer. They only serve the Chancellor, taking orders from no one but him. They are commonly used as assassins and infiltrators for the most dangerous of missions. Armor is a U.S variant of the Chinese Stealth Armor, reinforced with ballistic mesh and ceramic plating. Weaponry varies from mission to mission, but the most commonly used weapons are Gauss weaponry, and pulse-based rifles. Operatives do not have a personal life, and are training for combat almost constantly.

The thing that stands out most about them is the fact that they rarely take their helmets off, only doing so when absolutely necessary, such as eating in the field (and even then, only with fellow PSICOM around) and hygiene activities. In any event, they will never do any of these things publicly, always opting to do them either secluded from other soldiers/civilians or with fellow PSICOM units. They also have the habit of being rather emotionless, which has led to a sort of urban legend that they are some sort of machine or apparition.

Views on Mutation: Mutants are not considered people, far from it in fact. When they are not being publicly executed for sport, they serve as mere slaves. At times, specialized groups of them are used in the military as shock trooper/suicide units, though these mutants are highly "reeducated" for this use in order to make sure they are more complacent.

Views on Slavery: Human slavery is not used in the Principality, but no one truly cares about it, so as long as one of their own is not subjected to it. As such, nations that utilize slavery are looked upon the same by the Principality as those nations who choose not to do so. The servitude of mutants however is totally accepted and is considered the norm for people in the Principality.

Population: 750,000

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Genocidal Cry
 
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Post » Tue Jun 25, 2013 2:11 pm

Going to make some heavy changes for my NS.

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